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Everything posted by Stan`
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Yeah hence why the basque one was chosen Thanks
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For gauls ans britons it can be discussed with @Genava55 For iberians yes basque is not an ideal choice but there is no trace (that I know of) of the iberian language at all so I guess it's a compromise. (Yes text is in basque) What kind of help can you provide ?
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I edited his post so that it was relevant and removed mine below. There was probably a better way to make sure I had the first post.
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That's a good question. The reason it's phased out for that new building is for historical accuracy reasons
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It will be kept as an Atlas entity so it still can be used in scenarios
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@Genava55 Thanks. What do think of the current state ? What would you change?
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Yeah thats a de file. Will not be included. So that I can put props no matter the terrain. That's how it was in the reconsistution there was some kind of totem outside That's for consistency with other buildings. Also there are already wooden poles outside so it would weird for the wall to also be of wood.
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Because I messed up and I don't know how to fix it
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Ah I though it was wild animal
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This is gonna be a bit hard for me Maybe @LordGood could do a paintover? For anims, mesh detail, animations, it's for @Alexandermb @Nescio why did you remove the remain in the health component, without it you can't gather meat from it, and the resource supply is useless.
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Yeah it looked bad see the previous iterations. gaul_wonder.zip
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Looking good!
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The importance and reality of 0.a.d. 64bit.
Stan` replied to gameboy's topic in Applications and Contributions
Not it will not -
The importance and reality of 0.a.d. 64bit.
Stan` replied to gameboy's topic in Applications and Contributions
Because it has no advantage for windows right now and making a 64bit build is more complicated there . -
The importance and reality of 0.a.d. 64bit.
Stan` replied to gameboy's topic in Applications and Contributions
It's 64 bit on linux AFAIK. -
The importance and reality of 0.a.d. 64bit.
Stan` replied to gameboy's topic in Applications and Contributions
What trends ? Visual studio is still 32 bit yet it's fine -
@Nescio Fixed a few things, should be good now, can you check? Made it stronger than bear and weaker than elephant, removed the trailing 0 (except the one in the UTF8 one which is why it crashed last time) reduced max range to 2 4.75 was too big and he was attacking in the void. hippo.zip
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Application for Technical Writer / Any writing work
Stan` replied to QuinXnX's topic in Applications and Contributions
Hello and welcome to the forums @QuinXnX, Thank you for your interest in participating in this big project. There are a lot of things that needs to be done in a wide area of subjects. With regards to documentation, most if not all our documentation is located on Trac. The current task there is just to maintain and update documentation where possible. There is also a bit of bug triaging (making sure they are still relevant with the latest version etc) Yes they are still in the planning phase. There is currently no existing planning for the campaigns. Scenarios are already possible (and one can add special events using JavaScript scripts called triggers) but there is currently no interface ready for such campaigns (they would have to be played one by one in the default game menu) There is a patch by @wraitii that needs to be improved and finished. You can find more details about it here https://code.wildfiregames.com/D11 With regards to your application, you need first to create some interesting contribution for the game before getting an official title. You can however use the development version with no restriction for creating those scenarios -
Hey @KingDuits Nice to see you are still on it. This happens because some of the meshes were exported by 3DSmax, it is however pretty easy to fix. Option 1: Open the Collada (.dae) file directly and remove everything between </asset> to <library_geometries> Option 2: Use my blender importer for actors.
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Yes. Else it's too bland. Would make other buildings look wrong I think.