Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.085
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Have you tried to change the ingame language @soloooy0 ?
  2. That would be a way. But the issue would then be the passability of the gate.
  3. I think what he wants is the mod to be translated, but I'm not sure we have that much things to translate. Maybe techs ?
  4. Is there a way you could use IPV4 ? Else unless you code IpV6 support for the game I'm afraid there isn't much to be done
  5. Sounds reasonnable. In the meantime, if you need any helmet for your models, or your school project, I'll be glad to assist.
  6. Hello @padmahas and welcome to the forums, To answer your question no lobby isn't deprecated. Did you by any chance change your router ? If so are you using IPV6 ? That feature isn't supported yet.
  7. Both could work IMHO, do you need a mesh ? Only issue would be the leather part that holds it.
  8. @mrben If you are on windows, do you happen to have a crashlog.dmp ?
  9. @fritzmyname Sorry for the delayed answer Here is the call stack for your crash: Looking at it and your graphics card (AMD Radeon HD 6650M) I'd suggest you update you graphic drivers and disable postprocessing and or GLSL, as it seems to be the reason for the crash. Hope it helps.
  10. void CShaderTechnique::BeginPass(int pass) { ENSURE(0 <= pass && pass < (int)m_Passes.size()); m_Passes[pass].Bind(); } @Lion.Kanzen I opened the crashlog.dmp it crashes in that file (Source\Graphics\ShaderTechnique.cpp:132) Here is the call stack: The crashlog.txt looks completely broken, I think he has some issues with his drivers. He could try to open the devmgmt.msc program and fix the relevant bugs, at least graphics and sound drivers because that file says there an issue with that. If that still doesn't work, he could try to disable postprocessing, and GLSL.
  11. Thanks You can find everything here in one zip
  12. Hello @erick1326a, Welcome to the forums, and thanks for your bug report. Here is the call stack of the crashlog: Looking at that and the fact your graphics card is not that recent "ATI Mobility Radeon HD 6370" I would suggest you to update drivers if you haven't done already (I think you'll find them in the legacy section of Amd's website), also, disable GLSL and PostProcessing should fix that error.
  13. Hello @PrincipalityOfZeon Call Stack of the dump: I'm no expert by far but it seems related to graphics, maybe try disabling GLSL, or update your graphic drivers.
  14. Ishtar gate is bigger than the long wall, making it impossible to upgrade. Because the blue towers would overlap the persian tower, and unless they were much bigger which would be a ugly hack IMHO the only solution would be to get rid of the towers, hence making the Ishtar gate a bit lame.
  15. @elexis More was on that thread My issue was the size of that gate, in order to make it somewhat correct, the problem was the towers. it would actually be too big.
  16. Non they do not. Actually there were not any anims for crossbowmen.
  17. @Lion.Kanzen Where is your previous post from ? This kind of reference would have been greatly appreciated for any civilization. Did you make those drawings ?
  18. You have to use a IPV4 address. I don't think we support IPV6
  19. And also Han dynasty is wayyy older than the Muscovite Russians. So yeah it's likely that the technology might have traveled in 1,000 years.
  20. You might like this patch then. It removes roaming for Domestic animals inside corrals (Basically it checks whether the unit was garrisoned), here in the cart corral as a test. You might want to be careful though since if Ykkrosh put a warning to prevent doing that there might have been a reason then. However it works fine on my end. GarrisonSheepInCoralWithNoRoaming.diff @wowgetoffyourcellphone Can you try it ?
  21. Isn't there a ticket about it already ? I think I even saw a patch at some point.
  22. Did you by any chance mirror the object at some point ? If so you need to manually flip the faces. Also if you did that on the whole mesh you need to apply scale to be able to see it. If you are lucky a simple ctrl + n on the mesh will fix it for you. Last but not least in the left panel of the view make sure to always enable backface culling.
  23. Easiest way. Make sure you have what you want to export selected -> File -> Export Selected. In the export format of the saving file dialogue choose collada. -> Done. That will work fine for most static meshes. Animated ones might be troublesome.
  24. Hey @DarcReaver wasn't expecting you to get involved that sounds like good news
×
×
  • Create New...