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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. add <Promotion disable="" /> to the crossbowman, and try again
  2. Do you have the crossbow one? That's the one sending an error above
  3. Can you share the template?
  4. Given that the cc texture loaded, it might just need more time. just check if you haven't any error popup, and if not try clearing the cache ;à
  5. Don't worry you'll get the hang of it
  6. I can only say it's planned and that I have a work in progress patch https://code.wildfiregames.com/D2401
  7. See https://github.com/0ad/0ad/blob/b8ddcf284c6e498d063f86e7f8cd24de8df3c360/binaries/data/mods/public/simulation/components/Attack.js l68
  8. Yeah I noticed afterwards that my glow should be black
  9. You can define them in templates I believe. so you can use whatever actors you want
  10. Looks like I had another one lying around rome_marcellus.xcf
  11. Made another attempt at Themistocles using your background athen_themistocles.xcf gaul_brennus.xcf
  12. Ah yeah in this case it's best not to have any sure.
  13. What do you mean? All objects can use the <material> tag
  14. You need to rig every vertex to a bone. Even if it's useless root bone
  15. @andy5995 Only Itms can validate mods, so it's up to his availability. It can be from days to weeks
  16. Could be because you have shadows maxed out which require a huge amount of VRAM
  17. If you give us the error we might be able to help Looking forward to your video for speedup slowdown, it's important for AMD guys because they claimed they could not reproduce.
  18. Both patches need you to recompile the game, did you?
  19. To do so you need to add a bone say hand_L and add another bone parented to it called prop_hand_L If you don't do the parenting you won't be able to animate the prop bone, as it inherits everything from its parent
  20. Have fun! And post screenshots
  21. Looks like you forgot some bones Script is here if you need it https://github.com/StanleySweet/0AD-Skeleton-Generator Armature.xml
  22. It might be, but I'd need the DAE file to tell It does look like it fails to load your skeleton looking at the error
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