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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Faction: Norse

    I made the 'a' house. I don't have a steady internet connection so will probably upload them at the end of the week Btw improved norse texture a bit.
  2. And it has been heard now someone needs to do it
  3. Well continue to attach commands.txt and wait
  4. I created a ticket for it: http://trac.wildfiregames.com/ticket/3397
  5. Hey, welcome to the forums, you might want to drop by IRC to directly ask the programmers. Unlike art, programming is more a question of contribution. You can document the code, or directly the wiki http://trac.wildfiregames.com/ Once, you have documented a part of the code you could create a ticket, and submit a patch (diff) Then it will get reviewed by the team and might get into the game. Hope you'll enjoy your stay.
  6. Stan`

    Factions

    In mods at least. Because 12 factions is a lot to balance and adding more would be annoying for the devs
  7. You could create a ticket on trac and see how it goes
  8. Stan`

    Factions

    And for chinese you can look for mods
  9. Last meeting discussion about competitivity of MP.
  10. Or maybe not http://trac.wildfiregames.com/roadmap
  11. Well I love the theory unfortunately reality is not that simple. There are some maths to do to convert the anims into something usable by the game. Being able to select each bone in Atlas, move them and then record the motion is not going to be easy, let apart the fact of it looking cool. There are only two volunteer and highly talented artist that work for the game currently and that are able to add new stuff to the game. But if you want an animation editor into Atlas, you can make a ticket on Trac, wait until someone does it or find someone to do it. Trompetin17 is currently reworking Atlas, you might want to drop by on Irc and ask him for his input on that.
  12. Ouch, do you play on a laptop with 2 graphics cards ? Sometimes the switching doesnt go right. Edit : ↓ Nice catch Lion, if you switched to windows X make sure to update your drivers.
  13. Maybe you should ask the devs on IRC, working alone is not really the best solution when people are able to help you
  14. Well depends on what you wanna do ? Make new anims → Blender with the mesh armatures Import new anims → Notepad++ Xml files Make units have random actions → Edit the cpp code to add different actions.
  15. You could add your commands.txt also I believe this is a pathfinder problem.
  16. I can also answer some of your questions.
  17. Maybe you could upload it as an attachement, so it's forum dependent =)
  18. Actually It was only used on windows so, not everybody else
  19. No it doesn't depend on that. Relevant tickets http://trac.wildfiregames.com/ticket/2031 Somewhat relevant http://trac.wildfiregames.com/ticket/2264
  20. It's not directly related to the mesh (model in Blender) in the game you have XML files called templates, that define the size of the obstruction given by the building.
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