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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I think in order for them to be integrated we need to have a campaign map for it or something using it.
  2. Well we added special templates as blockers in the last alpha. I suppose it might be a bit confusing for players to have non interactable buildings.
  3. See system_info.txt Graphics Card : Intel Open Source Technology Center Mesa DRI Intel(R) 945GM x86/MMX/SSE2 OpenGL Drivers : 1.4 Mesa 21.3.3; OpenGL 1.4 Mesa 21.3.3
  4. I honestly don't have a strong opinion on this. @Freagarach thoughts?
  5. That might be too hard. But I don't know about making attack the default at least.
  6. Just copy the Vanilla plane template And add <StationaryDistance>10</StationaryDistance> To the unitmotionflyingcomponent.
  7. @Freagarach any clue? @real_tabasco_sauce Only macedonians?
  8. Hey @Saifeddine Welcome to the forums, I'm looking forward to the contributions you'll make. If you are to make any, you need to sign the legal waiver I've asked @Samulis to get in touch with you
  9. This might have changed recently, we'll see how that goes. Well in the ToS I'm allowed to, because I'm WFG Also, it's the same account. I don't join games, so I can change my nick.
  10. Hey, keep it coming man. Really think you should add more drop shadow than this though. It's supposed to be thick cloth https://www.youtube.com/watch?v=E27ZwAjxkx0 Here is a rough change on one of the current textures. han_texture_experiment.xcf
  11. Hey, See the FAQ here for discord servers https://trac.wildfiregames.com/wiki/FAQ Welcome to the forums.
  12. Don't think you are actually. As for identifying people, we have a bit more tools on the forums I believe.
  13. Feel it's not realistic to have swords do fire damage ^^
  14. In theory it's possible, the problem is that it's gonna be really tricky to combine effects, eg poison + bleeding + fire + something else, which is why I think @Freagarach and @wraitii did not add support for changing variants by status effects. Also it's even more complicated to have different levels of fire
  15. @Silier feel like making a patch for Engine.Lobby.SetNick with a regex or something to prevent using more chars than the inscription window?
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