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Showing content with the highest reputation on 2023-03-01 in all areas

  1. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
    5 points
  2. my two cents: hard no for infinite arrow speed
    4 points
  3. Hi 0 A.D. friends, the FieldManager mod I am presenting in this post is aimed at reducing micro-management on fields. Official mod page on GitLab here. The mod has been around for a while and I see players on the lobby already using it. I was hesitant to announce it on the forum, for I wished to come up with more functionalities but... I couldn't so here it is! Despite its ostentatious name, the mod provides few but useful features: Select military/non-military/all gatherers from selected fields. Select one gatherer from each selected field. Evenly distribute gatherers across selected fields. Here's a screenshot of the commands available when selecting a number of fields: Be aware that... This mod executes automated actions. This can be considered as a cheat. When you play a game with this mod, make sure other players are aware you are using this mod and agree. Installation Click here to download the latest release. Install following the official 0 A.D. guide: How to install mods? Alternative downloads: Latest Release (.pyromod) | Latest Release (.zip) | Older Releases Contribute The public repository is at this page. Everybody is very welcome to contribute, suggest, fork or simply give feedback. Have fun!
    3 points
  4. ranged units need to be able to miss, otherwise they are melee units. *edit: ok well there is also spread so they would still not be as bad as AoE 4. my bad for forgetting that. In the past 100 games I have watched and played I can not remember 1 instance of 'dancing'
    3 points
  5. Infinite arrow speed makes ranged units into melee units with different armor and damage types and a long, long pike. I think we can do better.
    3 points
  6. 2 points
  7. Buenos días o tardes ; @Genava55 @wowgetoffyourcellphone @Lopess @Lion.Kanzen -Estuve haciendo una ligera investigación y encontré suficientes diferencias entre Dacios y Tracios , la mayor diferencia es que los Tracios fueron más influenciados por la cultura helenística y los Dacios por los pueblos celtas. -Podría intentar hacer una arquitectura tracia con dos sub-ramas ligeramente diferenciadas ; Edificios tracios con más elementos griegos; (columnas , muros de piedra...) Centro cívico Templo Maravilla Fortaleza torre defensiva( torre grande) Edificios tracios con elementos rurales ; ( paredes de madera , suelos de tierra...) Casas almacén corral granero torre centinela (torre pequeña) ¿Ustedes que opinan? ¿Tienen ideas para los edificios culturales posibles? Disculpen las molestias*
    1 point
  8. https://trac.wildfiregames.com/ticket/252 I found it.
    1 point
  9. The problem is that I only see structural traces I don't see no concern for recreating their archeological sites. There is no history of the architecture of that area, I will keep looking, but even I had problems with the Mauryas looking for that palace. I know it is difficult for many reasons to see what the buildings looked like.
    1 point
  10. You don't like it but it is necessary. People from ancient times, both Greeks and Persians viewed Persepolis as a city. And from a modern perspective, it is indeed a city. I know people confuse this a lot, but a city isn't just about population size.
    1 point
  11. Seuthopolis was city because it matches the definition of a city. In the same way, Persepolis was a city. In the case of Seuthopolis, it seems Seuthes III really lived there. But indeed, like Persepolis, Seuthopolis acted like the seat of the power. Probably that the closest clients and parents of Seuthes III lived in Seuthopolis or around the city.
    1 point
  12. Suethopolis seemed more akin to an administrative center such as Persepolis than an actual city or town. Fair?
    1 point
  13. The accuracy. The issues are not the houses, the farms and other rural buildings of the Thracians. Even among Greeks there were houses made from wattle-and-daub or wood. There are always good options of simple buildings among any civilizations. So in the end, there were some "barbaric" Thracian houses and some Hellenistic Thracian houses. Both kinds existed. The issue however are the temples and the fortresses. I understand that you want wooden temples, but do you have any evidences of wooden temples among Thracians? Currently, the evidences are about Hellenistic inspired temples made out of stones. You want to do a proper and fair depiction of the Thracians? Then stick to the evidences. Currently all our factions have notable buildings based on known evidences. If you know about the Achaemenid empire, then by playing the Persians in 0AD you can easily recognize a few buildings. If you know about the Roman period, then by playing the Romans, you will recognize a few buildings quickly. etc. etc. A fair depiction of the Thracians should be based on real evidences. Someone knowing the history of the Thracians should be able to recognize some buildings by playing the Thracians.
    1 point
  14. I had thought of a Basileia Agora. But simpler. Not so Hellenistic something more rustic. What would be the noticeable difference?
    1 point
  15. If they are coming from Jutland, no. Probably not. What is uncertain is who were the kings. The Cimbri were the first to migrate, but other peoples followed them too. In a coalition, it is common at this time to elect a chieftain as the leader of the group. For example, Vercingetorix was the leader of a coalition during the Gallic Wars. It doesn't mean he was a proper monarch, ruling above everyone. It means that for the time of the coalition, he had the leadership and the authority. We don't know who were the kings mentioned for the Cimbri. Maybe they were from a different people being a part of their coalition. Furthermore, the names sound Celtic because the Romans transcripted them in Latin. So they sound Celtic because we are used to see the same structure in Celtic names transcripted in Latin. This is the case with numerous names from Germanic leaders. Ariovistus for example. If the assumption is to depict the Cimbri with Germanic material, then we should consider them Germanic.
    1 point
  16. Architectural tradition of the Thracians yes, that's a good idea. Architectural tradition of the Bulgarians, no thanks.
    1 point
  17. Seuthopolis is not occupied by regular households, but it had houses: "Seuthopolis was strongly fortified. It included a basileia, erected as an essential part of the general Hippodamos city-planning, an agora, some 50 luxury houses, large streets and a temple of the Great Gods of Samothrace incorporated in the basileia. A temple of Dionysos with altar nearby found place by the agora. Of particular interest is the decision a second copy of the royal decree to be exposed by the altar of Dionysos on the agora thus stressing the importance of the city square as second center of social and political life after the King’s palace and suggesting some economic aspects of the worship of Dionysos as „agoreian” deity’as well. The suburbs north of the city were occupied by tiled farmhouses „ of economic and social importance”. The similarities between Seuthopolis and the Greek Hellenistic poleis are evident although the Greek city planning was adapted to the needs of an aristocratic rather than a democratic society. Anyway, in some extend a Greek type of economy and especially trade activities would be not surprising in similar urban background." - Trade and Monetary Economy in the Early Hellenistic City of Seuthopolis in Thrace. By Kamen Dimitrov Sboryanovo had also dwellings: "The fortified area had been densely occupied by dwellings, workshops, and other buildings." - THE GETIC CAPITAL AT SBORYANOVO (NORTH-EASTERN BULGARIA). By Totko Stoyanov The dwellings inside the fortifications were quite similar to those of Greeks, using plastered walls: "In the eastern half of the building were unearthed the foundations of a large domestic oven (Fig. І. 3. 39, 43) belonging to a type, characteristic for the city. In some of the dwellings discovered in the central excavation, the oven is in the same room, where the eschara is located, in others it can be even outside of the building. It is possible the building, due to its considerable dimensions, to have had two rooms. The walls are heavily deformed by the earthquake, and across the clay floor have fallen bits of wall plaster and the ceiling, rammed into the ground to various degrees by the wall stones, and mixed with fragments of vessels, which probably were not only left on the floor of the room but also on shelves (cupboards?) on the walls." - THE THRACIAN CITY. CITY PLANNING FORTIFICATION SYSTEM ARCHITECTURE. Sboryanovo. VOLUME III, 2015.
    1 point
  18. That's different. This one is just bad UVMapping.
    1 point
  19. Good luck with that I've made much more reasonable propositions only for them to be outvoted.
    1 point
  20. I also think the spear throwing with a cooldown is something fundamentally different to simply switching between two weapons. That is also a champion ability so I think if the romans had something with the pilums--> sword, then it would need to be for a champion and use a different mechanic.
    1 point
  21. No, that's a hack we did but the mechanics in theory should be different,it should be smoother and with a small transition.
    1 point
  22. Okay so that's now changed that to say "Python 3" instead. If any change is not ok, i change back. Wanted reassurance not to break anything or change the wiki text with wrong Information.
    1 point
  23. In my opinion, the current turn speed is ideal for foot units. But I would add a "loop" rotation for mounted units for a realistic look. You can of course put the horse on its hind legs and thus make a full turn, but in mass execution this can look ridiculous.
    1 point
  24. To the right, maybe a different page would make sense as well. Covering existing buttons I'd say is bad practice.
    1 point
  25. That's a different thing.
    1 point
  26. Well that's enough to break the immersion for people that don't care about competitive play. (Not seeing the projectile annoys me enough) That's probably because you play zoomed out Also you can achieve the same result by disabling the spread and the fact archers can miss. That's not what I proposed (I just want an on/off switch under the form of a game option) but yeah, you could do that too given the engine supports it.
    1 point
  27. Well I could then overwrite your .bashrc...
    1 point
  28. From everything I read, did I understand correctly that you want to turn arrows into bullets?
    1 point
  29. Just because it is the only solution you can think of doesn't mean it is the only solution. The reason you can still dance is because we reduced the turn times to please competitive players. The reason we're having this discussion is because people complained so much about automatic dancing in A23, not the manual one, which still requires you to "waste" time doing the automation. Another solution could be to add a Gamemode such as relic and conquest, which applies a technology on top of all units increasing the turn times, but turning archers into melee units by making their arrows faster. I am however not sure the game allows techs to affect TurnRate, Acceleration, and ArrowSpeed. But it could, in theory.
    1 point
  30. Also you wouldn't see arrows anymore, which is bad IMHO.
    1 point
  31. 1 point
  32. Something is bothering me with this method. Both Bulgaria and Romania speak a different language, unrelated to the Dacians and Thracians. I don't see why they should have conserved the architecture of their distant and unrelated ancestors. This is like using rural architecture of England and France for the Britons and Gauls.
    1 point
  33. The Gauls is associated to the culture of La Tène which extent to the Carpathian mountains. In Transylvania, the Celts were established up to 200/180 BC according to the archaeological records. It was probably people from the Taurisci confederacy. There are also the Anartes and Cotini in modern day Slovakia. In modern day Serbia, the Scordisci were the main people established there. In Thrace, the kingdom of Tylis emerged with the invasion of the Galatians and disappear around 200 BC due to the wars with Thracians. Finally there are the Bastarnae and the Britolagi mentioned in Romania and Moldavia. The Britolagi are probably a Celtic people who migrated in Northern Romania. The Bastarnae are probably a Germanic people who migrated from Poland to Moldavia. What is represented on the illustrations of Radu Oltean are not proper Celts. After 180 BC, there are some interesting warrior burials emerging in the region of the iron gates (north-eastern Bulgaria) and in Transylvania. Those burials are mixing elements from Thracian tradition and from Celtic tradition. Notably the weapons are exclusively Celtic. This people is not very understood. They are known exclusively from those warrior burials. There are several theories about them, either they represent the Minor Scordisci, a branch of the Scordisci mentioned in late sources, the Triballi, or the Dacians. The Romanian historians generally think those people are the birth of the Dacian aristocracy. Radu Oltean represented them as such. @wowgetoffyourcellphone would like to have both the Dacians and the Thracians. So I think it would be best to distinguish evidences from the Dacian period from those related to the Thracian period. I have put evidences from archaeological sites with proper description. Seuthopolis, Sboryanovo, Sinemorets, Pistiros and Kozi Gramadi should be enough. Did you investigate those?
    1 point
  34. Rural architecture from Bulgaria continues is fascinating.
    1 point
  35. Thracian culture is somewhat removed from the Greek, but not quite. Same with their homes. I have not been able to find pre-Hellenistic architecture. But I have managed to find examples from Thrace and rural Bulgaria.
    1 point
  36. Roman style Vesta temple but small and more simple.
    1 point
  37. Similar to our Mercenary camp. Check the props. Ideas for textures.
    1 point
  38. while using KDE, i sometimes had the impression that KDE really hates KDE...
    1 point
  39. I have the impression that their most modest constructions and most of them have tile roofs(same material as bricks) What supports that are wooden beams sticking out of a wall or wood or stucco, with solid stone bases. it was more complex than I imagined. I imagined something certainly "barbaric" Celtic style and something Mediterranean Greek. There's a lot of Greek influence but I'm not sure it's all that very Greek. I need to investigate more...
    1 point
  40. already there: ps: To avoid the display bug, first open the hidden section, then expand
    1 point
  41. https://code.wildfiregames.com/D1905
    1 point
  42. His favorite faction is Egypt. He chose Levant map for play against Seleucids.
    1 point
  43. Playing as Rome, I was very surprised that the hastati had no main weapon - throwing spears. How about adding interchangeable weapons? Or, if not, then I see this battle like this: hastati begin their attack by throwing several spears at the enemy, after which the ranged attack skill would be recharged for 30-60 seconds, during which time the hastati would attack with a gladius. How do you like it? But, of course, it would be better for me to choose the type of attack myself.
    1 point
  44. -1 on this. A nice fade between backgrounds wouldn't be distracting at all.
    1 point
  45. In theory, it should be Castra auxiliorum. However, I don't think it's attested, only references I find online are suspicious latin written blogs and forums.
    1 point
  46. No! Right now there are 2 reasons why archers miss: 1. The archer aimed at the wrong place 2. The enemy unit ran away from its initial position if we have infinite speed: 1. If the archer aimed at the wrong place, the arrow will land at the wrong place with certainty. it will still be a miss. So the <Spread> tag is still meaningful <Spread> is a measure of how inaccurately the archers aim. Not how many will hit the enemy. 2. The enemy unit cannot run away from its initial position. We need the spread tag to nerf archers initially, to prevent OP ness. But in late game players can increase their archer DPS by getting techs that improve accuracy. For Spread > 0, the further away the target the greater the error. Therefore for best aim and DPS, put your archers very close to the enemy. But then the trade-off is that you cannot escape. Conclusion: infinite arrow does not contradict spread. To keep @Stan` and casuals players happy, I have 2 ideas: 1. Only add infinite speed arrows to community mod 2. Add a tech which bumps arrow speed to relativistic values such that enemy units cannot dodge.
    0 points
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