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Everything posted by Stan`
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	@wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you If something doesn't work is broken let us know and I'll see what can be done.
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	File System = (EXT4, NTFS, FAT, HFS, APFS, ZFS, etc...) != 32BIT/64BIT
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	That's a filesystem issue I think, not a NSIS issue. I don't even know how to use NSIS yet, so it'll have to wait a bit.
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	The problem is NSIS cannot pack files bigger than 2GB. EDIT: Also you need to package the public mod using the archive builder converting all PNGs to DDS
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	  ===[TASK]=== Current issues with Celtic units and guideline for the nextStan` replied to Genava55's topic in Official tasks @Nescio ^
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	They do Now I'm not sure what @ffffffff or @nani did but I guess one could fix it provided with the interestinglog.html file or you could just disable those mods
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	  ===[TASK]=== Current issues with Celtic units and guideline for the nextStan` replied to Genava55's topic in Official tasks @Genava55 Do you have any more suggestions for https://code.wildfiregames.com/D2641
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	Almost there https://code.wildfiregames.com/D2597
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	I guess the first thing to try is to remove files from the public mod and see if it works.
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	There is not much you can do :/
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	I'd like for it to do so. I haven't been able to get someone to review it yet. I believe it will be disabled by default though. For my part I can't even test it as I haven't been able to make it work on Windows. Thank you for your interest though, it might help @irishninja to improve his patch. I believe one of the current issues of this patch is that as the interface duplicates part of the code it needs to be maintained by someone otherwise it will break pretty quickly. Which is why for instance @agentx stopped working on Hannibal AI because it was too hard to keep up with engine changes (Feel free to correct me if I'm wrong)
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	  Problem with registrationStan` replied to GeneralHorst's topic in Game Development & Technical Discussion @user1 can you help? '
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	Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority. In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662
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	Without cutting content nope...
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	I guess. There might be network lag though
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	We need to make the public mod smaller I think.
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	Might be because of the new art and the fact that the public mod is now too big
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	I think this thread has been answered. Aside from the extra code and removing the player limit assumptions, performance is the biggest issue.
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	You can do it using triggers though. @Freagarach is working on adding the possibility for the next alpha.

 
         
					
						 
					
						 
					
						