Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.123
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Yes they have different stats . Iirc ptol and sele have pikemen gauls for instance only have spearmen
  2. You can still use visual studio if you use Windows Feel free to drop by IRC and ask questions
  3. Are you talking about the SVN version?
  4. Well you're the programmer look that function up and see if it's really needed
  5. I ended up deleting all of that code since it messed up with new ryzen CPUs. We use doubles because that's what function returns. The simulation uses fixed point calculation (Fixed CFixed CFixedVector2D etc) But you have to be very wary of overflows and the performance isn't always that grear. For instance perf will show you we spend quite a long time in isqrt64. (Integer square root function) We need to do this to ensure an exact calculation on every machine. Else we'd go out of sync since they all compute the state at the same time. You can use constexpr that are evaluated at compile time iirc. These days yeah we're getting ready for a release and we're trying to nuke bugs and improve balancing as fast possible. Feature Freeze is tomorrow. I'd like to see actual proof of this since it highly depends on the compiler and flags and may only have been true a long while ago. Also might want to share links when doing such statements Could use godbolt to see how compilers optimize that stuff.
  6. Some use eclipse, some are more conservative and use the default text editor. I usually use Visual Studio Code. Premake could generate some workspaces, I've never tried it I'm not sure how to address your second point. Nice to see you don't have given up
  7. Made it bigger it's hard to see though.
  8. Yeah the rng and rnc files were not updated @vladislavbelov should fix it soon
  9. @Nescio @wowgetoffyourcellphone thoughts?
  10. Also we might want to go a different route like what's done for the han_china mod
  11. Player.prototype.Deserialize = function(state) { for (let prop in state) this[prop] = state[prop]; }; You need to add this to your player.js file
  12. PNG is losless but doesn't support saving layers, which make the extracting process a bit tedious. Also I find the phase icons a bit blurry, not sure whether that was intended by @wowgetoffyourcellphone Well that could be part of the testing, yes. Anyway in the end you have to turn them into non vectorial images. (The game doesn't load SVG)
  13. Unless you make stretch it vertically, it will never be square. I don't think we have them anywhere sadly. (In a losless format)
  14. It's hard to keep track of everything DE does so if someone wants an actor to be updated from there just let me know the name of the actor and the reason EA's is incorrect
  15. Isn't the new hotkey editor enough?
  16. I realise I never uploaded them. fonts.svglogos.svg @Nescio It might be easier for you to fix the kerning as I'm not sure how close you want the letters to be. Then I can use those for D3404
  17. Okay, so that rules out my two first hypothesis. Make sure you don't have some extra unversioned files lying around. Sometimes files stay in the repo.
  18. I'm fond of the idea and I'm really happy @badosu went for it but I'm not really fond of the visuals (it looks like a debug /cheating console to me) Also can it be turned off ?
  19. Pyromod is normally associated to the game. So if you dpuble click it should install automatically (Association will be fixed on Mac in the next version) @wraitii you might want to look at this mod
×
×
  • Create New...