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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Ah you might need to log in. We haven't figured out why.
  2. You can see some discussion here and there The sun rotation is currently not exposed to the simulation code, but it could be. However it seems that changing the sun position seems to have some performance issues. But it can be done like the water on the extinct volcano map. For the minimap we're working on the ability to ping players see https://code.wildfiregames.com/D1751 There are a few tickets but no one is working on it https://trac.wildfiregames.com/ticket/6151 Here is the original plan https://trac.wildfiregames.com/ticket/57
  3. @Gurken Khan @nani if you can piece something together with recommendations, I'd be happy to put it on the wiki or in a pinned thread!
  4. I have a reference and all, there is a thread for it. I just don't have 6hours to do the building ^^
  5. Rendering is a bottlneck, it's not the biggest, but it is one definitely. We're adding more options to lower quality in the game for A25.
  6. According to the stats 99.8% of our users support GLSL. So I'd say the art is more likely to do that than the removal. Plus it's not for now. Water too. A lot of people use intel gpus (50%) (It can also be because it uses the wrong GPU on laptops), and you can't exactly drop support for that. https://feedback.wildfiregames.com/results/gpu/
  7. I really want to model a new republican CC for the game. Haven't had time yet.
  8. You can disable post-processing. @vladislavbelov plans to remove the GLSL disable button. (And the code behind it) as it's sometimes slower than GLSL. @Gurken Khan not sure whether https://trac.wildfiregames.com/wiki/FAQ or
  9. Well replays (short please) for such bugs would be nice.
  10. Hi, There is currently no benchmark feature in 0 A.D. for this. What draws the most really depends on your hardware. Shadows and Silhouettes are expensive.
  11. I know the frustration I'll see if more time to finish and pack it comes my way
  12. I had to make quite a lot of adjustments. Can you check again? There were a lot holes, and duplicated geometry. and a bunch of useless faces. wonder_wip_g2.blend
  13. There will be some improvements in A25 but nothing too drastic
  14. Sadly you can't join a lobby game with someone on your network. I think it will be fixed in the next version @wraitii for details
  15. It sometime does, as blender can have wonky results. For the general case it's alright. Substance painter is good! I have a license. But it doesn't fit our texture atlases workflow. Example This texture could come from substance, the problem is it doesn't support reusing the same parts of the textures (eg. for the arm) as the light bake will be incorrect So it will only work for animals or objects that don't share a texture. For buildings it's better to use Substance Designer. I made the dwarf struct with it. https://github.com/0ADMods/dwarfs/blob/master/art/textures/skins/structural/dwarf_struct.png
  16. That's what I thought. A bummer though cause it's really good software ...
  17. Worth noting the Feature Freeze is on the 6th of June so if you want to change something between now and then for A25 it'd be better be sooner than later
  18. DISCLAIMER: Some of the information below maybe outdated or incorrect as some maintainers have not yet had the time to update the packages. If you can’t wait and don’t want to use the snap or the flatpack, you’ll need to compile from source. See https://play0ad.com/download/source/ Basically the Ubuntu developper maintaining the PPA hasn't been able/had time to make it compile following the ubuntu guidelines so it's severly outdated.
  19. Sounds good, more hands won't hurt! You can drop by IRC if you want to chat with us directly, or you can ask your questions here if you prefer
  20. Yes you have to share your map, as it's a security concern to be able to download maps from the internet.
  21. Right sorry about that, we have a lot of spam attacks, and this is to prevent them from doing too much damage. It should work now Yeah scenarios have those restrictions, you move it to skirmish to lift it. If you still want to be restrictive you need to edit the XML file of the map location depends on your OS https://trac.wildfiregames.com/wiki/GameDataPaths <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "VictoryConditions": [ "conquest" ] } ]]> And add "Ceasefire":15, Like so: <![CDATA[ { "CircularMap": true, "Description": "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n\nLarge stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food.", "Keywords": [ "new" ], "Name": "Saharan Oases (4)", "PlayerData": [ {}, {}, {}, {} ], "Preview": "saharan_oases_4p.png", "Ceasefire":15, "VictoryConditions": [ "conquest" ] } ]]>
  22. There is no such option it's only configurable in gamesetup. I'm not sure you can force it either in the map XML What security check?
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