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Thorfinn the Shallow Minded

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Everything posted by Thorfinn the Shallow Minded

  1. What is the purpose of the 'superdock' other than for the training of economic ships? Is it better for commercial enterprises?
  2. Unfortunately no. Thank you so much though for your diligence. I appreciate it very much.
  3. Well, the way I look at this is that the engine is designed to be flexible for modification. So if I really wanted this to be the super deluxe logistics game where everything is so complicated that it is almost frightening at the thought of all the stress you take while playing it, you could make 0 A.D. into that. Regardless, I don't see much of a point in training massive groups of units. The way I always thought it should be done is merely having male and female citizens be born in a way not much under your control. During war, if necessary, you may draft X number of men into various kinds platoons of soldiers dependent on the armor and weapons you have manufactured in your armories. Once this is done, you commision commanding officers and then march them out.
  4. For the most part, yes. The only thing of the above never mentioned would be the breaking of formation on heavy impact, but it is extremely likely to be implemented I think.
  5. All of that sounds great. So with that said, how large will the armies normally be?
  6. Well done. I am just wondering though, how could you figure out the melee attack of the champion ranged infantry of the Hellenes? Also, would it be possible to show how fast the units are and the stats of ships?
  7. That's awesome. Finally the Macintosh operating system is almost as fun to play on as with Windows and Linux. Great Job.
  8. I prefer the ideas of limiting the use of stone walls. Nevertheless, perhaps there could be an actual option for the limits of use such fortifications.
  9. I see no problem with saying 0 A.D. over 0 C.E. I think that it is somewhat immature for historians to try to divert the dating system from when Jesus was born to attempting to make the B.C. years seem more uncommon than the A.D. years.
  10. These are some thoughts. Perhaps the Scythians could literally move their around like the Mongols typically did. Likewise, it might be better for their horse farm to be able to coral horses. This could make horsemen be cheaper, faster to train, and have a better stamina and charge bonus. Good work by the way.
  11. I would say that Ganymede would be fairly fitting.
  12. That is one problem with it. Nevertheless, you can downgrade to Alpha 5 Edatania and it runs perfectly as far as I can tell.
  13. What about running? I was looking forward to seeing something of the likes of that in Alpha 9 or so. Are there plans for it being workable earlier?
  14. This is a suggestion on ship combat. When one garrisons units on a warship, he can select where to put them. One of the areas is with the rowers. While a unit is a rower, the ship gains more speed, stamina, and ramming attack. (Unless of course it is Iberian or Celtic.) Perhaps the basic units would be most well suited to this work or you could literally train rowers at the dock. The other area they could position themselves at is obviously on the deck. While positioned here, they would choose one of two positions. If they are an melee unit, they would stand on the outer parts of the deck, while if they are ranged, they stand on the inner regions. As for boarding, when such things happen, by default the offender's melee units advance to the side that is to be used for such a tactic. The archers will move to the opposite side firing for the most part on the swordsmen and spearmen. As the unit intelligence of the other ship realizes that it is about to be boarded, it would pull out the rowers for combat as it stations its troops in similar positions. When the sides meet, the hand-to-hand units participate in close-quarters combat while the archers discharge fusillades of arrows on the opposing sides. Once the units find a breach in a line, the unit boards the other ship and begins to cause a large amount of ruckus. I suppose that it all ends when one ship's defense is decimated.
  15. I am in full agreement with Shield Bearer. By the way, what about temples, monuments, theatrons, tholos, gymnasiums, etc,....
  16. I am just wondering, but would it be possible for anyone to make an earth map when Territories are workable? You could divide the territories similarly to Risk.
  17. Aye, try playing the Peloponnese map and you will really see it lagging after about five minutes.
  18. These are some suggestions I would give. I recommend that you replace the Thracian Peltast as a trainable unit in the Civic Centre with the Cretan Archer. As far as I can tell, Cretans are not as powerful. Likewise, I would like to point out that it might be better to replace the Iberian Javelinist with the Slinger as a trainable unit at the Civic Centre.
  19. The whole idea about the walls in the previous post, I like.
  20. You receive degrees of favor from them by giving out resources, territories, units etc,... (Please pardon my previous vagueness.)
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