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Everything posted by Stan`
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[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
After De fixes, I'll look at the top post more carefully. -
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
That's the thing, we do not currently have such a person. The last person who worked and still works towards balancing is @temple. -
[Proposal]: Clearly (Re)define The Core Gameplay
Stan` replied to Prodigal Son's topic in Gameplay Discussion
He made a recent commit on his repo with your name on it So I guess he wants you to look at DE -
@wowgetoffyourcellphone I made a first pull request for things I broke / will break in your mod, I'll try to keep it small each time so you can see what changed.
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Ah true
- 21 replies
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Nice, we might need another icon for that formation. Nice model, however it needs to be shiny, you could try to bake an environnement texture like the skullcap, it looks a bit dull.
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I meant more from a gameplay pov
- 21 replies
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The provincial barracks would be some kind of mercenary camp ?
- 21 replies
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@Abdurrahman Al Sayad See Next release We have Ptolemaics already though.
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It's a non implemented feature. It will be fixed for next release
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Having a responsive UI would be really nice. We have the technology.
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I'll help. I broke it I'll fix it. Apologies are like putting tape on broken glass. I'll fork DE and make a pull request or commit directly depending on how you want it @wowgetoffyourcellphone
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Yeah just let me know if you have any questions
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Updated blendfile. kush_skullcap1.blend
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If you need me to render some just share the blendfile
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I'll pack the textures for the Kushites helmet
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Don't forget to press invert Y else your normals will look bad ( Default is DirectX normal format not openGl) Interesting for feathers Why can't you render hair ?
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Oh you talked with him beforehand ? @feneur Can you accept his account, he can't post any more message due to the spammer limitation, thanks.
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I think using anything recognizable will make it look old. The trend is now Material so we could go for something like that with our own colors. But I believe this will break the immersion as our game isnt supposed to be a web game.
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@LordGood Ping Hey @fabius_titus Welcome to the forums and thanks for your interest in the game ! If you haven't already I'd suggest you download the source code and look at how our backgrounds are made. Basically we split the image into three layers Sky, Characters, and terrain Each layer gets its own image hereby giving the sliding effect