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Everything posted by Stan`
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I like the first one's style a lot.
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This awesome, but if I may say something, maybe you should make them more uniform, like using the same pattern. You can still play with colors, but having logos incrusted, on it and blended don't look really nice IMO.
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Here is an improved version. Since crazy bump doesn't work on windows 8.1 I used Insane bump http://www.blenderartist.org/forum/showthread.php?317041-Insane-Bump-2-0-overhauled-Crazy-bump-alternative&s=872a0768b8f0b74e8f6369d3bed620f5 Viking Sword.7z
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What about Units gets attacked, building garison the number of units... And starts firing.
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I like the leather grip, except the color, that should be a black variant: (Sorry, the photo from me is a bit blueish.) The blade is a bit too rusty. And has a ugly black line (guess from the UV lines too). So the blade has to look a little more like this: (My own little tiny blade) From the reference: "The tip of the blade came to a point, which, rather than being acute, was usually somewhat rounded, as is seen on the seven historical Viking-age sword blades shown to the right." Could you make the tip less sharp? SIDE QUESTION: Do we use specular/normal maps for weapons, unlike the main game (vanilla does only with shields and helmets, no weapons)??? You're specular map looks a bit strange to me. (Ah, that is due your transparency, it is common to leave no transparent parts in both your specular and normal map) But I see you don't use specular for the leather. Regarding to the rest of the model: looks good, but I'll have to look into the other swords to resize it properly and make it attachable. A full render with one sword, as it is right now: Thanks. I'll see what I can do. The tip was rounder the line you drawn does exist though, i tweaked it a lot so might be the reason why. Oh it's not leather except the lace... but I think I can desaturate it, I hope I kept the XCF I didn't read much about viking swords (Though I'm a huge fan of swords) but from what I recall their swords bent easily. I can make a rusty and not rusty version so that you can have different units applying different kind of treatment to their weapons if you want. Specular was hum... really fastly done. I need to get tips to adapt it the best for all situations, for I sometimes do crap with it. I'd rather you use speculars, If you look at the current game swords, they are flat and not really realistic.
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Music Contributor - Augustin L.
Stan` replied to Augustin L.'s topic in Applications and Contributions
Are you by any chance a friend of James ? -
I started the building (Iberian) (Got the shape), I'm gonna see with Enrique how to improve it. Should I make a new thread in the ART ? Problem is with temple, that I don't understand how to do textures...
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Anothe spammer.
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Yeah maybe it's not the temple after all...
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0 AD Asset License and Practice Project :)
Stan` replied to HeadClot's topic in Game Development & Technical Discussion
Most of it, mine as well is released under CC-BY-SA So you have to give credit, and the source, but are even able to sell it. -
This image is exactly what I was looking for; Good job
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Not exactly, true. I think we can have units inside, that comes out with an animation, used as props. Which are graphically speaking a very nice addiditon. If we can't that means I will never be able to finish the rotary mill.
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Would be nice to have rigged flails but, I don't think that's a simple thing to do X)
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Yeah but I think Orientation is on the top. No rigging is neccessary. But I just wanted to do the sword, for texturing practise.
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Could you send me the files ? I'll do it.
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Will do ^^ So it's a temple... Gosh. I wished it was something more open, I want to make a forger animation...
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Yeah great. Found that too, but was not able to find which building it was...
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Okay so... You want one cross one texture ? Two Cross One texture ? Two cross one texture that will be used for other stuff ?
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Textures are great ? What do you wanna add ? Ropes ?
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So...What's missing ?
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No I don't AFAIK you fixed it here