Leaderboard
Popular Content
Showing content with the highest reputation on 2023-04-24 in all areas
-
There is something called EjectHealth, so units get ejected even before collapse. If they can't be ejected they die, example ship far off shore. Works currently exactly as title requests. "Accurate and realistic" is a broken argument, it doesn't care at all about play-ability and could even be used to argue for the opposite just as well, like who in their right mind wouldn't evacuate before it's to late ...3 points
-
Voting about the match of yesterday: Best rusher - weirdjokes creativity - weirdjokes MVP - weirdjokes xD3 points
-
2 points
-
yeah I guess that times that are convenient both for europe and for america, are not too convenient for india.2 points
-
Would be nice to have some in-game musicians with aura to play drums or flute to motivate troops in formation. Shouts and yells during battles and wave high some flags .This will creates some war ambiance during battles.1 point
-
Feels like a false choice. If the features are actually good then they should be in EA. To be honest, I don't see a need for a "sequel" when everything worthwhile can just be integrated into EA (yeah, I know the timeframe restriction exists for EA, but that is false construction that doesn't need to exist).1 point
-
For me this is the only concern. If someone makes a new account, joins and claims to be of a different skill level to what they actually are, they will mess up the balance. However, I'm totally ok with Stockfish saying: "I change account brb" then coming back is Irland 5 seconds later, as I still know to treat this Irland as Stockfish and balance accordingly. That's certainly how some would feel. I cannot determine the intentions of GOAT, but it could be an expression of his jealousy towards all players who have beaten him or something. They put me in the same list as Yekaterina. I played four 1v1 games with her and I won 3 so I think I should be a bit better. Nevertheless, she is a good player and a very good teammate (like Wendy), so I can live with that. My brother Landau-Lifschitz has not been included in the list. By IP methods, he should have detected activities from my brother and maybe even my father, so it's really shady what GOAT is up to right now.1 point
-
Now regarding @G.O.A.T, I don't know who they are (or if they are a lobby user at all), but I think their smurf list is more on the joke side than a serious report. I have consulted @Norse_Harold (the lobby moderator) and @MarcusAureliu#s (very knowledgeable on old players) about its contents, and both concluded that it's more of a trolling / attention-seeking / jesting act as opposed to a genuine effort to reduce misconduct. This is evident in the fact that he makes very slow corrections or simply refuses to. In the case of @guerringuerrin, it has been proven that he does not have any duplicate accounts, but GOAT has decided to list him down as WilsonWilson and Xaiki. Even after he is asked to remove @guerringuerrin from the list due to the sufficient evidences, he just changed the colour of guerringuerrin to white instead of actually erasing him. This incident suggest that GOAT is not pursing factual accuracy, but an expression of their personal endeavours. His motive is further entailed in the quote: implying that it's for entertainment and imagination rather than an investigation of any significant. Therefore we should keep calm and laugh at it rather than becoming emotionally disturbed. I cannot determine whether GOAT is tracking anyone's IP at all solely from this list, as using mainlog.html does not leave any visible traces. I also don't even know whether he used the same IP tracking method as me at all. There are more sophisticated tools like WireShark that can trace IPs. However, the chance of him being a host or a frequent player or even a lobby maintainer is high, as the lobby is the way to find player's IPs. He also has to care about the lobby games enough to risk lawsuit to write and defend such a list.1 point
-
Yeah, adding this tiny drop of realism only to then have to account for several downstream effects doesn’t make sense. it’s better to work on other areas for “realism” like art and animations.1 point
-
hmm. I only want more features.1 point
-
That's why in my post where I ask you to introduce yourselves, I ask the GTM / UTC time of each one.1 point
-
For me saturday would be much better, i could participate in all the games, or almost all at least.1 point
-
https://store.steampowered.com/app/1989760/Pax_Augusta/ https://www.artstation.com/artwork/m8qAZ11 point
-
The Asian schedule is not convenient for the Americas( continent) in general. I think it should be divided into 2 groups. One with convenience to Asia and one with convenience to America. For example, there may be 12 hours difference. For example, New Delhi, India is 8 hours and 30 minutes ahead of Brasilia (Brazil) And 11 hours and 30 minutes ahead of Mexico City, CDMX, Mexico.1 point
-
I'm against it, because one would need to micro-manage more. For example one would need to ungarrison just before the building is destroyed. Or if there is the threat of a capture, you dont only need to destroy the building, but you also need to ungarrison just before that, which makes it even harder to prevent your enemy from getting it. Damaging garrisoned units might be an unfair advantage for catapult civs.1 point
-
I tried to be available yesterday, in preparation for that I tried to sleep a bit as it is too late for me and Monday is working day, but I slept till morning. It will be convenient for me if the games are happening Saturdays or a bit earlier or we can plan 3 or 4 Independent Team games on Sundays so that I can stream bit early and share result with @MarcusAureliu#s and he can update the result here.1 point
-
https://trac.wildfiregames.com/wiki/ArtDesignDocument Te va hacer bien leer esto. Tal vez un día lo traduzca.1 point
-
Nosotros usamos una versión de desarrollo llamada SVN(subversión). Es lo mismo pero descomprimida y actualizada.1 point
-
1 point
-
Yamcha vs ignjat yamcha was losing, ignjat said "surr" and yamcha left without resign @user1 metadata.json commands.txt1 point
-
I suggest we start planning a heist at the Museum of Scotland. Alternatively, we could go with the recording on the wikipedia page. Should have a fitting license? https://en.wikipedia.org/wiki/Carnyx1 point
-
1 point
-
In 0ad blacksmith for example, you need to wait until ranged damage 1 completes before you click ranged damage 2. I think it would reduce the unnecessary timing requirements if the next tech could be queued before the first has completed, so that it can automatically begin researching after the first is done. Keep in mind that this is not always the best way to get the techs since you would be paying further in advance for the same tech which makes it relatively more expensive, but the advantage would lie in focusing your efforts elsewhere rather than waiting for the first tech to complete and clicking the next one just in time. What do you think?1 point
-
I think like you @BreakfastBurrito_007, I like to get more free time to manage units for: Building stuff; Micro units for Battle; Plan Eco. The feature you describe for queuing techs I wanted it too I have something resembling that in proGUI: the added forge menu let you select what techs to queue automatically when the resources and a forge are available. You have the same for eco techs. This menu comes as an overlay, not in the native's game forge building menu. The benefit of it, is that is doesn't change any of your game reflexes, but adds new possibilities. Also if queuing of higher tier techs in the native GUI would be exactly like @BreakfastBurrito_007 described, you'll (very probably) still have to lock resource in order to queue it. So all of these design choices are actually more tricky then it seems.1 point
-
In my opinion the top 10 (forgive me if I forgot to include you; I haven't played with many of the players on the leaderboard. This is just based on the few people I've met and I could be biased) 1. Hussar (Simply unbeatable, I haven't seen him lose a single 1v1 and can hold 1v2 in team games against strong players) 2. Berhudar (Very skilled player who is also very versatile, although not as magical as Hussar) 3. Decger (Did you know that God plays 0A.D? His username is Decger) 4. SaidRdz (devastating attacks with archers and infantry, very fast boom and strong base defence as well) 5. Vinme (legendary champion cavalry spam, but perhaps a bit monotonous) 6. NoobDude (the exact opposite of his name) 7. weirdJokes (the pioneer of new strategies, possibly the most creative player in the lobby. His champions can win outnumbered fights, although it would be better if he fights with more units) 8. Ginnungagap (also creative like weirdJokes, but he is hindered by too much voice chat) 9. Havran (Half of the time he is unbeatable like Hussar, simply strong) 10. Stockfish (surprises you with rushes in 1v1 and spams units in team games, but it would be better if he doesn't make 120 women...) Honourable mention Defc0n (talented Celtic player, but could improve his boom and early defence instead of going aggressive all the time) HerkEule ( certainly a very reliable teammate with great booms and attacks) Mentula ( another very fast boomer and strong attacker, but I haven't played with him in a while and he could have improved) MarcAurel (an effective killing machine, even with low pop and housed) DoctorOrgans (his attacks with Spartans are lethal but he can work on communicating nicely with his teammates instead of advertising the Third Reich) Wendy (I miss you! ) i_am_groot (he is great like his name suggests) Yulduz ( Spartans player quite similar to DoctorOrgans but the signature without early rushes) Cousin (another champion cavalry specialist) Borg- (he had been top tier in the past but the tides have turned) Ramirez (there are too many Ramirez brothers but one of them is super strong ) mr.michael (yet another champion cavalry specialist but also rushes in early game)1 point
-
most skirmish maps should be 4 player minimum.Or have a variant of that level of play.1 point
-
I suggest that conquered buildings show the flag of the conqueror, not that of the builder.1 point