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  1. Such a neat, helpful little mod, but its thread is taken over by a completely irrelevant discussion... Sad.
    4 points
  2. It didn't seem right to me for the Kushites in 0 A.D. to lack a chariot unit (other than the Amanirenas hero unit), considering that they're the closest thing to non-Hellenized Egyptians in the game and chariot archers are so iconic for the Nile Valley civilizations. Ergo, I created a "Noble Chariot Archer" unit that the Kushites can train from the Stable after researching Champion Chariots. I'm posting it here on request from someone on Reddit. kushite_chariots.zip
    3 points
  3. Bug Fixes for 0.28 Changelog: 0.28.0.1 Rome can build Civilians from the start of the game again 0.28.2 Enabled Compatibility Checks Changed versioning to adhere to 0AD specifications Slightly changed the name of the mod to adhere to 0AD specifications 0.28.3 Ptolemies Military Colony can build Civilians again 0.28.4 Improved Ptolemies Military Colony fix Germans Clubman no longer declared "Builder" and "Worker" mod.io link: (You can't see it yet) https://mod.io/g/0ad/m/bug-fixes-0-28#description Bug_Fixes_0-28.zip Bug_Fixes_0-28.zip
    3 points
  4. You are right. I should have chosen my words carefully and not be part of unneccesary jokes and comments that only added noise to the discussion. I'm sorry for that. I mean it. That was my fault. I have no problem with free expression. Critiquing an argument is not censorship. Here I need to defend my position, because I genuinely think this is an exaggeration. Does having a few birds flying around really add nothing to the game? Or having three different models for the same unit? By your definition, none of that would add anything, and I disagree with that premise.There will always be a cut-off point somewhere. You can always argue that something is unnecessary. That’s why I don’t think it’s a strong argument, because by that logic, something will always be “missing.” This project aims to be historically accurate. And I do believe this adds something to the game. It may be meaningless to some people, perhaps even to the majority; we don’t really know. But I think it helps reflect what I mentioned before about families and communities being central to agricultural life. But you are right, we can disagree. Have a good day.
    3 points
  5. @DesertRose You edit templates that impact the simulation. You should mark the mod not ignoring compatibility check, as it's technically not. Compatibility being a good enough reason why hotfixs are rare in between releases as mentioned by @guerringuerrin.
    3 points
  6. What @guerringuerrin said, already better, the gendered civilians could be a good addition, but sharing audio with citizen-soldiers creates a small UX regression. Sound feedback matters. This thread isn't intended to be for a rejection the feature, however could be a highlighting for potential refinement. @guerringuerrin tried to orient the discussion on getting the sounds fixed but that didn't help .
    3 points
  7. No, obviously there has to be a cut-off point somewhere, and there are clearly artistic and aesthetic considerations that come into play. In the (probably) most popular historical RTS franchise in the world, there are “villagers” of both sexes. It’s called Age of Empires — maybe you’ve heard of it. I don’t know how each civilization historically referred to its non-soldier people. But the term is entirely consistent within the game’s universe. In fact, soldiers aren’t simply called “soldiers” — they’ve been called “Citizen-soldiers” for a long time. So on one side we had “Citizen-soldiers,” and on the other side we had “women.” Does that sound more consistent to you? If you want to put it in those terms, of course not. Maybe that was the case. And maybe now someone is fixing it. But you seem to have a problem with that. What’s ridiculous is pretending those are valid arguments when they’re clearly exaggerations that no reasonable person would take seriously. So if you use ridiculous arguements, thats on you. Citizen-soldiers don’t gather food as quickly as civilians. If a player chooses to use them on farms, that’s a gameplay decision. They’re accepting the trade-off in exchange for having their farms/CC/base better defended. The addition of a male model for what are now civilians responds to the reasons already stated. I’m not sure where you got that definition from, but it’s far from correct. There are artistic and aesthetic decisions that add nothing directly to gameplay, yet they are there precisely because this is a game — and they add aesthetic value. There’s even a mod that replaces trees with pink cubes and metal deposits with yellow rectangles. I invite you to start using it, since apparently having attractive 3D models has no value to the gameplay experience. Yeah, maybe you are right on this. Maybe there are people who have been working on the Art Team on this game for more than fifteen years or so, making it look better every single day. Improving every single model, adding different variants for the same unit. So yeah
    3 points
  8. Such a strong argument. You should be a game developer, I'm sure many would love to play your games. Who cares how people call them in the lobby, there's so many players who don't care about the lobby. Or who don't even know that the game has a lobby, for that matter. Now, this is written in bad faith. It was called "woman", because that's what it looked like. You could argue that original developers should have gone with the standard gendered villager unit, but people wanted to try something different. AoE is a great franchise, but it doesn't need yet another clone. Almost no one used men to gather crops in the fields. Only the AI and some dedicated Sparta player with a lot of Helots. I really struggle with understanding your opposition to this change.
    3 points
  9. @ittihat_ve_terakki I can truly understand that people consider the lack of appropriate audio feedback to be a problem. From a gameplay perspective, it’s reasonable to see that as an issue, and something should be done about it. But... This is merely your assumption. I’ve already seen many people adopt the term “Civilian” without any issue. Historically, agriculture was a task carried out by the whole of civil society—within families or communities. I think this change aims to represent that. And what you’re saying here is nonsense. You’re taking the historical accuracy argument to an extreme. It doesn’t even make sense to debate it. If you want to keep playing without your comfort being challenged, the favor has already been done for you — enjoy. Honestly, what exactly is the problem? I’m genuinely struck by the reaction of some people, who I’m really seems to be motivated far more by ideological concerns than anything else. I’ve read comments in the lobby claiming this is part of a “woke agenda” (absurd argument) and that we should add r4pes to the game to be historically accurate.... Seriously, is having male models working on farms as civilians really that upsetting? It’s kind of funny.
    3 points
  10. Wildfire Games sincerely apologizes for any inconvenience R28 may have caused to your life.
    3 points
  11. It never takes too long with jc..
    2 points
  12. I’m talking about the topic in the title, referring to the impact of sound variety. There’s nothing confusing here. If you want, ask ChatGPT to explain in Spanish what I mean. Take care.
    2 points
  13. Excellent demonstration that models are not the problem here.
    2 points
  14. Whut? There will be no hotfixes?!?!? Unacceptable!!!!! Here's the fix for this:
    2 points
  15. Ah, so the "real players" are only players on the lobby for you? You do know that vast majority of this game's player base is outside of the lobby, do you? This game cares not for your ideological feelings. Take that somewhere else, please. Now you sound like you're arguing about something that this change tried to correct. If you'd read the release statement, you'd know this. EDIT: On topic, thanks for the mod @Atrik. We should correct the voices in the next release.
    2 points
  16. haha they even talk about 0ad in the chat. interesting
    2 points
  17. @ittihat_ve_terakkiBro you claim to be someone "actually playing the game" as if no one else here does, and yet what makes you come onto the forum is an issue like this? Have you not heard about sniping, champcav, booming/turling issues, fanas, and all sorts of other gameplay issues that we discuss. Definitely it seems that theres something extra bothersome to you about this change that you haven't mentioned.
    2 points
  18. Nope... I genuinely say: "I am currently initiating a large-scale demographic expansion program focused on the sustainable deployment of non-military economic personnel."
    2 points
  19. 2 points
  20. Congratulations to the team on this milestone release! I have been playing a few games and already noticed some big changes. Especially in the AI, it has gotten much better. It can be a challenge even on Medium difficulty. Gendered Civilians is such a major change. I remember suggesting this change some time back, and I'm glad it was included in the game. It helps some players who like to distinguish between economic and military unit roles. It is also logical to have civilians (or pure economic units) of both genders in the game. GUI scale sharpness is also a great fix. As for the Germans, I had a such a surprise when I sent my clubmen to chop wood I don't think I'll like playing with them, but they're nice. Someone mentioned better performance. Maybe in multiplayer, I didn't feel the increase in performance in my SP matches. Here's to many more great releases!
    2 points
  21. Reminds me of how a minority of people went absolutely ballistic when I updated the game's default cursor. The entitlement is incredibly unreal.
    2 points
  22. I didn't see that one. I did see the "no blood and gore" mod, which also needs an update. After looking into it a bit, I don't plan to pursue a "Peaceful Mode" mod... but I still it's a good idea for someone else to do I think I'm good with the workaround for now, it accomplishes most of what I want at the moment: 1. Deselect all victory options 2. Set all players on the same team 3. Lock teams Thanks everyone!
    2 points
  23. Why Don’t Cheaters Repent? I’ve been playing 0 A.D. for several years now. In the beginning, it was incredibly engaging and enjoyable — sometimes I would play for 6 or 7 hours a day. But over time, my enthusiasm has faded. These days, I only play one to three matches at night. One of the main reasons for this decline is the rampant cheating in the game. And let’s be honest — we all know where most of these cheats originate. Some people argue over the definition of cheating, so let me offer a simple one: Cheating is when a player has something that helps them gain an advantage, which their opponent does not. Tools like ProGUI or Auto Snipe are not just personal cheats — they benefit the entire team. For example, they can automatically send resources to teammates, creating an unfair advantage. Cheaters often respond with, “If you don’t like it, stop playing,” or, “Just install the cheat yourself.” Worse still, the developers seem indifferent. They’ve taken no real action against this issue and even allow these tools to be shared openly in the forums and mod selection menus. This has driven some players away. For example, Mari quit the game. I myself have grown disheartened. Even players like Breakfast have stopped participating in many matches due to the presence of cheaters. Some people naively claim these cheats don’t really affect gameplay. But I’ve seen it with my own eyes: how players like Nubdude and Stockfish became embarrassingly weak when they stopped using cheats — even if temporarily. I also saw how Leopard and H.herle became noticeably stronger after installing cheats — though thankfully, they eventually listened to me, removed the cheats, and returned to their previous level of performance. Lastly, I want to share a personal story. Two years ago, I used a cheat — hacked Autociv. But after two months, I realized that winning through unfair means brought me no real joy. So, I stopped. I repented. So here’s my question: Why haven’t the other cheaters repented yet?
    1 point
  24. https://gitea.wildfiregames.com/0ad/0ad/pulls/8792 =D
    1 point
  25. Beginning with the Alpha 27 series (code name Agni) we had a first Alpha 27 Agni - Patch Release 1 (a27.1.) There are signs we'll see a Release 28 Boiorix - Patch Release 1 (v0.28.1) in a few weeks.
    1 point
  26. 1 point
  27. Agreed, I personally couldn't adapt, as sound feedbacks are so important. Knowing if something spawning, dying, or sometimes added to selection etc can be crucial. Here is a small mod to make all civilians have the sounds of the previously females citizens. CiviliansFemaleVoices.zip If you would also prefer with the actors changed to all females (for consistency for example) here is one that does that. CiviliansFemaleVoicesAndActor.zip
    1 point
  28. oh i see, i updated the wiki thx for that https://gitea.wildfiregames.com/0ad/0ad/wiki/Adding_font_support
    1 point
  29. I mean, seriously. it really sounds like you didn't follow this thread at all. Have a good day bud
    1 point
  30. He is not my friend, nor is anyone else who has spoken here. What we all have in common is that we are part of this community. In that sense, we are colleagues. I am not responsible for their opinions, and I am not responsible if members of this community who agree with you choose not to explain to the rest of us why they think it’s a bad change. You did, and that’s valuable.. We simply disagree on what adds something and what doesn’t. End of story. I agree with you, and I have tried to remain focused on the substance of the issue, despite some unfortunate wording on my part. Yes, it is very annoying to have to respond to many people at the same time. I would feel overwhelmed. I also hate 3v1 unbalanced mainland, by the way I think we have both made our arguments very clear. I don’t believe there is anything to gain from continuing this discussion just to repeat them.
    1 point
  31. I tried but I fail. I have a new challenge now. It's called find the male or beyond the clutter
    1 point
  32. I absolutely never said such a thing. What you’re doing right now is completely manipulating my words and twisting them in a different direction. What I actually said was this: in the game, people still keep saying “women.” So presenting examples from the forum is meaningless because I was talking about in-game terminology. “Discussing” topics does not mean everyone has to agree or that some sort of pressure should be created. You need to understand that. I expressed a different opinion and people are reacting a lot now. We’re talking about a change that adds nothing to the game, and it’s even been pointed out that it creates confusion regarding the voices. The forum exists precisely to discuss things like this. I kind of get the impression that friends here are coming to defend each other. In my opinion, that makes those people seem a bit needy. I think everyone should just be allowed to speak for themselves. In the lobby, it’s already the same people playing among themselves, so it’s understandable that you use your own terms within your narrow circle. That kind of bromance solidarity might be sweet among yourselves, but it’s not a good example of defending free expression. I’m concerned that some responses seem aimed at discouraging different viewpoints. Because I’ve seen many attempts that are dripping with irony, attempts to talk down, belittle and invalidate what’s being said. Open discussion and respectful disagreement are essential to maintaining the quality and credibility of this forum. I say exactly what I mean. There’s no need to manipulate my words or search for hidden intentions. Removing the “female” unit adds absolutely no value to the game and, from the looks of it, only serves to satisfy the ego of those proposing it. - This is also the classic form of a manipulative apology: “I’m sorry if you were offended.” A person either apologizes for their behavior or they don’t. Framing the other side as “offended” is a subtle implication in itself. I doubt you’re even aware of these nuances, especially given that you seem to struggle with the idea of free expression and discussion. When someone simply voices their opinion without attacking anyone, calling it “nonsense” is not cool. Then you portray it as “we’re just discussing.” It’s very clear that’s not what’s happening. Suppressing opinions that differ from yours, creating pressure by liking each other’s posts etc. There’s really no need for all that, just chill. This level of mobilization over an update that adds nothing to the game is excessive. This game has many unsolvable issues if we’re going to be bothered by historicity and realism. It’s a game and essentially no one plays it for strict historical accuracy. Cleopatra wasn’t alive in 0 AD, yet she’s in the game. She’s also a female unit. Should we remove her too? No, because she actually adds something to the game. These “gendered gender-neutral civic equal civilian villagers,” or whatever you want to call it, add nothing to the game. - Quotation marks indicate a direct citation, that’s how it works. When something is placed in quotation marks, it means those exact words were used. I never used a term “real players,” yet you present it as if I did. Are you ok? What I said is perfectly clear. Maybe read it a couple more times. Ok let's go there. Wasn’t it you who suggested adding Slavic factions to the game, seemingly because you’re Slavic yourself? "Could you please add Slavs in the next version of 0 A.D.?" If one of us is bringing ideological motives into this discussion, it’s not me. And apparently historical accuracy wasn’t all that important to you either. Look at what you said: “I realize that this is a game of ancient warfare, but I don't think we should strictly hold onto that period. Age of Empires 2 already broke the historical setting they're in, so why stick to it like ‘pijan plota,’ as we southern Slavs like to say.” And now you’re defending a historical correction, oh wonderful. You also previously suggested removing the female unit from the game, which might explain why you’re taking this issue a bit personally right now. There’s a strange tone of condescension in the way you write. “Who cares how people call them in the lobby?” and who exactly are you to say that? Should people in the lobby care about your opinion instead of their own? I’ll say it again: I don’t know who you think you are, but you’re not that person bud. - I had to respond one by one to three people now who are desperately defending an update that adds absolutely nothing to the game just because they were the ones who proposed and supported it. It literally feels like a 3v1 Mainland unbalanced TG lol
    1 point
  33. @DesertRoseFound it. You need to sudo to enter your file manager just to access this file, in my case in debian. In terminal type nautilus admin:/ then in files go to var/lib/flatpak/app/com/play.0ad.zeroad/current/active/files/bin. There pyrogenesis is there, in my case I'm not sure how to open it.
    1 point
  34. Thanks. That site should really be linked on https://play0ad.com/download/ somewhere.
    1 point
  35. @DesertRose All the previous releases are available at https://releases.wildfiregames.com/
    1 point
  36. https://www.youtube.com/watch?v=Hf-62WEaVtY
    1 point
  37. I agree. However, the role of women in that period of history wasn’t exactly prominent. Reflecting that in the game, where women are seen as simple laborers, can understandably feel uncomfortable from a modern perspective. That’s probably why a political approach emerged, like “at least let them be equal to men, even if it means making them just as weak.” This change felt so unnecessary to me that I’m now finding reasons for it on their behalf.
    1 point
  38. In case some peeps are blind that includes me, when selecting in area filled with soldier and civilians, there is a button to select civilians only and then there is soldiers only, may it help you a bit.
    1 point
  39. You can tell this isn’t a positive improvement from the fact that everyone will continue to call this new farmer unit “women.” This change adds absolutely nothing to the game in terms of gameplay. The justifications being offered are “historical accuracy” and “realism.” If that’s the case, then we should also add mechanics like sleep, rest, parents having children, a full day–night cycle and redesign the entire game from scratch. We should also reconsider how a “hero” can survive after being hit by 50 arrows. I’d also like to address the following points: Male soldiers were already able to farm. They were simply less efficient at it. (Likewise, women could work in mines and gather stone and metal, just less efficiently.) So the farmer role already included men, making men farmers is not a new update. The only real effect of this change is that it effectively removes “women” from the game. If we’re talking about historical accuracy and realism, let’s look at population numbers. Imagine we have a village with 300 population. If 250 are soldiers and 50 are “farmers,” and even if only half of those farmers are women, does that mean there are only 25 women in a population of 300? When farmers were exclusively women, at least the number of women was higher. Where are the women who are supposed to make up half of the population?
    1 point
  40. Above: Xanthippus of Sparta -- Mercenary general
    1 point
  41. I am still working on it. I made the dumb move (lol) of adding a new civ (Galatians), so I need to finish up their heroes before I bundle the mod. I'm aiming for this weekend.
    1 point
  42. So, here's where being game developers and designers matters. It's where we who make the game make decisions based on a vision for the game. Every change we make angers some players, delights others, and has zero impact on others. We can't (and won't) swing back and forth after only a couple weeks of play. The time to make your voice heard was months ago. We've had several release candidates and the pull request is 9 months old and was committed to the repo 6 months ago. As far as I'm concerned, the feature is staying, and the only things I personally will entertain are ideas on how to improve it (and I'd wager many of the other developers would agree). PS: The feature is only incidentally related to DE.
    1 point
  43. Yes, which is why two of the most popular mods for clarity, small trees mod and idle villager pointer, is now in-build in the game itself, and why the most popular mods either remove clutter or improve the UI.
    1 point
  44. Maybe he’s just upset the villagers now have healthy relationships. Now they’re literally holding hands with “some other guy.” Devastating.
    1 point
  45. Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.
    1 point
  46. civ_female_my_lord_shifted.mp3 Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost. Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen. I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available. That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists.
    1 point
  47. Or you could adapt and not give up after only a week.
    1 point
  48. Obviously, this makes you a better player because it masks your flaws. Being better or worse than another player requires several evaluation points, and one of them is the ability to manage everything that happens on screen, especially in an RTS game. If you use a script that does these things for you, it's obviously an advantage and shouldn't even be discussed. Your analogy exemplifies exactly what I said. A manual car may not be faster than an automatic, but there's a chance of shifting into the wrong gear and breaking gears in a manual car, which isn't possible in an automatic. That's exactly what you do when you use scripts to mask your mistakes.
    1 point
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