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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. From what I see your reference models (The 3D) have bayonets, is that intended ? And is that rope needed ?
  2. Stan`

    Rotary Mill

    Are there tickets for them ?
  3. Well walkable walls are not that urgent since we don ´t have ladders Anyway woul be nice to put archers on it Same goes with boats Wha is missing in the ticket ? ( it isńt closed yet)/
  4. Will a I7 3770 do the trick ?
  5. Nothing prevents you from trying. But Blender is really picky Thanks for the commit. I didn't figure out how to make the 60 sails in the other boat. In the game they are somehow rigged with three bones but I don't see how.
  6. Wouldn't it be better to set the players as allies, and then as enemies ?
  7. If you have any reference for the gun I could make it. If not maybe Le druide Gaulois could do something
  8. Could the direction be realtime ? (I'm thinking of wind in addition to meteo and daynight.) A random value.
  9. Mmh okay but if i were you I ´ll keep it as it was drown.
  10. Do we have an horizontal smoke like this ? If not would be nice to add even if its only for that building
  11. Yup. But for now higher frequency the better It doesn't support OPENCL ?
  12. The thing is multithreading includes new bugs, thats why it's not used right now. It's easier to debug on a single thread than two.
  13. The game is not multithreaded yet. Therefore a pentium 4 running at 4ghz would be faster than a i5 running at 2.5ghz. There is also a good explanation here of the difference between intels and amd processors http://www.reddit.com/r/explainlikeimfive/comments/1c7yc9/eli5_why_are_amds_ghz_considered_slower_than/ For AMD VS NVIDIA, it won't matter in the game. NVIDIA has physX If you don't know what that is look at the video below. If you want to get deeper in the question : About RAM, Having more than 12GB is useless for now, and that only will make the game load a little faster. You can consider to get yourself a SSD and your OS will boot faster (30s vs 1-2s)
  14. Well you know, that's fast, just download InnoSetup, find an icon, and the right command to direct to 0AD install directory and you're good.
  15. Anyway feel free to draw anything you want, if you think the buildings are not good as they are we can still improve them. Do you happen to draw any other civ ? Or are you just interested in Asian building style ? Because you can help all of the mods by drawing their missing building (we will try to provide a list) Also we could make Pdf artbooks with them. That´d be good for your portfolio. Do you mind sharing your knowledge by making tutorials or linkin some by any chance ? ( This is just a suggestion. Don ´t feel obliged) Anyway feel free to draw anything you want, if you think the buildings are not good as they are we can still improve them. Do you happen to draw any other civ ? Or are you just interested in Asian building style ? Because you can help all of the mods by drawing their missing building (we will try to provide a list) Also we could make Pdf artbooks with them. That´d be good for your portfolio. Do you mind sharing your knowledge by making tutorials or linkin some by any chance ? ( This is just a suggestion. Don ´t feel obliged) even if you could record your drawing process ( no comments needed)
  16. You forgot yourself my german friend.
  17. Yeah because nearly all the animals will be cross mods .
  18. No idea my friend if we have, let's open a ticket, make the dev' try the patch and fix it. And so should all the patches
  19. We need a new horse texture then ^^
  20. Did they really have that leopard skin as a saddle ?
  21. Lion you should use blender smooth on that middle round thing.
  22. Graphics card will change it, if you have an IntelHD only for instance(Because it's using you CPU power).. The game isn't only CPU related.
  23. I was wondering if we could script it to be realistic. I was thinking of adding 10 prop points, (prop-sheep00n), and making the player able to garrison 10 sheeps in the building. The hardest part would be to have only the number of garrisonned sheep showing up. Ie if you have three sheeps garrisonned, three prop points are used, and you see three sheeps. Would be nice to have that for towers too.
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