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Everything posted by Stan`
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Looks better to me.
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Indeed it's not implemented I wonder how hard it is to have it though. Maybe something like trigger able auras dealing damage around. Maybe adding those two things to aura would be nice. So for instance let's say you can trigger a unit boost aura for some time will triggering a special anim and changing the model with another variant here with firework <animName>Cheer<animName> <animTime>10<animTime> <UnitVariant>fireworks</UnitVariant> <auraDurationTime>200</auraDurationTime>
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@mimo @Sandarac
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@Imarok maybe. Maybe he could also make a patch himself. I think that would provide a whole new experience and new players. @vladislavbelov Would you be up to it ?
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Well Could be. Can you try to print the values of those two variables ?
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Soon tm
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See also delenda est by @wowgetoffyourcellphone
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@bb_ was working on that maybe you could join efforts.
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We need to have that feature in a non hacky way, I consider tweaking the camera not being one and I wouldn't mind it triggering sound changes and cloud tweaks. but that's just me. For the correct way I can't help though. In the meantime I'm making progress with D557 will push a patch update when I fix traders. So far everything else is working except formations, and maybe the fact that the're are a lot of lines when many units are selected. However it's playable. Will still have to go through the review process though.
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Cool, how did you do that ?
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I'd look at the bottom view of visual studio, there are different kind of outputs, so should appear there. We are going to figure this out. Thanks for your time an patience so far.
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Age of Empires definitive edition [remaster]
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well maybe Microsoft thought that RTS was dead. Maybe they wanted to invest their money in something else. The guy also seems say that whether they downsized or not they d be dead. It was just harder to crush 75 instead of 40 employees -
Can you rephrase that ?
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Maybe the following example will help you understand. foo = function() { return 2; } bar = function() { return 3; } foobar = function () { return 2; return 3; } let a = foo(); // a = 2 let b = bar(); // b = 3; let c = foobar(); // c = 2 because the function stops after the first return.
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@LukeV1 Disk Space ? Running 0ad as admin ? Disk state (run check disk) ?
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@Lion.Kanzen No mods ?
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No problem Spread the word
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https://trac.wildfiregames.com/browser/art_source and https://trac.wildfiregames.com/browser/art @fantomid
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Yeah.
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Would more options in user.cfg help to fix it ?
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@elexis
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Nice, looks way better than I expected.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Kush_maces.7z Texture is prop_weap.dds. @wowgetoffyourcellphone- 1.040 replies
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@The Undying Nephalim How is it not working ? Do you get errors ?