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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. After De fixes, I'll look at the top post more carefully.
  2. That's the thing, we do not currently have such a person. The last person who worked and still works towards balancing is @temple.
  3. He made a recent commit on his repo with your name on it So I guess he wants you to look at DE
  4. @wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed.
  5. Single player campaigns is planned, we just need to actually work on them
  6. Nice, we might need another icon for that formation. Nice model, however it needs to be shiny, you could try to bake an environnement texture like the skullcap, it looks a bit dull.
  7. The provincial barracks would be some kind of mercenary camp ?
  8. @Abdurrahman Al Sayad See Next release We have Ptolemaics already though.
  9. It's a non implemented feature. It will be fixed for next release
  10. Having a responsive UI would be really nice. We have the technology.
  11. I'll help. I broke it I'll fix it. Apologies are like putting tape on broken glass. I'll fork DE and make a pull request or commit directly depending on how you want it @wowgetoffyourcellphone
  12. Yeah just let me know if you have any questions
  13. All the units have been updated, only missing the patch @wraitii
  14. Updated blendfile. kush_skullcap1.blend
  15. If you need me to render some just share the blendfile
  16. I'll pack the textures for the Kushites helmet
  17. Don't forget to press invert Y else your normals will look bad ( Default is DirectX normal format not openGl) Interesting for feathers Why can't you render hair ?
  18. Agreed. Plus looking at history it will have long changed when we release beta X)
  19. Oh you talked with him beforehand ? @feneur Can you accept his account, he can't post any more message due to the spammer limitation, thanks.
  20. I think using anything recognizable will make it look old. The trend is now Material so we could go for something like that with our own colors. But I believe this will break the immersion as our game isnt supposed to be a web game.
  21. @LordGood Ping Hey @fabius_titus Welcome to the forums and thanks for your interest in the game ! If you haven't already I'd suggest you download the source code and look at how our backgrounds are made. Basically we split the image into three layers Sky, Characters, and terrain Each layer gets its own image hereby giving the sliding effect
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