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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Did you by any chance add a civs.DELETED file ? If so you need to edit the _default.xml map and remove the references to the other civ there
  2. Might be with autoresearched techs. Basically Gobelin civ has a tech that affects a specific class eg corruptible and changes the visual actor. So when you capture another building with that class the tech apply and the building change. I didn't try though so take it with a pinch of salt
  3. Hey there you probably were playing Brittanic Road which has extra gaia units You can make a mod to edit that map and remove the units or you can look at other maps in the random category which is actually procedural you will find a lot of generic map that support any number of players from 1 to 8
  4. Hi, Welcome to the forums. In the game options, lobby tab, disable TLS, that should do the trick
  5. Not yet. We need https://code.wildfiregames.com/D1958 for it
  6. Wait if you are not gonna animate it , you can add props another way less annoying ^^
  7. But the other props work ? You don't need the prop_* vertex groups by the way Do you have animations for that ship? If so did you reexport them?
  8. Do you get the exact same error ?
  9. Mmmh would you mind joining us on irc #0ad-dev ? How did you get the source code ? Git, SVN, release ?
  10. Did you add a parent prop for those prop points ? Usually soldier_f for pro_soldier_f
  11. Ah, Corinthian Ismuth always goes out of 4GB with AIs then crashes the game :/ I don't think there is a leak, but maybe @Itms would have an idea
  12. For the last one, were you generating a map?
  13. Try deleting the libxml folder in libraries/osx and trying again something might have failed.
  14. I had another look, and the armature doesn't even match the one in the blend file :/ Did you export something else ? e.g. there is no ORG-Bovidae_spine1 bone
  15. Well it wasn't that bad before you changed the colors Moreover it seems like the other variations are the same meshes remapped ?
  16. @Itms I added it back https://0ad.mod.io/korean-language-pack
  17. Do you feel it makes icons harder to distinguish? that's my only concern
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