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Stan`

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Everything posted by Stan`

  1. We have auras working again, See the rotary mill or heroes for example. Now not all of them have been brought back, it's still missing on some units, cause the hero is TBD. Why didn't anyone try to fix them back by then ?
  2. Okay so actually this splitted is better than anything ? (This is my old ricefield)
  3. I have nine objects, it adapts to the terrain height as you've seen on the screenshot as you can see on the other screenshots (on the last one the terrain is flat) I understand what you want but i don't see how to make it look good, cause there will never be enough terrain offset to make it come out right. @Pureon, I see, however it's mostly muddy because I forgot to add the plants on it ^^ That's why I made sure they were rounded but squarish so they tile.
  4. Some time ago they planned to do so. But only when the main game would be finished. Therefore I'm saving them time. Now thing is to keep modders modding they need a good example and ROTE is also there for that. It's missing some stuff, I hope to get everything done for a19 who knows.
  5. Well provided with some decals you could. Now not sure the AI can't make buildings that are not in the unit list. I meant "in a circle", why not square cities ?
  6. @Yves why not a hotkey such as tab ?
  7. It does have a decal ↑ For variations, if you want to do some... you are welcome.
  8. I can lower (default height) them if needed
  9. Nice Little question how did you make that aura decal ? It looks neat Could you submit a patch on trac for this ?
  10. Yeah could you make it so it is only visible when selected ?
  11. Actually this is handy, it allows one to define a zone for the fooprint, but allows units to come close to the walls.
  12. Thanks that gave me an idea
  13. I think you forgot the SDL2 flag when building
  14. Try this http://lazyfoo.net/tutorials/SDL/01_hello_SDL/linux/index.php
  15. Do you have any idea what the top pattern is ?
  16. Well First line is OS (Captain Obvious) SecondLine is what was special about that build (you and him compiled with sld2 (it was the aim of the patch)) So just give your os and it'll be fine
  17. No it was broken (every os except linux use SDL 2) Could you share your specs on the ticket and say it works for you ? Thanks
  18. You mean this ? Or the interior wall ? You can visit the whole city there. http://com.cg63.fr/com/Corent/
  19. Indeed. Lordgood has some new stuff to add but need to fix some details before adding them to his mod. It fits, but I need time (cause your current list is a HUGE time consumer)
  20. Maybe this will help http://kkpradeeban.blogspot.fr/2009/04/documentation.html
  21. Patch you revision with it, compile, try to launch atlas and tell me if it works (Comment on the ticket)
  22. Can as much people as possible test the patch here ? http://trac.wildfiregames.com/ticket/2847 It would allow the game to switch to SDL2 (Which would permit to fix the keys locked bug) Thanks in advance Regards Stan. NOTE : THE PATCH Has been commited it's no longer necessary for you to patch your Svn. THANKS Z for pointing it out
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