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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is. IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/ That's a hill @wowgetoffyourcellphone is willing to die on (Just kidding) But basically we don't have the art assets for. I made some for the eyecandy mod, but it doesn't cover very sharp cliffs iirc. Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away. There is a check list in that ticket as far as I can see, that's kinda a clear goal If you think decisions are easy around here, you haven't been paying attention Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums" I do wish units could fish, but I don't think it works in the current meta.
  2. You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
  3. Trac is no longer being used. https://gitea.wildfiregames.com/0ad/0ad/wiki/Audio_Voice_List is the new link. Nobody has updated either of the pages yet feel free to update the latter. Let me know if you don't have the permissions Yes.
  4. Hello there, you don't need much to get started. You could get the latest release candidates to check if everything works properly ) Welcome to the forums!
  5. Yes that's the correct workflow Welcome to the forums and thanks for your interest in 0 A.D.
  6. Where did you get the source code for the main game ? (Just making sure you're not compiling something outdated)
  7. Hello, Could you share the exact steps you followed? (links as well) You should be able to use a more recent version of wxwidgets on windows.
  8. Aside from cross compilation issues and driver shenaningans you also have the performance problem due to the art that might be an issue. The task is planned though just nobody is interested in it to suffer enough. Getting it on ios will be a pain though just like macos.
  9. Which map was that ? Looks like a custom map. You used the DMG right? Or you did compile ?
  10. Could you share the error ? According to https://gitea.wildfiregames.com/0ad/0ad/issues/8402 sound might also have been fixed by 26.2
  11. There has been an attempt before: https://code.wildfiregames.com/D840 Temple had many patches that may be worth looking into https://code.wildfiregames.com/search/query/9Zko6W9R_G7m/#R cc @Vantha @Atrik @phosit
  12. Probably yeah it's one of the models with unfinished business
  13. Some of them IIRC only the clothes
  14. Probably not. However that also means the campaign will be empty this time around ...
  15. Iber_Market2.blend Here you go @Duileoga
  16. You might try to enable Vulkan in the game options, see if that fixes it.
  17. Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?
  18. Forcing a bad translations there (On Transifex) isn't gonna help though, you need to update the in game string, then when translations will be pulled and uploaded to transifex, people will translate it better.
  19. No the meaming is that the game started without you, and they are no longer in the lobby game setup
  20. If you saved the config in the option menu it might be using vulkan now which would explain it. If not maybe the desktop file is messing up with 0 A.D. but that'd be strange, could be a KDE plasma bug might be nice to report it upstream. Does the command which 0ad point to something else ? The underlying executable is called "pyrogenesis"
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