-
Posts
18.085 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Hey Welcome to the mod section glad to hear newcomers. I guess you can do pretty much what you want for maps Just have to remember that if you use assets froms mods the player will have to have it enabled in order for it to work. Also I made an eyecandy mod on 0admods it's nice for scenarios too. If you have any questions or need something really specific for your map feel free to ask and I might find some time to make the asset for you
-
Hmmm what bones did you use ? Also I have an improved bear version that only needs anims are you interested ?
-
Hey stico thanks for the offer you can contact me by P.m. for the link if you want we will use them. In 0ad you dont have to bake jpgs the engine knows how to use bones and stuff. Though I ´m really amazed you made that in a few weeks. Thanks for the gift and feel free to contribute more if you find the time
-
I thibk you can already do it using triggers
-
I have some weird bug when I log in Trac, it displays those numbers... http://i.imgur.com/YcYNJ6v.png Changing the adress and the name doesn't work...
-
You'd need prop points for that.
-
There is such a unit in the game =)
-
I might give it a try if you need something but cańt tell you what would look realistic ? Launching torches ? In this case we need a damage system the easiest being with prop points and flames.
-
So this look like cheering to me ?
-
Just curious what would a nice anim be ?
-
Good luck with your projects. =)
-
You could go for → #2233 in this case to make an usable ship =) Well, make the model as you want to see it =) That will probably get someone the will to fix the code for it to work =)
-
For now what we could use would be better destruction/death anims see → #2986
-
Advice on tracking AI bot API changes?
Stan` replied to Teiresias's topic in Game Development & Technical Discussion
You can't since you need to save the ai state ^^ -
Problem was not military but architectural ^^'
-
I made carolingian stuff though because resource are scare for anythin gbuilt by the franks. so mostly won ´t be used
-
We are always open to suggestions, so if you feel you can improve the textures please do so =) We'll look at the general look it gives to the buildings and maybe consider doing some reuvmap =)
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
Okay, well due to the license, (mostly CC-BY-SA 3.0) the rest being public domain, we can't use CG textures... You need to ask your friend how he made/where did he get them. So I suggest you stick to our texture, I tried to make it as good as possible (provided I made it from scratch) You can reuse your shield and find a place to put it on our texture though; it's really nice ! Glad to see you still wanna help =)
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
===[COMMITTED]=== Ptolemaic/Seleucid Helmet Props
Stan` replied to Sighvatr's topic in Completed Art Tasks
Nice references lion, I hope the previous helmets will get in the game soon. The cataphract helmet is in though... -
What ?
- 680 replies
-
- millenium a.d.
- vikings
-
(and 1 more)
Tagged with:
-
I like that too =)
-
If the leader provides great buffs to the army that could be worth it, especially if you have different ways to win.