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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Maybe I need to see what visual studio says.
  2. Actually I'll need the mesh too.
  3. For the rest I don't know but start resources are defined by the map I think.
  4. System_info.txt. interesting log.html
  5. Do you guys disconnect or go out of sync ?
  6. Hello @Asakiad and welcome to the forums. What mod did you download ?
  7. @fantomid Do you still have the media file link ?
  8. Any errors in interestinglog ?
  9. Those words are tokens separated by spaces, you can add Mage to that.
  10. If you can crash the game again, it should appear there. Else that means there is something really strange going on.
  11. I think you just have to edit some XML templates. See template_unit for instance
  12. @LukeV1 Can you attach the crashlog.dmp ?
  13. Have you tried to run arc liberate ?
  14. @Lion.Kanzen Itms said he was waiting for Enrique's answer, Enrique was on holidays and really busy.
  15. @Lion.Kanzen @Alexandermb Send me the UV layout I'll see what I can do.
  16. @Sundiata Since we can't order archers to attack zones, it would became really complex to use them in dense forest areas. While in reality they could just shoot in the sky and let the arrow drop.
  17. 27. https://wildfiregames.com/forum/index.php?/forum/306-applications-and-contributions/ That's the forum https://wildfiregames.com/forum/index.php?/topic/11297-wildfire-games-application-form/ Here is the template for every application. https://trac.wildfiregames.com/wiki/GettingStartedProgrammers Here is on how to get started https://trac.wildfiregames.com/wiki/SubmittingPatches Here is what you should do to create patches
  18. 27. For programmers you don't have to formulate an official application thread in the correct subforum but you can if you want. Here is it how it goes. You start making diffs for tickets you can find on trac (trac.wildifiregames.com) or create your own for instance here it could be Cleanup of the Aura Files Names (we avoid big cleanups because it's a pain to review so split it by thematic) And then you upload that diff to Phabricator (code.wildfiregames.com) and wait for review. Once it's accepted it will be added to the game. Once you have made enough contributions you might be offered a position.
  19. 1. Nah you can ignore those. It's only meant for the main game and they are a bit outdated. 2. No it doesn't use a PBR workflow. You have to use classic system (Diffuse (Not albedo) Normal Spec) Normal can give you a parallax effect if you use the height map as alpha channel. I think substance painter as a mode for that at least designer does. You'll have to experiment to see how it looks. Else use Photoshop or Gimp to make your textures. 3. It's possible but it's currently not supported. 4. You can but you have to write code to do that.
  20. Stan`

    dead

    I guess Feneur mentioned that because it already happened with a Lotr mod. (And because you must know it can happen)
  21. @ChaffCommanderCoffey Please hold us updated when you start your streams. Either here or on a specific forum thread
  22. Similar bone structure. The autodetection is cool and a pain at the same time.
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