Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.611
  • Joined

  • Last visited

  • Days Won

    559

Everything posted by Stan`

  1. What OS are you on ? If you are on Fedora, Windows, or Mac OS try disabling TLS encryption in the game options. It is in the lobby tab. You should be able to join without a crash then.
  2. Hello, Can you elaborate on this a bit please. Does the game crash when you try to play in multiplayer, or does something else occur ?
  3. You mean mine or his ? Nice minimap btw
  4. An Engine split is planned. As for splitting the civs not really possible because they are interdependent and I don't see how having 13 folders is gonna make things easier for us ^^
  5. Will do then ze can finally put #993 behind us
  6. In my case since I am using the game's terrain textures my uvs overlap so I can't bake the normals :/
  7. You don't have overlapping uvs do you ?
  8. The more I think about the more the resource supply components is gonna identical to the health component
  9. Okay so basically sculpt the texture on the mesh, then bake the texture, and bake the normals and ao
  10. How would you do it without killing the polycount
  11. They have normals, they are textures from the terrain initially
  12. @LordGood Are those any good ? I made them a long time ago.
  13. It looks like you have two instances of the game running at the same time. Try killing them in the taskmanager.
  14. Could work for a capture the trade route map ?
  15. Well if you can't join it usually means some port is not open on one of the networks of your "crew" so what people can try is opening ports on their routers, and see if that fixes things. We use STUN to find open ports but sometimes that doesn't work.
  16. It's a matter of taste but usually it's more visually appealing cause you have to read one line instead of 8 //-------------Else if------------------------- let variable if (a) { variable = d; } else { variable = c; } //-------------TERNARY------------------------- let variable = a ? d : c; If you want to submit patches go ahead. I you haven't already I'd suggest you head to trac and read the https://trac.wildfiregames.com/wiki/GettingStartedProgrammers page. you can then submit your patch to be reviewed on code.wildfiregames.com
  17. I guess the situation in Venezuela hasn't improved so it might take some time for @Alexandermb to come back...
  18. Would be interesting to have them yes. Dunno where you could upload them though.
  19. On my wishlist you will find a feature that allows buildings to act as sockets. I haven't started programming it. I was waiting for the regenerative resources patch to be committed. I might have been a bit too optimistic ^^ For more details about my plan for that features see the readme https://github.com/0ADMods/building-sockets/blob/master/README.MD
  20. We might have more information on the staff forums and on the meetinglogs @elexis is digging out
  21. Might have. When in doubt always send files in zip files
  22. @borg- @Basshunter The png is not being accepted by the game because its resolution is 750x750. That's no power of two. The closest resolution you can use is either 1024x1024 or 512x512. Also one should be careful because faces have only one side where they are not transparent (backface culling)
×
×
  • Create New...