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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello everyone, We're happy to release the first testing bundle of 0 A.D. Alpha 26 (name to come). Keep in mind, this is not a 'Release Candidate' yet, and so some bugs are to be expected. We provide this in the hope of finding and squashing them efficiently. If you choose to test, please keep that in mind. Downloads - Current bundles are for SVN revision r26108 (See below for updated bundles) Linux data and build macOS Windows Snap build is available at latest/edge Things to note: Translations are not complete & may be buggy -> Play in English for now. Mind your mods -> they might introduce issues or Out Of Sync. Save your A25 config file somewhere, ideally. Changes: https://trac.wildfiregames.com/wiki/Alpha26 Points of attention: Acceleration Currently known issues: AI is slower to attack https://code.wildfiregames.com/D4391 Maurya palace triggers errors https://code.wildfiregames.com/D4392 Gui scale popup might close quickly https://code.wildfiregames.com/D4318 What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes Update your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. Ideally, you should coordinate with the OOS players so that they upload their own OOS dump, so we can compare them. Things you may want to test (non-exhaustive) Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entity's) (It's in scenarios) Enable feedback and see if it works (Main menu) Example video Connect to and use mod.io ( Try to download and install the linux libertine font) Test replaying new games Test Screenshots (F2) Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
  2. Do you have A25 or A25b if only A25 then you need to redownload the game. You can check in the menu for the version. If it ends with 52 then it's a A25
  3. I feel like everyone forgets that A24 development was an excruciating 2 years, while A25 was only 4 months. So of course it was bound to have more changes. So many cleanups, so many engine changes, so many new features. If it had come early 2019 it probably would have been much smaller. But the technical difficulties, combined with the team split, and the very special period made it incredibly hard to release. But we managed eventually. And then there was the outcry, a burnout, and we managed to get A25 out of the door. Hopefully A26 will stay on trac and still be interesting to play.
  4. Just need to motivate @Alexandermb he hasn't answered me back yet. But it's christmas so...
  5. Not sure account sharing is any better than smurfs. Besides, they might want to play together...
  6. Well I really want to prove you wrong Three reasons: Was the only advanced mod (now we got DE and HC) That has been blocking for years, but it's now obsolete Not everything was historically accurate, we're just missing a few things, we got the new bixie by @lastrodamo and now we just need camel anims and some little fixes. Since A24 I wanted to avoid a balancing debacle and or ruin the work that had been done
  7. Hi @Alexandra To be able to open it again, you need to convert it to the newer map format using a python script. You can find it here https://code.wildfiregames.com/P232 Let us know if you need help. See also:
  8. IMHO this does not qualify as “Feature”. It's an embellishment at best. Features would be a new civilization, bataillons, acceleration, multiple attacks, building sockets (think settlements like Age of Mythology), Knockback, hero selection screen, attack ground, etc. Players who want A23B can still download it and or use nani's mod Disabling defeat sounds is just a a xml file to change. Because it's important there are a bit more sides. - Engine Side Pyrogenesis: Hardware Support, Performance, - Modding and Engine : Features (Both gameplay and hardware such as msaa, 4k support, 64 bits etc) 0 A.D: Empires Ascendant - MP Side: Playability, Balancing, Fun - SP Side: Depth, Diversity etc
  9. Sorry you're right it's not a direct blame. Some team members are a bit afraid of the insults and the backlash we got after A24. So they wait for balancing people to come test those patches and suggest improvements, which is currently hard to put in place. so the features never move forward, or like in the case of acceleration, just go through without much consideration.
  10. You give an extra load on the lobby, because you have to download stuff, and all the clients of the game needs to keep pinging it to know if there are updates. It's possible that it would introduce some security flaw where the person(s) currently having fun ddosing players (and sometimes it seems the server) might inject other fancy stuff. While assuming we have recurrent updates, a mod with team verification on modio with manual download seems much more secure and requires much less infrastructure. Secondary attacks, attack ground, mixed gender citizen soldiers, scouts... probably a lot more. I believe @Freagarach was working on something that could allow directional damage. And because I'm a jolly mood, the hans
  11. Sleeves shouldn't be plates I think (the red part) Did you intentionally remove the details from the arms? It's getting closer, but not quite there yet. Probably cause of the lack of light source? Yours look flatter
  12. I believe that for mod.io you need to accept the terms every single time. Not sure whether they are changing but we are legally obliged to do so. Hosting stuff on the lobby is a slippery slope. I believe people can tell others to update their mod version from mod.io? Doesn't it work like that for Autociv?
  13. Sure. As long as you have the same file tree. So either you use github.com/0AD/0AD, gitlab.com/0AD/0AD/, or svn.wildfiregames.com Of course dumping files works well enough as a diff. However it will be impossible to track the changes. As in you will have one potentially huge commit. Do not that A25 templates need changes to work with A26 templates. That's a bit dangerous which is one of the reasons why I believe you can't download mods from your host. He could send you anything he wants. And to download from mod.io you need to have accepted the term and conditions.
  14. I think the original one looked better? You're mising all the lighting information in yours.
  15. And they would be the only thing you would change. And you only have to package the files you changed.
  16. It could be done like the cartography mod @andy5995 and @Jammyjamjamman did as an option.
  17. The game is a mod yes. However it extends far beyond just the 13 civs and is called “public” All fauna and flora assets are part of it. In my mind the civs should be split from the rest as they could be replaced by something else. Yeah it's possible. If it was split I believe it could be a bit smaller. It would be a fun experiment to see how much space the civs really take. Do note however you could just have an extra mod that just changes the stats that would be much smaller. You could just have three xml files in that mod Without branches and backporting non C++ changes it's not trivial no. Not with the current resources at my disposal at least.
  18. Well ideally the empires_acendant mod could evolve at it's own pace. It could be available on mod.io and provide day to day fixes. Sadly, this requires an effort the team is not able to provide. We can't maintain the current version and the next one at the same time.
  19. Ancient greek see https://trac.wildfiregames.com/wiki/Audio_Voice_List#Greek
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