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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Enrique they are in the art repo I think.
  2. Can you try if that works ? =)
  3. Have you enabled to 3D /2Dgraphics accelerations on all vms ?
  4. I guess nobody was prepared for such a harsh transition. Jason was a complete leader and that greatly made is life complicated until he had to make a definitive choice. I think the game found a proper balance when it was mythos + feneur both dividing the tasks at what they were best. And nobody will contest when I say feneur is great at what he does now. So hopefully Itms will bring back balance to the force too =)
  5. Hello Kuroro can you showcase some of your work? (Portfolio) Welcome to the forums!
  6. So my next question is... can you provide a patch that does just that ?
  7. @Agent_Blair @agentx actually left because his way of working was different than the one from the team. He wants to come back but I think he wants a more stable framework to developp is AI on. There was trouble with the fact each alpha breaks everything. Also it there was some issue with Itms at one point because of a miscommunication leading to an argument where I managed to keep things down. But I guess he is the best one to answer for himself on how hedlike to participate. On the point Niektb has raised I guess it's easier now that we have wiki pages sorting that out
  8. Nah I meant the really first one (first post)
  9. I actually liked the soberness of the first one you made.
  10. I like it, but I'm not so sure about the colors.
  11. @Lion.Kanzen Isn't that the helmet on first page ?
  12. Stan`

    Render Dump

    HopliteHelmet.7z HopliteHelmet-Fixed.7z
  13. Can someone find a proper reference ? I'm a bit lost.
  14. Well maybe it's just me but I think there should not be any differences between selecting actors, and actors with templates. That and having a tree to sort the meshes.
  15. It's really nice ! Maybe you should add some more details to the front helmet though, it does seem quite ... flat?
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