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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I tried something new, @LordGood what do you think? mace_demetrius.xcf
  2. For now just avoid the offending meshes That's weird. Have you tried with alt? I'm not sure I understand
  3. If we have higher resolutions images maybe. Only @LordGood and @Victor Rossi can match the current quality from scratch...
  4. Well Boudicca does... Maybe? https://trac.wildfiregames.com/browser/art_source/trunk/concept art
  5. I guess that could be done. Why? I think they look fine
  6. Yep. The purple colors are too match the hero scheme we took from Delenda Est, so I was trying to have the lesser evil. Sure I just took the concept art as is. Funny story though it was actually reported by Just after it was sketched by @Mythos_Ruler and painted by @Hyborian
  7. The one in the game is currently a bit blurry so I made another one using the concept art. athen_themistocles.xcf
  8. That's an agema helmet. It's currently used by the Seleucid IIRC.
  9. See https://trac.wildfiregames.com/wiki/GameDataPaths
  10. elexis is working on making the GUI more moddable, so we'll see. However the game can bundled without modio, so it will likely still be in the same window. I think images were not displayed for security reasons, can be wrong.
  11. See this blend file https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip
  12. Hey @Ceniros This error means you have an issue in your template file in binaries/data/mods/yourmod/simulation/templates/units Can you show us the file?
  13. Yes it it is on purpose. The feature to change between 'variants' is currently missing. Skirmish entities are special entities that get replaced at the map load by those of the player civilizations. If the civ is not the iberians, the walls are removed. Because @LordGood never made a gate for them. The reason doors are missing on wall towers is that there is no way to align them with wall pieces. The reason you were not able to garrison units in them is that only specific (mostly infantry ranged) units can get in.
  14. They nuke some safety checks
  15. For mods now I use plqceholders like those. But it'd be nice to have a special icon. Maybe a crown?
  16. Thanks for the report I'll see what can be done. For Ptolemy 4 I wonder if he should have an egyptian coif. http://www.touregypt.net/featurestories/ptolemy4.htm
  17. That's pretty easy to do in 0 A.D.
  18. If you recently updated the game you need to clear the cache %localappdata%\0ad\cache.
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