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Posts
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Everything posted by Stan`
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You can rename .pyromod to .zip and let windows extract ir
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If anything yeah that might bring more frustration because of the lag / bugs
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Logo https://svn.wildfiregames.com/public/art_source/trunk/grafx and mockups/0 A.D. and WFG Logos/ How big for the map icons ?
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Are you using A25 or A25b? The former has issues with mods.
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ERTOGRUL BEST SERIES EVER!
Stan` replied to Belisarius17's topic in Introductions & Off-Topic Discussion
Moved. -
Hey everyone, Last month I had the opportunity and the privilege to be interviewed for Scott Hanselman's podcast. You can now listen to it: https://www.hanselminutes.com/810/building-0-ad-a-free-open-source-game-of-ancient-warfare You can subscribe to them. The podcast is also available on iTunes, Spotify, Google Play or can be downloaded as MP3 Transcripts are available here
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See https://code.wildfiregames.com/D4155 ...
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To use Korean you need the Korean language mod.
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Well yeah we could definitely use more spotlight. But usually those things cost money and or a lot of time that no one has been investing so far. Given the recent activity it's a bit hard to showcase stuff.
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Sure, please do.
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It's possible @wraitii restricted it when adding the hotkeys, I'm not sure.
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lag investigation thread
Stan` replied to maroder's topic in Game Development & Technical Discussion
The problem is that attack.js is linked to so many components that you would have to freeze them too (eg, health resistance unitai and possibly others) rendering the game a lot less moddable not just a bit. I'm hoping there is a better alternative but mayber there isn't. What's slow when Units are dying are the onownership messages and another one. You can see it pretty clearly using profiler2. Making the messages faster might help a lot. Could even be threaded maybe. -
Pretty sure they have servers and are not relying on P2P. We're only giving ips when you start a match.
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lag investigation thread
Stan` replied to maroder's topic in Game Development & Technical Discussion
One could rewrite them in C++ but with regards to moddability and amount of refactoring, it would be a no-no -
Balancing will
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Stun indeed doesn't require authentication, but lobby games do IIRC.
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Because for most people it's too complicated Also you can't use Stun without the lobby IIRC.
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Yes it's pretty annoying.
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Not much packaging and that's it
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Sounds like something I could have put on Social media
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I suppose it was easier to do than having each prop change like games such as Age of Mythology which have both.
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It was not. Only the crowdfunding was credited.
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Minimap Icons
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@vladislavbelov said his recent refactorings might make it easier but that's still cpp changes. One has to know GLSL and ARB (Until we eventually drop it) to be able to fix it. -
All Civilizations are my favorite.
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
If we had Hyrule's technology hide patch we could just hide units until level 2 is researched
