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Posts
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Everything posted by Stan`
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@Imarok Then it is and this is indeed the old anims ;D
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If I remember correctly @Enrique slightly tweaked the blender skeleton after @Jos3BV made those making them incompatible. However, I think Enrique did make a seeding animation. (He did in r14993) The file is under binaries\data\mods\public\art\animation\biped Not sure it's compatible with the new unit meshes looking at how old it is.
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Hey @ddb_brutus Welcome to the forums, I guess playing games as observer, watching replays, and asking good players like @Hannibal_Barca could help you
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@elexis Maybe a nice map for the game, if not too similar.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone I'll try to have a look. It's hard to extract stuff from your mod sometimes. -
@Phalanx Having some suggestions about the ux wouldn't be that bad
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@Phalanx It wasn't -
@Phalanx Thanks for sharing Is she interested in contributing ?
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Hey @Hello and welcome to the forums. Thanks for your interest in 0 A.D. modding. If indentation is correct your missing quite a few endtags. You can do <bone></bone> but also <bone /> if there is nothing in between. For instance <bone name="Finger_R" > should either be closed by a <bone/> tag or by being written <bone name="Finger_R"/> If you want I also wrote a script that generates Skeletons files from dae files automatically. https://github.com/StanleySweet/0AD-Skeleton-Generator On a side note I don't think you have to add the prop bones. Happy modding and feel free to ask any questions you might have. EDIT: Added link
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious you mean make a new one ? For the bag I'll probably commit it when we commit those textures -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Looks like something that could be committed yes. What units should have it ? -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious leather looks a bit flat to me, maybe you could add more depth to it by using drop shadows / the burn tool. -
I'll have a look.
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Looks promising though no one took the time to review it yet -
@Dade please do.
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Better wait for the final versions
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@wackyserious Only WFG can do you want to submit some of your psds ?
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@EzellN Do you mind attaching the file that block of texts prompts you to ? We won't be able to help you otherwise. In the meantime you can try to disable Prefer GLSL and postprocessing in the options Welcome to the forums.
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@wowgetoffyourcellphone wouldn't it be weird though to have both like one looking better than the other ?
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
What interests you in that change ? Sounds good, don't kill yourself though ^^ -
Noted. I won't change those then (Apart from the name change)
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Hit me up when you have something ready, with if possible @wowgetoffyourcellphone comments taken into account. @wowgetoffyourcellphone Since you are the one that always ask we keep variants in stock, do you want me to keep old horses, or can I nuke it all together ? Great ! I'm not that experienced with anims, I really need to find a way to learn how to make better ones. The zebu is still missing it's death anim, maybe @Alexandermb could do it so we can add it in game as well, if so I'll upload my latest blend. What I would be really grateful for is if he could record his process, no comments needed, just plain video, so I can learn.
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With the greenlight of @wowgetoffyourcellphone and @LordGood I'm willing to commit this then.
