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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Hannibal_Barca, @user1
  2. 1 I think they have classes that makes them conquestcritical in the parent templates. 2) I'm not sure but @Alexandermb might know. If you find a bug @wraitii might know how to fix it.
  3. Hey there @Europridae I think you misunderstood the stance of the Art dpt It's not a matter of whether we should do it, it's a matter of who will do it. And the most qualified for it would be @LordGood We need new models and that takes time
  4. Actually 0 - 500 is part II. If the assets are done we'll reuse them
  5. Let me fetch some of the old references from the art repository, not the art_source one, of which you have access I believe. I guess @Genava55 and @Germanic_celt79 could be of assistance. Maybe @Juli51 wants to do some concept art @Andrettin EDIT: Here you go. Props Units Buildings Edit: relevant threads Voices
  6. Can't hardly say no to mods, they are the reason I'm still here and didn't quit years ago
  7. Might. I really should get back to improving them in Substance Designer, but I'm always getting sidetracked by other stuff...
  8. Actually the idea of trying to incorporate parts of the mod into the main game was suggested by WFG team members. @StopKillingMe Would you mind elaborating on what you dislike about @borg- mod in a constructive fashion ?
  9. Yeah I noticed that as well @feneur @implodedok maybe an update's side effect ?
  10. There is no bug in the forums, but your threads would stop disappearing were they a little more productive.
  11. Ugh, that preview image is ugly...
  12. Check if those files are in your folder. You might want to run svn update to restore the files;
  13. Looks like you sir uded one of @aeonios's patch as a mod And forgot to either disable the mod or revert it.
  14. @wackyserious I was looking for something else, and stumbled on this, this might help you figure out shadows on your textures
  15. Clean workspaces, delete vs folders and try again. Since there were changes to the precompiled headers, you might have files that don't get recompiled for some reason.
  16. I'm afraid the front part will be either too massive or too small...
  17. Depends, will you fix your patch that has been reviewed ?
  18. Well it should be in an imperial roman folder so... I don't know.
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