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OmriLahav last won the day on October 6 2018
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495 ExcellentAbout OmriLahav

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Omri
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Lahav
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OmriLahav1
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http://OmriLahav.com
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OmriLahav1
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Music Contribution Guidelines
OmriLahav replied to OmriLahav's topic in Applications and Contributions
Thanks, @Stan`! I've received the email and will be looking out for a track from you, @Fego. Omri -
I see, please feel free to send me a list if you'd like my help on any of the musical sounds! Meanwhile, I'm just about finished for the day but I've spent a few minutes putting together a little sample sound - this is the direction I was thinking about for the create-priest sound. I can make similar sounds for the other events as well - let me know what you think. Thanks, Priest Create sample 1.mp3
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Hey everyone, Sorry I've been absent - I've had a chance now to listen to the sounds on this thread, and while some of them are going in a good direction, some sound a bit off to me. Personally, I'm not a fan of the overly-processed voice, I think it might stand out in a game like 0 A.D., as we've tried to keep the audio processing to an absolute minimum. I feel things like create-priest, create-hero and hero-die should be cleaner and less processed. I might be able to take a crack at those tomorrow - as well as a musical fanfare for the victory screen. If there are any that
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I've got a few tracks almost ready, and several submissions from other composers to sort through! I'm moving right now, which is extremely consuming in L.A.... but I expect to be back into it in a couple of weeks. Will keep you all posted soon
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Hey, it looks good to me! Well done, @Samulis!! One thing that comes to mind - in some cases (strong vs. soft waves) the "intensity" variable is fairly obvious. However with the person walking example, it could be interpreted as number of people walking, hard or soft sounding terrain, walking / running etc... so not always straightforward. I think it'll be fine so long as the "name" variable is specific about some things - i.e. "person_walking_dirt" vs "person_running_sand" or "people_walking_swamp". O
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[Kushites] Nubian Music, call to musicians
OmriLahav replied to Sundiata's topic in Game Modification
@Sundiata thank you for this useful resource I was pleasantly surprised to find out these tracks are fairly similar to the tracks I drafted for the Kushites! I'll aim to upload them for the team to review next week. Also, I'm working with another composer to add more music to the game, and I think he owns some of these African instruments, it will be interesting to explore some of these sounds with him. Updates coming soon! Thanks again, -
@24 Beats, thank you for making a sample for 0 A.D.! As a rule, our soundtrack uses absolutely no electronic sounds. We strive to use authentic, organic sounding instruments, so the style of this track doesn't really fit into the soundtrack. If you can adapt it to fit with the rest of the soundtrack, that'd be great. Please take a listen on our official bandcamp, and be in touch with me if you have any questions. Also, please read the Music Contribution Guidelines post! Thanks again, Omri
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Sound Lead Application - Sam Gossner
OmriLahav replied to Samulis's topic in Applications and Contributions
@Samulis has been in touch with me, I pointed him here earlier today! I'm currently working with him to process some music contributions to the game, and I'm sure he'll do great work as our new Sound Lead! I'll be around to offer feedback on all audio assets as needed, and please feel free to reach out to me with any concerns or questions -
Hill of Sorrows is an old track of mine. Jeff Willet laid his percussion magic on it and it was added to Terra Magna, not the main game... But it is indeed one of mine @Free I got your message and sent a reply, please feel free to keep in touch and send me any tracks you think are a good fit for 0 A.D. Thanks!
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[Kushites] Nubian Music, call to musicians
OmriLahav replied to Sundiata's topic in Game Modification
Hey team, I realize it's been quite a while (!) but I wanted to post an update regardless. As was often the sad case with 0 A.D. music, I've got 3 drafts almost ready but I can't seem to find the time to finish them properly! I am currently wrestling with 7 film projects but will raise my head soon, and post some rough mixes of my ideas for the Kushites. Thanks for your patience, Omri- 11 replies
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[Kushites] Nubian Music, call to musicians
OmriLahav replied to Sundiata's topic in Game Modification
Another quick update - I have some sketches ready! Will be posting them very soon. Thanks for the patience Omri -
[Kushites] Nubian Music, call to musicians
OmriLahav replied to Sundiata's topic in Game Modification
Just a quick update - my schedule is a little crazy at the moment, but I will try to make something happen in time for the next alpha, so the Kushites can have at least one track! Omri -
Here are a few sound effects I quickly created with my horn sample. I tried a few different directions. War horn - a simple gesture, layer 1 is 1 solo horn (for animal attack?), layer 2 is 2 horns (for civilian attack?), layer 3 is 6 horns (for full engagement?) Charging horn - a stylized flurry, layer 1 is a single note, layer 2 is a simple chord, layer 3 is a dissonant chord Chaos horn - this is a cluster of 6 notes, not sure if it'll be useful but I made one just in case Let me know what you think! 0 A.D. - War Horn - Layer 3.wav 0 A.D. - War Horn - Layer 2.w
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I've got some great war horn sounds, I'll be happy to make a few variations of an attack sound. Will post a few options to this forum, in the style of the AoE reference. I'll make a few levels of intensity, and they can be assigned to different events (i.e. enemy unit entering your territory, soldiers engaged in combat, civilians attacked etc). Omri