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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well there are two kind of moderators, the forum moderators (which are the team members with one or two exceptions) and the lobby moderators. This thread is for the latter. For the forums I'm afraid I can't be here 24/7 and that's time I'd rather spend doing something more useful. If people do want to help us flagging posts and or thread does help as we get emails for those.
  2. Well a lot of people are able to play else Couldn't have taken place however we do know there is lag when many units are moving and @wraitii is doing is best. The game is indeed slower in multiplayer than in single player to account for network lag. Sorry for the inconvenience. It's not an excuse but unlike GTAV we don',t have a 295 Million budgets. Rather a 10 000th of that
  3. Unfortunately yes the IA has a huge impact on the game speed (Even one bot) that might change in the future but currently that's still the case. Things that can help are playing on smaller maps with limited population. The end game lag you are encountering is due to the pathfinder and will get better as @wraitiiimproves it in upcoming version. Indeed you are able to rejoin an AI game however starting at that moment the game will be different between the player that rejoined and the others as his AI will start to do different things. (Each computer computes the whole game and the AI is not deterministic.) Are you playing in WiFi or in Ethernet ?
  4. Well he reverted to A23b so it is Yeah makes sense. I'll probably buy a RPI4 or a Jetson so we can test on those platforms before the end of the year.
  5. Maybe @Imarok and @elexis have a bigger understanding and can elaborate on this. There have been a few discussions about it already though.
  6. @Itms He wanted to play A23 too any way to fix his sm38 bug ? He will also need to update to SVN again.
  7. Well the main problem is how do you make the difference between A crash A disconnection Alt + F4 The user shutting down the computer From the player (who is not the host) all are the same the game ends and all is over the host cannot rejoin anyway while the player would have been able to. Enforcing hosts to have a good quality broadband is nice but not really feasible. Currently the only solution is to either host game when you don't trust the players, play only with players you trust or don't do rated games. The best solution IMHO would be to have some kind of hotseat where the game switches host to the last player online. Another would be to require all rated matches to be hosted with wfg which reauires a lot of resources aside from making a headless server. You cannot also just trust the player sending you the result of the match (Else it would be easy to fake wins (just send a few dozen of matches wins) Also keep in mind the lobby is just for matchmaking it will just tell you the game is running it can't really tell who's winning.
  8. It did have hair on the sides though
  9. It did have hair on the sides though and those weird protuberances.
  10. You'll need the other details for it to be credible. Gorgona without snakes... Meh
  11. For some reason feels more Japanese than greek to me. Do you have the reference ?
  12. That would be for part 2 but you can make thm for DE
  13. You need to add either <ResourceGatherer disable="" /> to your unit or remove in template_unit.xml
  14. It's better now. Can you try with a little less yellow saturation and less dirt ? I guess the red straps (are they player color btw ?) Looking kinda too nice compared to the scales. It's missing the head feather thingy too Sure make a third version if you'd like. Put them side by side so we can see if they fit together in the game.
  15. I believe that's because you are missing the HDRI Yeah I read just seemed weird at first
  16. Hey @sphyrth, Unfortunately like your original complaint this isn't new. Here is the ticket which I believe covers what you want #3038. @elexis was the last person to work on it, and he is working on the GUI cleaning currently maybe that'll make things easier ? The quickest fix in my mind would be to set the minimum resolution to something like 1366x768 and say anything below is not supported but I don't think that's the solution I mentioned. You could set the gui.scale to 0.9 in the user.cfg as well but that's nothing but a workaround...
  17. I guess it's because of screen ratios and the way the background slides. In some cases the background could slide enough in one way and the rest in the opposite direction that there would be a black spot. With the background tiling that would feel that spot
  18. Maybe you could try to match @Enrique's old bronze tone this one looks quite yellow. Also the scales are not in the right direction but that seems so be the case in your reference so meh
  19. That's because there aren't that many (Which IMHO is nice cause you find them quickly) For portraits the list of heroes is in the art dev task tracking thread Currently no one is working on them. Yeah Alexandermb is focusing on the existing stuff though, not the new ones or Micket's forsaken ones you can find a list here with what they are missing. All the heroes in the art dev task list are pending and not taken by anyone. @LordGood Might be of greater help as he made the old one. Just know that they should be separated in multiple layers usually sky background and foreground characters so that each of them can slide independently giving the impression of movement
  20. Nah that's for the report
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