Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.054
  • Joined

  • Last visited

  • Days Won

    585

Everything posted by Stan`

  1. Nice work ! Leaves look a bit big though @LordGood ? Can you make a dead and winter variant ? Maybe autumn too ?
  2. Hello @lukamas Nice to see you have not given up on animals. I do not have any good links to give you right now, but I can ask @Samulis to cook something for you if you'd like.
  3. Evening everyone, As some of you may have seen we are currently having some issues with the server hosting the forums and the apps. We investigated with @implodedok and preliminary results suggest it might be the hard drives giving up on us. Fortunately, since everything runs in VMs migration should be easy. You might continue to experience some issues until we migrate (as the HDD might fail again) and a bit of downtime while we do the migration. We are sorry for the inconvenience caused and we hope you continue to enjoy 0 A.D.'s singleplayer mode and the "connect by IP feature" of multiplayer if the lobby was to fall again.
  4. That's actually pretty easy. In the replays you have a commands.txt file that contains all the mods that were used to play that match. Eg: start {"settings":{"PlayerData":[{"Name":"ValihrAnt (2118)","Civ":"athen","Color":{"r":21,"g":55,"b":149},"AI":"","AIDiff":5,"AIBehavior":"random","Team":-1},{"Name":"Pudim (1642)","Civ":"gaul","Color":{"r":150,"g":20,"b":20},"AI":"","AIDiff":5,"AIBehavior":"random","Team":-1}],"VictoryConditions":["conquest"],"CircularMap":true,"Size":192,"PopulationCap":300,"StartingResources":300,"Ceasefire":0,"RelicCount":2,"RelicDuration":20,"WonderDuration":20,"RegicideGarrison":false,"Nomad":false,"RevealMap":false,"ExploreMap":false,"DisableTreasures":false,"DisableSpies":false,"LockTeams":true,"LastManStanding":false,"CheatsEnabled":false,"RatingEnabled":true,"Name":"Guadalquivir River","Script":"guadalquivir_river.js","Description":"Players start in the shores of the Mediterranean Sea with a river flowing between them.\n\nThe Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found.","Preview":"guadalquivir_river.png","TriggerScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"VictoryScripts":["scripts/TriggerHelper.js","scripts/ConquestCommon.js","scripts/Conquest.js"],"mapType":"random","Seed":161089436,"AISeed":3584889273},"mapType":"random","mapPath":"maps/random/","mapFilter":"default","script":"guadalquivir_river.js","gameSpeed":1,"map":"maps/random/guadalquivir_river","matchID":"29CFC403087BCC5E","gameName":"SPG 1v1 https://www.twitch.tv/valihrant","timestamp":1572803915,"engine_version":"0.0.23","mods":[["public","0.0.23"],["fgod","1.6.22"],["autociv","0.12.5"]]} Here [["public","0.0.23"],["fgod","1.6.22"],["autociv","0.12.5"]] You need to replace it with [["public","0.0.23"]] So that anyone without fgod or autociv mods can see the replay. CAUTION: This only works for mods without gameplay changes, do that with DE or borgs mod and you'll get OOS.
  5. Can you guys clean up your replays ? (Remove extra mods)
  6. Hello, The lobby went down today, we are currently trying to bring it back up as soon as possible, Thank you for your patience and understanding.
  7. Holy shirt that looks nice. Not sure how to use that though...
  8. I ran some tests on Timer.js {"Component":"GuiInterface","FunctionName":"DeleteTimeNotification","TotalTime":0.0,"Count":1,"Average":0.0,"TurnAverageCount":6.105006105006105E-05} {"Component":"ResourceTrickle","FunctionName":"Trickle","TotalTime":0.0,"Count":1,"Average":0.0,"TurnAverageCount":6.105006105006105E-05} {"Component":"Trigger","FunctionName":"DoAction","TotalTime":9.0,"Count":1,"Average":9.0,"TurnAverageCount":6.105006105006105E-05} {"Component":"Barter","FunctionName":"ProgressTimeout","TotalTime":9.0,"Count":369,"Average":0.02439,"TurnAverageCount":0.022527472527472527} {"Component":"AttackDetection","FunctionName":"HandleTimeout","TotalTime":56.0,"Count":40059,"Average":0.0014,"TurnAverageCount":2.445604395604396} {"Component":"Gate","FunctionName":"OperateGate","TotalTime":58.0,"Count":1385,"Average":0.04188,"TurnAverageCount":0.08455433455433456} {"Component":"StatisticsTracker","FunctionName":"UpdateSequences","TotalTime":121.0,"Count":440,"Average":0.275,"TurnAverageCount":0.026862026862026864} {"Component":"BattleDetection","FunctionName":"TimerHandler","TotalTime":263.0,"Count":20945,"Average":0.01256,"TurnAverageCount":1.2786935286935288} {"Component":"GarrisonHolder","FunctionName":"HealTimeout","TotalTime":281.0,"Count":4961,"Average":0.05664,"TurnAverageCount":0.3028693528693529} {"Component":"Capturable","FunctionName":"TimerTick","TotalTime":455.0,"Count":3937,"Average":0.11557,"TurnAverageCount":0.24035409035409036} {"Component":"Health","FunctionName":"ExecuteRegeneration","TotalTime":797.0,"Count":74885,"Average":0.01064,"TurnAverageCount":4.571733821733822} {"Component":"BuildingAI","FunctionName":"FireArrows","TotalTime":3201.0,"Count":32131,"Average":0.09962,"TurnAverageCount":1.9615995115995117} {"Component":"ResourceGatherer","FunctionName":"PerformGather|Engine.SendMessage","TotalTime":5652.0,"Count":350670,"Average":0.01612,"TurnAverageCount":21.40842490842491} {"Component":"ProductionQueue","FunctionName":"ProgressTimeout","TotalTime":12013.0,"Count":24454,"Average":0.49125,"TurnAverageCount":1.492918192918193} {"Component":"DelayedDamage","FunctionName":"MissileHit","TotalTime":12402.0,"Count":38835,"Average":0.31935,"TurnAverageCount":2.370879120879121} {"Component":"ResourceGatherer","FunctionName":"PerformGather","TotalTime":13220.0,"Count":350670,"Average":0.0377,"TurnAverageCount":21.40842490842491} {"Component":"UnitAI","FunctionName":"TimerHandler","TotalTime":144595.0,"Count":545161,"Average":0.26523,"TurnAverageCount":33.282112332112334} There were 1488905 lines. This is a one hour game with 4 AIs in alpha 24 minus with D2400.
  9. Thank you @crazy_Baboon, I saw that you still fail to compile the game on FreeBSD, have you tried applying the other patches to see if that fixes the build for you ? See: https://trac.wildfiregames.com/ticket/5255 and the attached tickets Phab:D1592, Phab:D1593, Phab:D1594, Phab:D2399
  10. In one of your references the chieftain wears the hat we assigned to the healers. Is that ok ?
  11. @Alexandermb You broke the build, can you fix the first one in priority ? Else we won't know if something goes wrong with any commit ? Can you remove </variant> public\art\actors\units\spartans\infantry_javelinist_a.xml at line 43 ? Can you fix all those errors ? Missing file 'art/actors/props/units/capes/brit_boudicca.xml' referenced by: 'public/art/actors/units/britons/hero_infantry_swordsman_boudicca.xml' Missing file 'art/actors/props/units/capes/cloak_thracian.xml' referenced by: 'public/art/actors/units/seleucids/infantry_swordsman_a.xml', 'public/art/actors/units/seleucids/infantry_swordsman_a.xml', 'public/art/actors/units/seleucids/infantry_swordsman_e.xml', 'public/art/actors/units/seleucids/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/capes/iber_viriato.xml' referenced by: 'public/art/actors/units/iberians/hero_infantry_swordsman_viriato.xml' Missing file 'art/actors/props/units/capes/javelinist_fast.xml' referenced by: 'public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml', 'public/art/actors/units/hellenes/infantry_javelinist_c_thureophoros.xml', 'public/art/actors/units/persians/infantry_javelinist_a.xml', 'public/art/actors/units/persians/infantry_javelinist_a.xml', 'public/art/actors/units/persians/infantry_javelinist_b.xml', 'public/art/actors/units/persians/infantry_javelinist_b.xml', 'public/art/actors/units/persians/infantry_javelinist_c.xml', 'public/art/actors/units/persians/infantry_javelinist_c.xml', 'public/art/actors/units/persians/infantry_javelinist_e.xml', 'public/art/actors/units/persians/infantry_javelinist_e.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_a.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_a.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_b.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_e.xml', 'public/art/actors/units/ptolemies/infantry_javelinist_e.xml' Missing file 'art/actors/props/units/capes/javelinist_thracian.xml' referenced by: 'public/art/actors/units/athenians/infantry_javelinist_e.xml' Missing file 'art/actors/props/units/capes/swordsman_shield_ready_centurion.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_c3.xml' Missing file 'art/actors/props/units/capes/swordsman_shield_relax_celt.xml' referenced by: 'public/art/actors/units/ptolemies/infantry_swordsman_a.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_a.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_b.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_b.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml', 'public/art/actors/units/ptolemies/infantry_swordsman_e.xml' Missing file 'art/variants/biped/base_swordsman_shield_fast_relax.xml' referenced by: 'public/art/actors/units/iberians/hero_infantry_swordsman_caros.xml', 'public/art/actors/units/mauryas/infantry_swordsman_c.xml' Missing file 'art/variants/biped/base_swordsman_shieldsmall_fast.xml' referenced by: 'public/art/actors/props/units/capes/cape_viriato.xml', 'public/art/actors/units/kushites/infantry_clubman_a.xml', 'public/art/actors/units/kushites/infantry_clubman_b.xml', 'public/art/actors/units/kushites/infantry_clubman_e.xml'
  12. They look nice. Shouldn't they have a belt or something making the separation / holding a scabbard ?
  13. Did you make all the patterns currently in the game ?
  14. I do not think so. It looks very good. I am still a bit worried about the performance impact though. Texture fragmentation is not really good. (Also a PITA to maintain as you have seen :D) You can go ahead as long as you don't miss any files Would be nice to also do some cleaning of the files. Also, would be nice to check with wow so we can help him update his mod accordingly.
  15. Sure you can add new terrain textures to the game, you need to create a mod for them
  16. I don't think it is. You can edit maps directly though.
  17. Sure send me the file, (sorry was playing in LAN at an afterwork :D)
  18. @LordGood Please, can I have the models ?
×
×
  • Create New...