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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. They were not used because IIRC they didn't please Enrique. Probably a biome issue They are being used in ponies ascendant.
  2. It wasn't. Enrique asked for it some time ago but I believe wraitii probably forgot to look for it.
  3. Can confirm too. I discussed about it with wraitii but he wasn't able to reproduce it with his laptop.
  4. Nice work ! Try to limit the seam effect if you can to make it more uniform
  5. Just post the files here as an attachement.
  6. Same for me I don't see them on my E4G (Chrome on Kitkat)
  7. the 0AD game itself is non profit (In the sense cannot be used to gather money) is a mistake. While GPL restricts somehow the selling by forcing sellers to release the source code, art is under CC BY SA that allows selling so that means you would release copyrighted material from Delenda under that license which would be an infringement.
  8. New technologies were added lately so it could be done historical backup needed
  9. It's quite easy to do actually. Do you have historical backup for your claim ?
  10. This is not really hard to do though if I recall correctly horse is to be remade So that might wait until that
  11. I see no point of doing that as long as they are supported.
  12. 1) Could you rephrase that ? 2) If the terrain is uneven that might lead to the wall not being placed. This is a regression caused by the new pathfinder. There is a ticket for it. 3) This is a design decision. I believe it was the same in AOM. This need discussions. 4) Use Shift click ( This will create walls in batches. You can queue other buildings that way too.
  13. You can try to play survival of the fittest which is a bit like a zombie survival because you have to overcome waves. If you tweak it a bit you could have the buildings already built
  14. The capture not working is probably due to the fact it's slaughter not attack Id like to see that patche AFAIK it was deleted from the ticket
  15. You can open atlas (the scenario editor) and load this map that should be named something like combat demo huge Or create you own battle.
  16. Here is the link to the ticket[PATCH] Show graphs in the summary screen http://trac.wildfiregames.com/ticket/3403
  17. About the charts there is a patch in trac for that. However it's not following coding conventions so it has to be updated.
  18. Code is nearly done. Might need some specifics to prevent unit from rotating over horse
  19. Ah you can't do that. There is two solutions 1. Hack the code to display the dev overlay(Since shortcuts dont work you currently cant. 2. Build everything with your units and change player afterwards. Before running sim you can change the civ.
  20. Could you attach the map ? And what do you mean by "simulation test" ? /OFFTOPIC : When clicking on the link of your website it says "subscription expired"
  21. Hello, and welcome to the forums The game is mostly based on historical accuracy, and still trying to get a good balance between civs to make them all with pros and cons. For now we got rid of hard counters apart from some units like spearmen that would get crushed by cavalry otherwise. This is planned see http://trac.wildfiregames.com/ticket/3177 Glad you like it
  22. Well they were pre exported as daes the format we use. They were tested in game by Jose too. For 3dsmax the process is shorter now that blender supports a bit more fbx Trial versions exists and we cannot just say no to models. Also cinema4D files will be more useful than imported fbx in blends because that will likely mess up and that will lose all the IK setup and constraints of c4d during export. Also you do not need them to make new ones as the original armature was made in blender by Enrique
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