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Everything posted by Stan`
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True =)
- 32 replies
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- rote
- Rise of the East
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(and 1 more)
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That worked for me at least
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Here is a detailed view. However that doesn't link the graphic card to be faulty...
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It's because I removed margins... I'll fix that in the next bake. I was actually touching every options to get the result I wanted 256x256 look a bit too much blurry for me. But I guess that's okay as long as it's not a common animal. EDIT : Here are the new ones
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No it's not. Com Direction is not happy about some stuff so, lots of things have to be redone.
- 32 replies
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- rote
- Rise of the East
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Oh that's why. Would that make any quality difference to bother using lights and AO ?
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It broke way after (in the background so the program popped up) Here is the ctrl-shift m data : pyrogenesis-gDEBuggerGraphicMemoryData.7z
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I don't understand... I followed that tutorial and that didn't work. I had to set the render mode to textures otherwise it wouldn't work, while they used the Full Render. Here is the 256x256 fox
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How can I set it up ?
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Good to know that at least it's not because too many things get cached in the GPU. I'll see if I can get on IRC. Weirdly Enough the 1285 error is the one I get when doing the animation bug in atlas.
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Nah it was in the TODO tab. Thing is Sometimes things get forgotten cause a lot of things get changed You can load them in the 7422 commit. However you can't load new maps for obvious reasons.
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Don't you see the glitches on that screenshot ? The unit distorsion. I'm using svn. How many VRAM (GPU Memory do you have) I have 1GB.
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It's just photo texturing and uv tweaking I don't have a texture yet. So tobi's probably right i'll check
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I don't know. I need to check, I'm not able to do texture paint anymore (Blender 2.72)... They changed something in the interface and I can't figure out what. I'll tell you
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Do you mean muzzle ? Muscle ? Or mussle (http://en.wikipedia.org/wiki/Mussel) ?
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Hey Micket Nice to see you back Here are some images to help you
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I think you need to add more wrinkles to the cloth
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Today I learnt that the map unit demo allows to display all the buildings in order to cache every texture. So I decided to try it. On the Vanilla Game I get à 1285 error and a 1282. http://stackoverflow.com/questions/15722803/opengl-shader-error-1282 http://stackoverflow.com/questions/13376021/devil-ilload-error-1285 I also get some glitches on the mounted units. Here is a screenshot (I have more models than you do cause I have mods enabled here)
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Today I redownloaded the prealpha 1 version to see what was the curent state one year after the game was opensource. Actually I expected it to look much worse than this. I also notice that some items were removed, And I wanted to know if you saw also things that were there (Even broken by then) that would still be nice to have. Exemples : The trigger tab, the ability to load maps anywhere from atlas, I also like the way units info are displayed, Since we are talking of restricting the ability to build settlements the 3rd image at the top would be niceµ.. I also love the celt scout tower, but that's just me.
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The source needs time to cache texture, while A16 has precached texture. Hopefully when the game gets zipped and packaged, this is no longer visible.
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My Suggestions After Testing Alpha 17 SVN (And In General)
Stan` replied to Prodigal Son's topic in General Discussion
About the corrals I was thinking of upgrafing animals textures (pigs,goats,etc) Would having a choice betweens those animals have a gameplay influence ? also now that we have the visible garrisoning system to have a food income would be nice ? For the corrals a design decision is pending though. -
It's decided not to do it ^^ Cause once they will be done someone will say they are not accurate
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Well.. What do you think of the celts dog ? Which breed should they be ? Type celts dog on wikipedia there a lot of them