
Thorfinn the Shallow Minded
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Everything posted by Thorfinn the Shallow Minded
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===[POLL]=== Seleucid Architecture Direction
Thorfinn the Shallow Minded replied to LordGood's topic in Art Development
One point I would make is that the Ptolemaic architecture is currently inaccurate and should have far more Greek influence to it. Alexandria for instance, the pinnacle of the Hellenistic world, had practically no ethnic Egyptians and would have been very Greek in the style. As it looks now, the Ptolemaic buildings seem from the New Kingdom. Regardless of what can be said for architectural diversity, inaccuracy on that scale seems quite unacceptable I fear. -
===[COMMITTED]=== Seleucid Structures
Thorfinn the Shallow Minded replied to LordGood's topic in Completed Art Tasks
Actually there was such a thing as an octagonal tower in Athens that did not serve so much as a defence than as a clock, possessing multiple sundials on each side and and a water clock. If I am not mistaken, this was called The Tower of the Winds, but that was from the Roman period. -
I would like to turn your attention to the "Combat Dilemma" thread. This was started by me because of imbalances and lack of realism in the game at the time with the hard counters. I basically broke down the units in their purposes with the hard counters and showed the problems they had. While a soft counter system may not be optimal, with adjustments it can improve.
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[Scenario] Athens Triumphant
Thorfinn the Shallow Minded replied to niektb's topic in Scenario Design/Map making
Definitely there are some good thoughts put into this, but I would recommend a few changes to the scenario design. First, walling the isthmus would have been ineffective with the navy free to disembark troops anywhere on Peloponnesus. Rather, the focus could be to rally city-states to your side with different benefits. For instance Argos would provide a reliable army and industry to support you since it was a major weapons manufacturer. The problem would be of course that they would be difficult to win over. Corinth on the other hand might provide a good navy and base for trade operations. The Kingdom of Macedonia could lend cavalry support. With this adding a scenario for the Battle of Plataea could add an interesting element. -
Can 0-AD hear my prayers ?!
Thorfinn the Shallow Minded replied to Organix's topic in General Discussion
Actually the current corral system is not the finalised plan. Rather, animals that are capable of being herded can be garrisoned in corrals for a useful purpose such as providing a steady flow of food or in the case of horses they would make for a small discount. Farming should be the primary source of food historically speaking. -
Unique Civilizations - discussion and suggestions
Thorfinn the Shallow Minded replied to iNcog's topic in General Discussion
In regards to the comments, I am glad to learn you agree on several points, but I would argue a couple points. Helot workers losing hitpoints seems a bit queer. Although they certainly were not treated well, they had certain degrees of autonomy that made them far better off than many slaves. Having slaves depicted in this way is not a bad idea I will admit though. Regarding the idea of the traditionalist reform, I would not venture to call it a reform. Rather, it is more of a reflection of emphasizing on the traditional martial characteristics of Spartans. Following it would represent dependence on allies and perioikoi as the main Spartan soldiers while Spartan hoplites would provide vital auras to them. The idea is not so much a fantasy, but instead rejecting innovation, a thing the Spartans clung to for a good while. -
Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
"While Arsinoe II would be a fine Ptolemaic hero, none of the current ones need to be replaced. To say that "The only relevant accomplishments [Cleopatra VII Philopator] is remembered for is seducing powerful men" is simply an ignorant statement (and I mean no offense, as a great many people share this ignorant point of view). I recommend Stacy Schiff's "Cleopatra: A Life" if you want to know more about why she is definitely worthy of being a Ptolemaic hero in 0 A.D. She was quite a remarkable leader, and while she may be best remembered in popular consciousness for seducing powerful men, that was only one aspect of her long and complex reign." My statement I would argue is not an ignorant statement. Perhaps it was not worded well, but to most people, that is what she is only famous for. While Cleopatra may have been a competent leader, Arsinoe II, from my knowledge, seems the better of the two. Not only was she actively involved in the First Syrian War, but also had wide influence in other matters. For the purposes of a game focussed on war, Cleopatra seems to be an incompetent military commander at least (Battle of Actium), making her a poorer choice. Would you explain your rational to having her in game besides citing a book? It is not as much a matter of whether Cleopatra was a ruler, but what makes her a better hero than Arsinoe the II. You yourself pointed out that Arsinoe the II would make a fine Ptolemaic hero. -
Unique Civilizations - discussion and suggestions
Thorfinn the Shallow Minded replied to iNcog's topic in General Discussion
I do like a lot of ideas regarding Prodigal Son's proposal, but I would like to suggest my own takes on them. I do them in anti-alphabetical order starting with Sparta. Sparta: While I like the ideas, the Spartan hoplite should still be limited to the Syssiton, a building available from the beginning. Second, the helot unit should be limited to simply being a regular worker. Having it lose hitpoints seems a bit unnecessary. One possible thing for them could be to have a liberation option, which would convert them into Perioikoi for a cost, similar to the Age of Mythology mechanic of converting gatherers into Ulfsarks. Perioikoi should be average units given their limited liberties. I would limit the Mercenary Camp's uses, yet regarding the reforms I think that seems like a good idea. Perhaps an alternative players could make to the pikeman reform could be technology representing a focus on Spartan traditions, making the powerful Spartan hoplites even more so. Helot skirmishers do not have any historical justification to my knowledge, so maybe in the mid-game peltasts could be a viable mercenary option for the mid game. -
Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
I would suggest that Cleopatra should not be a Ptolemaic hero. The only relevant accomplishments she is remembered for is seducing powerful men. I would rather recommend that Arsinoe the II be her replacement. Arsinoe the II was supportive of Ptolemaic naval conquest and would be appropriate in that respect. -
[Rise of the East] Xù yuē 17 now available!
Thorfinn the Shallow Minded replied to niektb's topic in Announcements
Good work. Does this support Mac OSX?- 32 replies
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Can 0-AD hear my prayers ?!
Thorfinn the Shallow Minded replied to Organix's topic in General Discussion
I understand some of your concerns, but do realize that first, the game is in the alpha phase so expecting much balance or missing features is a bit unrealistic. Second, the depiction of women is different I will admit, yet in many conservative societies such as Athens, Rome, Persia, Macedonia, and others such was basically the case. Granted, with the Britons and Gauls letting them have the ability to build military structures seems rational. Sparta actually does feature relatively flexible female units. Realize though that regardless of something being sexist, there is a lot of fact behind the roles for women in the game. Having men be solely devoted to fighting is itself sexist. The final option is not exactly historically justifiable also. It is best to have an accurate yet working system, which is what 0 A.D. has; perhaps it is not perfect, but perfection is difficult to achieve regardless. -
Realize formations should streamline it dramatically. Either way, economy is fairly automated. If a toggle option were integrated into the game, it would not be much more complex than myth units were to Age of Mythology, and furthermore, it should be rather intuitive. Regardless of your sentiments, which I admit have a valid basis, the plan is to incorporate such mechanisms into the combat system. I would say that making the game pace slower would be one way to accommodate more complicated aspects however.
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Actually, the Athenians did not plant that many colonies compared to cities like Corinth. Rather, I would recommend that they have trade and infrastructure bonuses. If there are philosophers, other Greek powers also had very influential ones so it should not be limited to only Athens but also Macedonia and the Ptolomies. Finally, regarding the choice of moving cavalry to the town phase, I think the the problem isn't so much that but repurposing them. Starting cavalry should be weaker and only used for purposes such as scouting and hunting. Without inventions like the saddle for for riders, charging would be relatively ineffective. A technology like that available during the town phase could be a logical idea.
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I would personally restrict the armor to heroes given how difficult it would be to access such a suit of armor at that time. On another note, maybe you could try to incorporate some shield variations such as using the shapes from this piece of pottery and the picture from the "Lion Hunt" dagger.
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Alpha 17 Balancing Branch
Thorfinn the Shallow Minded replied to scythetwirler's topic in General Discussion
Well, regardless of what the branch does, the game will change enough in the alpha that getting upset about one change is not terribly realistic considering that the way the game is will certainly be different over the next few alphas. The branch simply balances the game in its current state. A real problem is that the game does not have a finalized technology system that has balance between independent technologies and ones that involve choice; furthermore it obviously needs a good historical basis. Once that has been accomplished, balancing the game should be far easier. -
Alpha 17 Balancing Branch
Thorfinn the Shallow Minded replied to scythetwirler's topic in General Discussion
Perhaps they could be made less expensive. -
[Millennium A.D.] Development Update September 2014
Thorfinn the Shallow Minded replied to niektb's topic in Announcements
Excellent work. The assets look very good. The only thing I would advise is that the shields be enlarged. As of now they do not seem sufficiently large to make a firm shield wall. Otherwise I would say that the team has done a great job. -
I personally would not downplay the significance of Armenia and would recommend that it be on the civilization roster for part two or at least be modded into the game by a dedicated team.
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Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
I am skeptical that the team will integrate spies into the game myself, yet a mod is a very feasible way to see them incorporated in game -
Suggestions for 0 A.D.
Thorfinn the Shallow Minded replied to Wijitmaker's topic in Gameplay Discussion
Actually, from my experience, walls being unaffected seemed to work pretty well, and I wish that the system was reintroduced. -
Alpha 17 Balancing Branch
Thorfinn the Shallow Minded replied to scythetwirler's topic in General Discussion
Although the data may seem convincing, consider the fact that many troops would be weighed down by armor, so running would be substantially slower in their case unless the stamina simply was drained a great deal. As far as the speed increase, I personally enjoy 0 A.D.'s slower paced gameplay. This is a patch dedicated to balancing the game, so such a modification is extraneous to the mod's overarching purpose, unless there is some way this change actually does balance the game as opposed to making 0 A.D. a more feverish to play game. -
Pharmakovouni Map Testing
Thorfinn the Shallow Minded replied to pkyrkos7's topic in Scenario Design/Map making
I can see justification of your choice of the 'f,' so I will not press that, but the alteration of beta to a 'v' seems rather absurd from my perspective, given that the Oxford Classical Greek Dictionary even reveals that beta is pronounced as a 'b.' -
Pharmakovouni Map Testing
Thorfinn the Shallow Minded replied to pkyrkos7's topic in Scenario Design/Map making
I don't mean to sound overly critical, but there is no 'f' or 'v' in the Greek alphabet. A more logical spelling would be 'Pharmakonbouni' or perhaps more appropriately, 'Parmakonbouni,' since the letter phi is aspirated. I cannot complain about the map though.