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greenknight32 last won the day on December 7 2014

greenknight32 had the most liked content!

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  1. Very nice. Updated automatically on Linux Mint. Now to download the Windows version...
  2. I finally got it installed, the AI doesn't seem that tough to me. Against medium difficulty, I had plenty of time to set up a line of defense towers before they attacked. I was out of practice, my efficiency not that good, I was expecting it to be worse. If a new player didn't think to build towers they might have a rough time, but it's not hard to figure out. Decent tutorials would be a nice improvement, though.
  3. Right - just hunt in the area between you and the enemy, automatically serves to scout for approaching enemy at the same time.
  4. The important question is - what's the effect on overall food production? I did some testing to answer that question. On the Hyrcanian Shores map, which has lots of game and fruit, checked how long it took to get to 1000 food by each method. It took 119 seconds to reach 1000 food if the cavalry did chickens, 186 seconds if not. Much more difference than I thought. One concern I had was the cavalry guy ran out of chickens quickly, stood around doing nothing because I was to busy with other stuff. But it saves so much time that's not really a problem. I tried doing it as an actual game, found that if I was ready for that he wasn't left idle for long. I gained a big jump in production over the AI when I put the cavalry on chickens, so I take back what I said before - it really is worth putting off scouting until after your cavalry has harvested the chickens.
  5. 400 food is not that much, and how much longer does it take for women? My early scouting is more about hunting, really, the scouting of the enemy doesn't go beyond locating their border.
  6. I send my starting cavalry out to scout / hunt, put 1 or 2 women on butchering chickens. I don't think the chickens are a big enough food source to tie up my cavalry on, I think scouting is too important to delay. I build a barracks just before I upgrade to age II, so it can be producing units while my CC is tied up with the upgrade.
  7. A18 is old, current version is a20. I have no idea if that's implemented.
  8. Yep, not much wood on the steppes - that's why the nomads (Mongols, etc.) learned to make laminated bows from horn, sinew, and bone, with just a thin strip of wood as the core. I agree that farming should be difficult, but there should be large herds of animals for meat.
  9. Yes, the Ptolemies ruled Egypt in the period the game covers, but Egyptian self-rule had already been ended before that. The Persians had conquered Egypt, it was ruled by a Persian Satrap when Alexander invaded - the Egyptians welcomed him as a liberator.
  10. If you kill off their builders they still lose. I agree, building what you need to advance to the City phase is a better use of time and resources.
  11. If you catch it before they finish, it's just a big loss for them. Have some cavalry scouts out there. They could be hunting, kill 2 birds with 1 stone.
  12. The super-powered slingers are fun, but not realistic - I'll miss them too, but this game does strive for realism. Not very realistic for skirmishers to be really effective against towers, either, I'd say.
  13. Love them slingers! Yeah,I agree, they're a bit OP.
  14. If you install the version in the Ubuntu repository, you get a way out of date version, as you discovered. You need to install the 0 A.D.- provided packages, fortunately not hard to do.
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