Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.013
  • Joined

  • Last visited

  • Days Won

    582

Everything posted by Stan`

  1. Do you get any errors? Did you disable default civs?
  2. Ah yeah the instructions have been updated since then. You need to install nspr for A23 You will need to patch the game to be able to play with your CPU though.
  3. @vladislavbelov did something like it at FOSDEM last year. (The shader, not the code)
  4. It's better yes. Try to add more variety with earth pathways and / or roads. Also try to play around with the elevation tool to make things less flat
  5. You have to wait for @user1 only he can.
  6. I don't think so. Just wait for the translations to be pulled.
  7. Or update the documentation Not sure about detecting ai and player settings.
  8. Yeah Also forest floor textures and river bank ones Not currently at least. Best thing is to use default rotation in atlas.
  9. IIRC that function uses the current directory as reference. So for Random maps it's fine, cause the folders are in mod/maps/random, but for skirmishes it isn't.
  10. If it's not fixed by using ^ then it would be nice for you to share the logs
  11. Well to fit it in that square, you need to split the model's faces and separate them, so that everything fits. The process is called UV Unwrapping. Another solution would be to bake the texture on a different UV texture, but it's a bit tricky to explain here. (As in writing the tutorial might take some time I do not have right now)
  12. The rev can be the same, but if he didn't rebuild, or got a more recent autobuild, then it won't work. (The Github version doesn't have the autobuilt pyrogenesis.exe)
  13. He was talking to me in a PM as well. I believe he hit the GCC7 crash, as he is using an older Ubuntu version. I'm waiting for his answer.
  14. Hi, And welcome to the forums! Nice to have more mapmakers around. I would suggest for you to use more texture variation in your map to try to kill the repetitive grass pattern Also you might want to alternate between tree groves and paths
  15. You can save terrain data in the js file I believe. But I don't think you can open the pmp directly. Check jebel barca for an example on how to use a height array.
  16. I need to see the uvmap to tell you. From what I can see it's because it's going out of bounds and 0 A.D. doesn't support tiling.
  17. I do not know much about the GUI save from the very basics. I'm hoping @Nescio @nani @badosu and @ffffffff can give you some pointers. Maybe help us improve the documentation so it's easier to find information.
  18. Hey try disabling tls in the lobby tab of the game options. What OS are you on?
  19. Show off Would be nice to see that map with those textures
  20. The last link is fine for me. We're having some HW issues so once they are resolved it should work fine.
×
×
  • Create New...