Yes it it is on purpose. The feature to change between 'variants' is currently missing.
Skirmish entities are special entities that get replaced at the map load by those of the player civilizations. If the civ is not the iberians, the walls are removed.
Because @LordGood never made a gate for them.
The reason doors are missing on wall towers is that there is no way to align them with wall pieces. The reason you were not able to garrison units in them is that only specific (mostly infantry ranged) units can get in.
Thanks for the report I'll see what can be done.
For Ptolemy 4 I wonder if he should have an egyptian coif.
http://www.touregypt.net/featurestories/ptolemy4.htm
Yeah somewhat. Usually it's nice to prefix them with the armature name ex for bear_armature, prefix all bones with bear_ to avoid skeleton mismatch
@Alexandermb likely has more tips.
I'm in a bus for the next seven hours so no need to hurry (answering on my phone too) if you send me the files though I'll be able to download and try it on my laptop
Some of our users pay internet by MB. Or have very poor connections. So people do care
If you want art you can look at https://trac.wildfiregames.com/browser/art_source
Yes. I think all the animals there are in the new list. We lost the the biome animals should be used on. But I'm sure @Nescio will be the first to tell us if we misplace animals
It is I'm maintaining it now ( Edited November 11, 2019 by Stan` ). I added some animals to the list as well. The goal is to make it easier for external contributors, such as ActivDesign to find animals to do
Okay. So you need to create a skeleton file from the dae, and add it in the skeletons folder of the mod. You can look at other files, or use this script.
https://github.com/StanleySweet/0AD-Skeleton-Generator