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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sounds like it's compatible with our English style guide. I guess I can make a "community writer" badge. https://code.wildfiregames.com/differential/ On that page click create diff: Paste the raw diff generated by git diff -x -U5000 Set the repository to rDD 0 A.D. Design Document, then fill the form Now for reviews that's a bit trickier, since there is no one in charge. But unless it's huge changes, it should be okayish. You can see the generated version here https://docs.wildfiregames.com/design/ More stuff here https://docs.wildfiregames.com/
  2. Well feel free to put your rules in writing so we can decide what we can agree on. Yes we're moving away from it, we're actually talking about it on IRC as I write these lines. It's not completely done yet, but it should be a matter of time. I can't promise it won't happen, but we'll try in good faith That's a git repo. Feel free to ask questions about how to use trac though
  3. I see. Well on Phabricator there is the https://code.wildfiregames.com/owners/package/11/ for templates, so that mean if you are asked as reviewer by someone making a patch, you'll get notified. We could create one for the encyclopedia maybe. I don't expect that many patches, unless they are coming from you and Vantha, so it would probably notify only you two and be kinda useless. Yeah they do, the goal was to deport the balancing responsibilities to the vocal, multiplayer community, in order to mitigate the frustration with slow releases, and allow experimentation. I believe @real_tabasco_sauce now has commit access on the community mod and can now make new releases. There is a significant amount of non technical docs on Trac The design document as it was made in the 2000 with updates is here https://code.wildfiregames.com/source/design/
  4. @Itms Does Gitea has the equivalent of https://code.wildfiregames.com/owners/package/11/ ?
  5. Well the need for those mirrors can be questionned after the migration as well. After all, they were there to offer a git workflow, but you still won't be able to use them to contribute... Both are fine to me, IIRC I went wildfire-games/pyrogenesis EDIT: Welcome back, blue Itms!
  6. https://gitea.itms.ovh/explore/repos (When you click the explore menu at the top) Indeed, although in the end, only Gitea should remain But yeah, Ideally I'd have one big account for everything 0 A.D. related one day. Only problem is the number of terms you'd have to agree to.
  7. I don't think it did, it generated them instead. Regarding migrating them, I don't know if that personal data processing is GDPR compliant (not that migrating the account is either, but at least for data minimization) One could also use forums profile pictures in that case. IIRC some users have different account names between Phab, Trac and Gitea
  8. I'm not the sole decider for this, but what do you expect for the "official" part? As opposed to say, community balancers. There is indeed a lot of writing to be done on 0 A.D. whether it's in the game or in the documentation, but you currently do not need more permissions that you currently have There is also the design document, that has never been updated to reflect the current state of the game that could benefit from a polish. Then there are the side tasks like adding new tips to the game https://code.wildfiregames.com/D4189 @Nescio did a very good job standardizing unit tooltips and whatnot and perfecting the english style guide. There were also some more debatable changes like changing stone to rock and and metal to ore in the editor but overall it brought a layer of consistency which is welcome. Now I must warn you though, this is a thankless job, and it will often happen that stuff gets in and needs to be corrected afterwards.
  9. Ah yeah, I thought you wanted to give up on the project See also https://trac.wildfiregames.com/wiki/TranslatingMods
  10. It could also be a compiler difference @phosit is using GCC while @real_tabasco_sauce is using MSVC. Maybe gcc has a harder time optimizing that specific code (would be a first, since it's usually the converse but who knows) The more logical explanation is the cause of the slowdown is not correctly identified, could be the sorting, could be the computation or something else.
  11. No worries. No they are not. They are replaced when the game is running. Each translated string acts as a key that is used to find a translation, if none is found the default string is displayed. How so?
  12. Once the strings have been extracted in the pot file, unless there are conflicts between two strings, calling the translate method anywhere will replace it by the correct translated version, you can grep for translate in the code base to see usage examples.
  13. You can extract json files as well, like the options.json file.
  14. https://trac.wildfiregames.com/wiki/Localization https://trac.wildfiregames.com/wiki/EnglishStyleGuide Basically every monday and friday we generate the translation templates and we pull new translations from Transifex. You have to tell the scripts which generate the templates to pull the strings from your code depending on where you put it. You can use translateWithContext for that particular purpose https://trac.wildfiregames.com/wiki/Implementation_of_Internationalization_and_Localization#JavaScriptTranslationCacheSystem
  15. If you are playing with IAs, you cannot rejoin.
  16. Well you can request an account for Itms on gitea.itms.ovh, and look at every nook and cranny if there are broken/missing things. You can help with the request above your post I suppose.
  17. You forgot the space between -cr and /Users
  18. Can you right click and then open ? If not you are gonna have to use the command line. The reason is that macOS recent version don't trust you "the user" to make safe decisions, and so it restricts every application by telling you they are corrupted when they aren't.
  19. There is also https://replay-pallas.wildfiregames.ovh/ that allow you to share replays with other people to get an idea using as many replays as possible to someone's rating.
  20. Hey, Triggers are special events that are "triggered" when specific actions are met e.g: tasking units to gather wood. See https://trac.wildfiregames.com/wiki/Triggers
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