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Everything posted by Stan`
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Buildings have a "loyalty" bar in order to capture a building you need to fill that bar with your color. Your enemy can reduce the capture rate by adding units inside the buildings. You can increase by damaging the building before trying to capture it.
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Not really, sadly :/
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It's in DE
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Play with the same router! help!
Stan` replied to bestfree's topic in Game Development & Technical Discussion
Hey, welcome to the forums did you see: -
Interesting, it would seem we are missing some characters with umlauts
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Thanks for the fixes! I merged them. Note for the future though, we use 2 spaces for indentation not tabs Try also to make changes smaller if you can.
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Yeah those need to be replaced by something else, for the code has changed since then. Thanks for your work I believe you could try to merge
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I created https://github.com/0ADMods/yayoi_japan @LordGood maybe you could upload your buildings ^^"
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You can but it will only work with the dev version of the game (Not the current release)
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Dunno have you tried Engine.GetGUIObjectByName("guiobjectname").style = ?
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You could also keep track of the time, by querying the current date? And only call the function every five second or so.
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You can query the player then query all its entities I think.
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@gameboy @vladislavbelov is currently busy with AFK life. Please be patient.
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As I said the fix should occur on the programming side thanls for investigating
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Not actively these days. But we are still fixing some issues with it
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Should be fixed now. 1. Seems to be an issue with programming :/ 3. Can only be fixed by Alexandermb
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Looking great!
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What's your github account name?
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Ja. Mit Git Du kannst seinen Änderungen hochladen auf Github. I can give you access
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Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben
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No i meant for the milleniumad. For the female base_walk I can't commit something I do not understand
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Meh... Will you make a Pull request for the mods?
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I like the icon How did you make it?
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It does not work for me... head goes completely out of sync. Did you by any chance forget to delete the base_female_walk file in milleniumad, hence, overwriting whatever was in SVN?