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Everything posted by Stan`
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That's up to Genava55 to decide. But he pretty much covered it in his thread.
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Okay so this is clearly awesome. However I have some concerns. 1. Are those all on the same texture ? We can't possibly add that many individual textures. 2. Do all of these use player color ? 3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ? Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it.
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https://code.wildfiregames.com/D1758 That's a different one but yeah I can add that to the list.
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See first post for my current task list.
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That's true. If the person is motivated to make more maybe we can find a way to use it
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For it to be added in the modding guide, it would need to be in English.
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@borg- @wowgetoffyourcellphone There you go https://code.wildfiregames.com/D1782
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===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Basically Shields topic Helmet topic weapon topic prop topic should be fine. -
===[TASK]=== Current issues with Celtic units and guideline for the next
Stan` replied to Genava55's topic in Official tasks
Could use the committing of those shields as an occasion to correct not historical shields -
I guess it's because grid is cpp while footprint is js but it can certainly be done.
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@Mina unfortunately our application was not accepted. They were pretty vague as to why they just said they had too many applications.
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@feneur Can you lift the post limit of @mvandemar please ?
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Well you should be able to load a quicksave from the menu
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You also have quicksaves if I'm not mistaken.
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You need to import the models in a 3D package like blender, then add empty objects such as plain axes. After that you need to parent those objects to the main one. Those empty objects should either be named prop_whatever or prop-whatever. Then you can reexport the objects.
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Yes you are right. However if you tell me, I can probably pull something off.
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Yes you are right. However if you tell me, I can probably pull something off.
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===[COMMITTED]===[SOUND]=== Archery range provisional sound
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Committed in Revision: 21039 -
Hey, can you take a picture of your map ?
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@Samulis would you be up to making some sounds of projectiles hitting stone structures ?
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1. Actually I think its because they are too white and not organic enough, maybe try to increase the amount of details 2. Whatever you like and works 3. Yeah they are definitely too flat :/
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Now that's gorgeous ! Great work mate ! Some more comments 1. This looks a bit weird is that buggy alpha ? 2. Can you try to increase the saturation of the red berries bush ? They have to stand a bit more out in order to be clearly identifiable Hopefully not too unrealistic because I really like those as is. 3. Maybe more geometry or a different angle ? 3
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The main problem for me is that I have a high end computer so I can't test that much ^^ But yeah their quality is less. Though it's not that bad is it ? Only when you really zoom.
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It also has a pathfinder role
