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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. See [font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Terms of Use[/font] [font="sans-bold-14"]Document Date:[/font] 2018-10-13 [font="sans-bold-14"]By using the 0 A.D. Multiplayer Lobby, you agree to:[/font] 1. Only create one account per person on the service unless authorized by Wildfire Games. 2. Not impersonate other users of the service and only use your registered username in multiplayer matches. 3. Not post profanity, pejorative terms or pornographic content. 4. Not harass, harm, intimidate, discriminate, threaten, defame, cause damage to others or purposefully demean the worth of others using this service. 5. Not violate the privacy of others by disclosing personally identifiable information (for example real name, location, ID) or private details (for example social media or messenger account names) of others without their consent. 6. Not incite violence or promote illegal acts. 7. Not attempt to artificially adjust any user of the service's rating or any of the statistics which impact it. (Examples of this are, but are not limited to: cheating in ranked games, reverse engineering the service, and taking advantage of other users of the service.) 8. Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs). 9. Not spam the service and not post large amounts of repetitive or unwanted messages. 10. Not use the service to promote specific goods, services, or products unless authorized by Wildfire Games. If a moderator deems your behavior to be inconsistent with these terms, your account may be restricted, suspended or terminated. From https://github.com/0ad/0ad/blob/b816c207b2a70ff3ef9158da54eff742e82c0c11/binaries/data/mods/public/gui/prelobby/common/terms/Terms_of_Use.txt
  2. Could but then you'd have some issues when tasking units to attack others Although it's not exclusive. @bb_ can tell you more
  3. See https://trac.wildfiregames.com/ticket/252
  4. I assume you built from a clean repository else I'd have suggested to run make clean and try again Pinging @Itms @irishninja and @wraitii
  5. @borg- @ValihrAnt @badosu @Feldfeld @Dakara @Stockfish thoughts?
  6. @wraitii sounds like a UnitAI bug?
  7. Stan`

    ERROR!

    Delete the vc2015 and rebuild
  8. Might be a little too much black lines on the first, but nonetheless an outstanding improvements. I will commit some of them with their permission. @m7600 could send me one of the blend files?
  9. M7600 portraits are really good
  10. Can be done if you find CC0 flat patterns
  11. Hey thanks for keeping up with this! Some comments We need to improve the texture quality somehow, it definitely looks blurry compared to the other animals. You should smooth shade the faces, they look blocky right now Under certain angles the legs look extra skinny There is a visual glitch on the tail This way is fine In binaries\data\mods\public\art\actors\fauna It should be bison_bonasus_adult to match the others In binaries\data\mods\public\art\meshes\skeletal Should be animal_bison_bonasus_adult Make sure to untick the option that exports textures in Blender In binaries\data\mods\public\art\skeletons Armature should be something like bovidae_skeleton.xml While exporting make sure you also fix the armature name in Blender. How to make them rotate? You need to keep the button pressed after placing an object and move the mouse You can also rotate the camera Yeah they are currently hardcoded. You need at least walk idle death attack feed There is also walk feed In order to make the animal attackable and visible without actors(all) you need to create a template file in binaries\data\mods\public\simulation\templates\fauna e.g. fauna_bison_bonasus <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_hunt_defensive_bull"> <Identity> <GenericName>European Bison</GenericName> <SpecificName>Bison bonasus</SpecificName> <Icon>gaia/fauna_cow.png</Icon> </Identity> <VisualActor> <Actor>fauna/bison_bonasus_adult.xml</Actor> </VisualActor> </Entity> You will also need an icon, but that can be settled later. EDIT: Keep up the great work!
  12. https://mobile.twitter.com/andrewpprice/status/1289041536680779776
  13. I think you're good. You can always go back to tweak it later on
  14. As you wish You're not stepping on anyone toes by offering alternatives
  15. So maybe let's focus on the missing ones, then see about the rest ?
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