Thorfinn the Shallow Minded
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Everything posted by Thorfinn the Shallow Minded
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I think that regardless of whether, units recognize roads, it would be great to have them in the game along with build-able bridges. I do recommend that this is implemented in the distant future, but certainly there are higher priority tickets.
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Perhaps there could be one that changes the pitch of the unit's voices, making them sound really high or low. I do not have any idea how that could work exactly. Do you have it where you unlock the cheat codes over time?
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Flaming kettles for Greek 'monuments'
Thorfinn the Shallow Minded replied to azayrahmad's topic in General Discussion
Well, the fact is that it was not considered a coward's weapon necessarily, but I would say that it would make you look quite low in the social order to be fighting amongst the peltasts and such. -
Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
To change the subject, I would like to suggest some general changes to the heroes. First, there is Xenophon. In game, he is an Athenian skirmisher unit. The first problem is that he was an aristocrat and probably fought as a knight. The second problem to address is that he was hardly pro-Athenian. As a matter of fact, he actually fought with the Spartans at the battle of Coronea. He could make a hero for a scenario, but I would hardly have him be what he is at the present. I now will give a list of heroes that could possibly replace him or at least be in the Atlas editor. Alkabiades is the first. He was a competent admiral and general and was generally well liked until he was convicted and joined the Spartan cause. Miltiades, commander of the Athenian forces at Marathon. This hero could increase the pierce armor and speed of all units in his formation to simulate what happened at that battle. Phormio, an Athenian admiral who managed to beat a Spartan fleet mainly by merely circling around it which completely confounded his enemy. Thrasybylus, the man who led a army against the forces of the Thirty Tyrants, beating them. He could have an ability where the men in his formation could drive their shields into the ground and kneel behind them, causing them to also be stationary. This could seriously increase their armor from frontal assaults, but would make them extremely vulnerable at all other sides. Another option is Iphikrates, who could make peltasts and hoplites be capable of upgrading to Marines, and could make such units better in some way. -
Yes, they really started the 'Viking Age around A.D. 793 when they invaded Lindisfarne.
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I like the idea of cheating AI using cheats.
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Movies set around 0 AD?
Thorfinn the Shallow Minded replied to azayrahmad's topic in Introductions & Off-Topic Discussion
There quite a few movies about Jesus set in 0 A.D. -
With enough time, I could perhaps translate the game into ancient Greek.
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In my Opinion, it is great to be seeing some new hoplite animations, but I find the attack animation too overdone. I am alright with the hoplite bringing out the shield to a 90 degree angle, but no more. Why would they let themselves become that exposed to blows or risk hitting an ally?
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Another thought is that the older buildings could be kept for the village phase. When you advance to the town phase/city phase, the models would change to a slightly more civilized set.
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Crowd-sourced Civ: Mauryan Indians
Thorfinn the Shallow Minded replied to Mythos_Ruler's topic in Official tasks
It seems that it would be krios (accent on the omicron) zylou (accent on the first upsilon). Do not think that this is necessarily accurate as I am not very fluent in ancient Greek. -
Crowd-sourced Civ: Mauryan Indians
Thorfinn the Shallow Minded replied to Mythos_Ruler's topic in Official tasks
Great job with the stable. For a side note about the elephants as a drop site, they should have a limited resource capacity. Afterwards, they would shuttle it to a fixed one. The advantage could be in the fact that they are faster than the average citizen soldier when they shuttle. Once they drop it off, they would return to the position for a drop site. -
Logistics and attrition warfare
Thorfinn the Shallow Minded replied to The Crooked Philosopher's topic in General Discussion
That depends entirely on the map size. By the way, what I meant by foraging for food would be a kind of foraging that would restore stamina and not yield food for your civilization. -
Just to point out, it would be nice to have icons for the different kinds of attacks instead of capital letters. For instance, the the hack attack icon could show a sword, the pierce attack icon an arrow or spear head, the crush attack a ram. For the hack armor icon there could be a breastplate for hack, a shield for pierce, and I don't have a single idea for crush.
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Logistics and attrition warfare
Thorfinn the Shallow Minded replied to The Crooked Philosopher's topic in General Discussion
Also, perhaps soldiers could 'forage' for food by hunting, farming, or collecting berries. -
Balancing civs and units
Thorfinn the Shallow Minded replied to DoO_Wolf_NL's topic in General Discussion
I still would agree that ranged units are in general to powerful with their attacks. They should have more range, but should be far more ineffective in combat than they presently are with the amount of damage they give. (Especially to infantry) Melee soldiers should be the decisive factor in any engagement.