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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can only have 1 material. Recommended is 0.
  2. Do you know how to edit text files? If so the next step is asking questions
  3. Sure but it should instead be a barrier shape or something using a field sounds a bit hacky
  4. @LordGood do you want / have time to help with the textures/models?
  5. Well for it to be there we would need an object just like the markers cause it would be very hard to move after placed
  6. What do you mean doesn't show up? Make sure you are not downloading the torrent instead.
  7. They need your custom templates, only the reference to them, the terrain an the textures are in map files.
  8. That doesn't work in FullScreen mode anymore sadly, it's only for windowed.
  9. I'm not sure I understand. It uses your screen resolution by default
  10. You should put it in your user.cfg file
  11. We you could create a special actor with the field mesh and a custom template with obstruction. This way you wi have a custom obstruction object. You can set it to be only visible in atlas See the trigger markers for example.
  12. I like splash damage and I feel like it's an intereating mechanic that should be kept and not be put in the trash. Sadly I don't have more reasonable arguments for it. I do feel like "hard to understand" is not a good argument, too.
  13. unpatched.mp4 Hotkey editor coming in A24 https://code.wildfiregames.com/D2814 A24 will have some snapping features. It's not the grid you want but it might make things a little easier https://videos.pair2jeux.tube/videos/watch/b365c36a-4e90-452c-8ce5-433d1c7b5451 Art and creative commons materials are welcome. Can you be more specific? What's going on, what error messages do you get? You computer specs see https://trac.wildfiregames.com/wiki/GameDataPaths for where to find the system_info.txt file
  14. Well it's mostly that we somehow wanted standardization, and we're adding unique walls much bigger than everything else for the Hans. And while I get your point, I felt like using a wonder as an example for a wall to be be big was kind of a strawman argument. Sorry for the vocabulary technicality I feel like that this part of the current han texture could be used for the walls. But that doesn't change that I fail to see how to make the wall look nice ...
  15. I guess why not although there might not be much stuff there other than what I post
  16. It seems to be a problem with the game itself. It seems to be fixed in the dev version :/
  17. 0 A.D. is already available as a snap and as a flathub package. There is Gitlab mirror
  18. Do you have a version of Autociv installed? It can sometimes mess up with things
  19. That's a bit of a strawman argument, isn't it ? I guess people will expect being able to upgrade them into one another ? And a significant size change will have run into the but that obstructions are not checked when upgrading. Maybe @wraitii has a fix for that but i believe it was "by design" Also I'm still unsure what they should look like :/ Bricks I can do cause it makes sense but mud I don't know. I am afraid it will look very bad. Me too but pathfinder doesn't support using the mount in the current actor as actual terrain.
  20. Well we're still waiting for @Anaxandridas ho Skandiates 's voices:)
  21. I think having such big walls might be an issue for certain maps; Just like why we can't use the murus gallicus.
  22. From my experience they tend to avoid English words where possible, e.g. they're translating moving titles and things like KFC (the restaurant) to be in french, so it's possible that common anglicism we use in French French might not be present there.
  23. Sure and I would definitely vet him but I don't make the lobby rules and I don't want to bypass @user1 But yeah maybe the IP got banned I don't know. If it has I'm sorry
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