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Stan`

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Everything posted by Stan`

  1. Three More Found 3x3.7z found 3x6.7z Found_Dock_Super.7z
  2. I wish more artists contributed. I may spend a lot of time here, I'm not as good as the people that passes by. And Enrique is working alone those days.
  3. Four more. fnd 2x4.7z fnd 6x4 docks.7z fnd_dockiber.7z found_4x4 docks.7z
  4. Looking good though. On the first reference you showed, sails had more subdvisions
  5. We need more eyecandy models ^^ and someone to review them because none were added not being rude to anyone
  6. That sound nice =D Though i d'like to have some mini villages neutral on some maps
  7. Just seeing the model size actually because I had a lot of problem with it. Sometimes was too big or to small while importing the same model. And also, you have an idea of what the model look like, because in 3dsmax for instance a lot of stuff improve the viewport display, and the render is directX Oh that was me not seeing that when you write props you get all of them. EDIT V2. Found1Fix.7z
  8. Made another one. Others thing to be careful. - Scale : This time for some reason max wasn't able to import in the right size, I need to investigate further. The line : <unit meter="0.025400" name="centimeter"> is really suspicious. Don't know if I should set up max differently. - Collada Versions : don't know if that change anything but I need to know what is different between 1.4.0 and 1.4.1 and why is there still no support for collada 1.5.0 - XML's versions : It appears that something changed in the syntax of the XML's file which broke the prop system and made me loose hours. Things that'd been nice - Knowing how to make diffs : Wasn't complicated but was not clear either. - Knowing how to make the actor editor a friend : Still more convenient to write to files by hand than to go through it. - Having a DAE viewer bundled with the game to gain time. - Also a list of props should be made : That may sound stupid but not having to export props that already exist in game would nice. - About props : Can someone script props variation in the same model ? Like having 'a'-'e'-'f' variations and not whole 'a' or whole 'e' ? - Being able to import in the game models with only props : If you import only a empty model it won't load. Here is the 1X1 fix. It be nice that the last point could be added so that I could make the last delimitator (Model included in theatron) a prop too. Found1Fix.7z
  9. Stan`

    Faction: Norse

    I may have some viking swords somewhere. To use them you have to make sure they have the correct license. The sword may be a bithigh poly for the game. For the boat you could also modify the existing model
  10. It's no big deal More variation in a game like 0ad is always welcome I'll try to give you as much feedback as I can, though I'm not part of the team yet, because I spend a lot of time parsing those Forums
  11. Nobody answered but you have to make the crest and the feather thing for variations. Also why didn't you follow the colors on the screenshot ? Anyway good job, I wish I could do it like you. Keep it up.
  12. Really Nice ! 128x128 is the side used in the recent helmets Enrique finished for me.
  13. Oh okay, was asking because other reference had white Nvm then.
  14. Looking fine to me except maybe the banister that prevent people from getting overboard shouldn't they be made of another material ? Player color is on the cones ? If so maybe the lines are a bit too thick. Anyway good job, keep it up !
  15. The ream looks different form the reference is that intended ?
  16. Nice ! did you take one of the existing models ?
  17. Well, I have to learn texturing but also tons of homework to do, and nothing please me more than seeing my models in game So I attached the current texture and the model Also glad to see good people coming back in the course Exported it as an obj since I don't trust max collada exporter and collada max doesn't work anymore. Added Blend File too. Thanks Ptol_Merc_Boat.7z
  18. Hmmm okay about the tail should it be more details on texture or on the model ? Also are gimp textures compliant to the license ? I ´ll post new screen when I get home
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