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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Han China

    Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
  2. Sounds like an interesting feature. Maybe something for @andy5995 and @Jammyjamjamman
  3. It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
  4. Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
  5. 3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
  6. There is not much code for it. In fact it hasn't changed in a while. So we're not wasting maintenance time on it. Competitive multiplayer while often a toxic thing can also have some upsides. What I'd like to have is 2v2 and 4v4 ratings too and a more moderated lobby.
  7. Yeah sure. I'm hoping someone can help us implement some kind of friction in C++. I suppose there is a way to add it without adding a big number of range checks which is what auras do. https://code.wildfiregames.com/rP25182 <- Pushing https://code.wildfiregames.com/rP25219 <- MSVC Warning https://code.wildfiregames.com/rP25686 <- OOS Fix. https://code.wildfiregames.com/rP25708 <- Configurable pushing https://code.wildfiregames.com/rP25747 <- Pushing glitch https://code.wildfiregames.com/rP25748 <- Unit pushing: fix pairs of unit being allowed to overlap. I'm not sure about the terminology, but I think what is implemented is static pushing. 08:41 < wraitii> Well Ideally we'd implement a weight-per-template & static-moving pushing
  8. Hey there welcome! Feel free to to give your input
  9. Coupling components that way seems like asking for trouble if even possible. Vs community doesn't require payment.
  10. Yes of course it's an over simplification of the problem. When I came around ten years ago I saw something like age of empires with a total war style of fighting, with anim sync arrow volleys etc. I've never been into the grand strategy thing, nor an overly complex economy. The thing I loved the most about Age of Mythology was the mythology strings, and the scenario editor especially any kind of building that was out of the ordinary. I'm not interested at all in the competitive part as I am the worst player amongst the team member and it's just hopeless. I just enjoy building stuff and looking at the art. So I am a minority inside another one.
  11. We are “re-hashing” it because @bb_ introduced acceleration. Also because sadly the “player base” isn't entirely represented on those forums.
  12. I think he means that the realistic values could have stayed if the rest was balanced against it.
  13. Just to mention it, I had a lot of good feedback about turn rates in A24 from casual players and some YouTubers which seem to be totally against what's represented on those forums.
  14. There was a big debate and disagreement between @wraitii and @bb_ over this. Which in turn ends up being a Single Player versus Multiplayer debate. Or an A23 vs all (wink Player of 0AD) https://code.wildfiregames.com/D3523 https://code.wildfiregames.com/D3179 https://code.wildfiregames.com/D3274 So far I see no way to conciliate the two.
  15. Making a nice looking map preferably using the best art assets with JavaScript Triggers. And tell an enjoyable story. Then send us the xml js and pmp files fix the potential bugs
  16. Still waiting for skilled map makers. I'm not sure we support subtitles in cutscenes yet but I'm sure it can be added.
  17. There is only one person with such power. The only place you can get kicked from by users is the game setup page
  18. I was never able to reproduce his hack. But he is using something to spam the chat. If he uses that to kill games he should be banned from the lobby @user1
  19. It's not yet as there are legal issues regarding the usage of gpl license software in the store and signing the application.
  20. One could test https://code.wildfiregames.com/D1971 pretty easily by making a mod, no compilation needed.
  21. @user1 Is rude in the list of automatic ban words?
  22. Sounds like something with a mod?
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