Thorfinn the Shallow Minded
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Everything posted by Thorfinn the Shallow Minded
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Perhaps Carthage would not suddenly have access to all embassies at one phase. Instead when the player begins, he or she chooses to have one available at the village phase, selects another upon opting to research town phase, and unlocks the last automatically. That could give them a bit of a Age of Mythology/Age of Empires III feel and would give it more symmetry.
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Ancient Greek!?!?
Thorfinn the Shallow Minded replied to Atenmeses52's topic in Introductions & Off-Topic Discussion
I am currently learning the language in North America, so no. -
[Collection] Bronze Age Civ Pack. Put Your Civs Here.
Thorfinn the Shallow Minded replied to Lion.Kanzen's topic in Aristeia
The Etruscans actually urbanized around 800 B.C. and were still existent until 300, making it far more relevant for them to be included in the official release. -
[Collection] Bronze Age Civ Pack. Put Your Civs Here.
Thorfinn the Shallow Minded replied to Lion.Kanzen's topic in Aristeia
The Mycenaeans and Hittites are also important to add. -
0 A.D. is a very good game... Why?
Thorfinn the Shallow Minded replied to Lion.Kanzen's topic in General Discussion
The Etruscans should definitely be a playable civilization. They fit extremely well into the timeline and possessed a very unique culture. -
Upgrading Unit by tech
Thorfinn the Shallow Minded replied to dajayalol's topic in Game Modification
Likewise, it would be nice if the Spartan pereoikoi could be upgraded to pikemen through an upgrade. The same could be done with elite Athenian hoplites after researching Iphikraean Reforms. -
What about adding the Etruscans as a playable civilization? They existed during 800-300 B.C. They had a remarkably unique culture due to the influence of both the Phoenicians and the Hellenes.
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Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
I would suggest that there be a slight overhaul with the way that the Spartan civilization functions. As they work now, you have pereoikoi/skiritae, helots, and Spartans as the main classes of units. There are two additions that should be done with the present system. The first is to add in the slave helot class. These would be extremely cheap units which would not fight, but would be capable of building any structure. If they are left alone however, they will run away from you. One way to prevent this is by leaving several idle pereoikoi in their line of sight. Even with the pereoikoi though, they could be captured like sheep in Age of Empires II. The only units which would stop capture entirely would be Spartans, which would be divided into two classes: Spartan Cadets, or hypomeiones; and Spartan Officers, homioi (forgive me if I spelled it incorrectly.) Spartan cadets would be available in the town phase, and would have moderately powerful combat strength as they would serve the role of a champion unit which accumulates experience. Additionally, if they are near helots, it is possible to use those slaves as skirmishers. After a cadet has earned three chevrons of experience, they convert to Spartan Officers, units which are not only powerful, but also practical for the small attack increase they would provide for nearby units. There could also be an option to 'emancipate' experienced helots. This action could convert them to be either Skititae or perhaps Spartan Cadets. Such action should only be possible in one's territory. -
Please increase Cavalry speed!
Thorfinn the Shallow Minded replied to tribalbeat's topic in General Discussion
Thank you. That should seriously help me in games. -
Please increase Cavalry speed!
Thorfinn the Shallow Minded replied to tribalbeat's topic in General Discussion
Until running is implemented though, cavalry should be much faster. -
Movies set around 0 AD?
Thorfinn the Shallow Minded replied to azayrahmad's topic in Introductions & Off-Topic Discussion
It of course also won Arminius immortal fame and has been more commonly called Herman the German. -
A couple of suggestions
Thorfinn the Shallow Minded replied to StephenCon's topic in General Discussion
I frankly like the idea, but perhaps the advanced religion feature could be reserved for part two where there will be more prominent religious turmoil. (Christianity versus zoroasterism) -
Potentially Offensive Visual Content
Thorfinn the Shallow Minded replied to FeXoR's topic in Art Development
Perhaps instead of showing the women bare breasted, a black rectangular shape could be placed on that area with the words 'censored.' -
The better idea for now is doing shift + right click commands to your units in order to have them follow your desired path.
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My first map : Persian Capital Town
Thorfinn the Shallow Minded replied to Ludo38's topic in General Discussion
I really like it, but as a suggestion, perhaps there could be multiple rings of walls around the city or you could have a large number of houses resting around the periphery followed by large amounts of fields. -
I seriously would suggest that there be a 1.5 part myself. The Romans and Carthaginians would have no significant changes, but the Hellenes would be divided into the Achaean League, Aetolian League, Macedonians, Seluecids, and Ptolemies. For part one the Romans could be altered to be more like the kind of unit roster mentioned by Livy (refer to Europa Barbarorum to see what I mean.), and an Etruscan Civilization could be included!
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Alpha XII Name Suggestions
Thorfinn the Shallow Minded replied to Thorfinn the Shallow Minded's topic in General Discussion
Well, perhaps I will call it Alpha XII Luftwaffe then. -
Civ: Eastern Romans/Early Byzantines
Thorfinn the Shallow Minded replied to Mythos_Ruler's topic in Game Modification
I think that a possible Saxon culture could have a few Norse fellows in the roster. -
Civ: Eastern Romans/Early Byzantines
Thorfinn the Shallow Minded replied to Mythos_Ruler's topic in Game Modification
I do share an appreciation for the Northmen, but at that time they were little more than occasional pirates. I would definitely prefer to see a more relevant culture such as the Berbers or Franks. -
Agreed. That should be a very high priority feature.
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I would like to see better artificial intelligence and more realistic combat.