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Stan`

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Everything posted by Stan`

  1. Weird. I suppose you can also use the change perspective option?
  2. To debug it I need the crash files. For both A25b and the christmas bundle.
  3. What nwtour said, also welcome and thanks for trying the game on FreeBSD
  4. @Esteve Can you upload the crashlog files with that option? Can you try this version ?
  5. The syntax <Entity parent="civ/han|template_unit_infantry_melee_spearman"> is valid. In that case civ/han is a mixin, in other terms it's a partial template. We have to understand why we added it in the first place before removing it. Maybe the person who added it wanted Han units to have common properties.
  6. @Esteve can you try to disable fullscreen? https://trac.wildfiregames.com/wiki/GameDataPaths Open the user.cfg file and add windowed = true.
  7. You need to convert the files to mono.
  8. > atioglxx.dll!5819d70a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown atioglxx.dll!5774c462() Unknown atioglxx.dll!57aeade5() Unknown opengl32.dll!5ae55c24() Unknown pyrogenesis.exe!CRenderer::SetViewport(const SViewPort & vp) Line 1509 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 455 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 417 C++ pyrogenesis.exe!psDisplayError(const wchar_t * __formal, unsigned int __formal) Line 366 C++ @vladislavbelov
  9. Make sure you are running the same version. It would happen if you tried to play A23 with A25.
  10. It's fine but we should tell him.
  11. I need the files mentioned there to debug. use https://trac.wildfiregames.com/wiki/GameDataPaths to find them.
  12. I see no comments about enabling graphics though Also some people said it looked as bad as AOM
  13. Interesting. I have on Intel and Nvidia. Yes as I said in the text above, this is with the "fixed" shader. Here is without the fix notice I had to rotate my camera to trigger the bug.
  14. You need to play with GLSL on and Water Settings set to max. It seems to be particularly visible on that map. I have a hack that fixes it, but it makes no sense so it cannot be committed
  15. So you don't have that folder? You could try deleting 1 and running 2
  16. This file is too old. Too much has changed. the problem isn't in the C++ side but in the shader side.
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