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Showing content with the highest reputation on 2022-10-04 in all areas
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In Alpha 26 due lack of Atlas testers we have a minor bug (doesn't affect you if you don't paint terrain in Atlas). The bug is terrain textures previews are blurried: To fix that you need to download and install the attached mod. Note: you need to put the mod before the public mod in the enabled mods list to make the fix working: a26-fix-atlas.1.pyromod Reported only after release here:3 points
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I was thinking at https://play0ad.com/download/. ABSOLUTELY! I requested this months ago! I hope for something undertandable by any player who comes up in the next months and must understand why all games are greyed out.3 points
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on windows, a mod is as easy to install as a patch, using the pyromod file. maybe the pyromod version of the community mod could be linked in the main site and dubbed "balance patch" or something like that.3 points
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An alternative text including this last suggestions from @Lion.Kanzen "There's a major fix update for Han civilization included in the Official Community Mod, among other minor changes. You can install it through in-game mod downloader: Go to settings -> Mod Selection -> Download Mods -> And double click on community-mod version 0.26.1. Save, restart and you are done! You can also find it at 0.A.D's main page and on the forum. Remember this patch is the changes for next Alpha and it was made by the community and developers for you. Don't miss it! You won't be able to play games with this mod enabled. If u find games are greyed out probably you need to install it."2 points
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We can create a generic "General" unit for each civ that can be used in Herocide mode. Basically, it'd mix and match textures and props to make a new unique unit specifically for Herocide. About Caesar and Mark Antony, I'd love to add them, honestly. Atlas-only units are low priority or projects of opportunity for now. Honestly, creating/modding additional historical heroes would be a great project for someone just starting out in modding. The modding communities of a lot of games are chock full of these kinds of little projects. The good thing about 0 A.D. is that if your mod is good quality then it' very likely to be included in the base game for wider exposure to your work. You generally don't find that kind of thing in a commercial game. I'm currently updating Terra Magna, Millennium A.D., Two-Gendered Citizens, Aristeia, and Ponies Ascendant to Alpha 26 status so we can have all of them available to players again. After that, encouraging people to get into modding can be my next thing (interspersed with bug fixing, which is a constant @#$%).2 points
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@user1 hey, I was advised to contact you about a question. i was banned last night from the multiplayer lobby for « foul language » not directed at anyone one in particular - at « politicians ». And I wasn’t able to play after that (I think). how long do these/does this ban stay in effect? and generally what are the policies regarding this? What words are allowed and which not? thanks for your help and everything you do. i love 0ad. a farmer in the southwest of France. chesnutter1 point
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I like the direction of development. But I'm still testing your bot and I'm ready to share new information: 1. Gauls don't make swordsmen 2. Brits don't make horsemen with swords and dogs. 3. Women often hide later than they would like, but already better than before. 4. When attacking the city center, the battering ram, standing nearby, tries to hide in it (moves towards it) 5. The Kush, Persians, and Mauryas make the "archery traditions" one of the first improvements. I'm not sure that this improvement is so necessary that it would be done immediately after the first two women. It seems to me that this has a bad effect on the economy. 6. Kush still makes a lot of mercenaries, depending on the situation, but elites (except elephants) practically does not. 7. Carthage is not worth mercenaries at all, uses only spearmen, archers and sometimes horsemen-throwers. This is a huge problem for this faction. 8. The bot is still laying trade routes very close to enemies, sometimes through enemy territory (after capturing foreign markets) or near fortress towers. 9. The bot does not improve the towers. I don't know how necessary it is at all, but you never know. Now one more general remark, it is extremely inconvenient for me to distinguish units by icons. If the infantry is more or less different in appearance, then the cavalry is a huge problem. especially the Persians with their 7 types of horsemen. It may be worth doing something about it, it will be very difficult for beginners (and not only) to figure out during the battle what exactly needs to be ordered. Changing the proportions of the interface does not help. At 125%, it groans very large, the center of the screen gets out too far, limiting the view. The icons are all arvno not very well understood. It would be desirable not to increase it more, but rather to increase the length to the left and right, and the size of the icons too. Perhaps it is worth adding the ability to display the designation of at least his weapon when hovering over the icon? Or make the weapons on the icons more visible. For example, Han horse archers have weapons clearly visible, but swordsmen and spearmen do not.1 point
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Using the word "official" is more stimulating. Official balance patch for example.1 point
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Not bad. Here I have an idea how to handle supercell (company studio developer) the clash royale. https://clashroyale.com/es/blog/news/balance-changes-october-2022.html "October Changes" That's why I tell you that we can manage this simple. With help of emojis in the first line give a short summary of what was changed. Then Below is given in a simple way with plain language, the change. The first sentence is a hook This in marketing is known as an attractive phrase to stimulate the public. In our case we can say: the overmelming Iberian fire cavalry is put it in their own place.(something that symbolizes that it was nerfed)1 point
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@ChesnutterIf you were simply kicked then you are able and allowed to reconnect to the lobby immediately. There are four English swearwords (the worst 4-letter words) that cause the profanity filter bot to auto-kick players. If you were muted or banned then we need to know your lobby username and the approximate time and date that it happened. There is a possibility that you were auto-muted by the profanity filter bot, in which case only user1 can undo that currently. If you were manually muted or banned then it is usually intentional, and you can engage in the appeal process to try to have that lifted. As far as the language that is considered against the rules, please read through the lobby legal terms, especially the Terms of Use.1 point
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You could say: "community mod, among other minor changes." the message could just be edited for each successive update to the community mod. If it is also mentioned in the download screen, then you could link the full patch notes compared to a26 there. I like where this is going, it could basically be an optional live service mod.1 point
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It should be also in the download section of main site. Many players doesn't visit the forum. "There's a major fix update for Han civilization included in the community-mod available on the 0.A.D's main page and also on the forum. Don't miss it! You won't be able to play games with this mod enabled. If u find games are greyed out probably you need to install it." Something like this? (sorry if there's some errors, i'm translating)1 point
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in the right corner on the main screen there should be a button that says: update now. The game would seek to update the balance patch from there it would install it in the mod folder. Similar to a mod. It should be advertised everywhere.1 point
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Sure where ? I also plan to post a message on the lobby advertising it when you open the lobby. Thoughts about wording?1 point
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is what I have been saying in the post about mod balance. Ideally, it would nice if this work independently of the mod manager.1 point
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In previous alphas, there used to be a mercenary Thracian swordsman, but the building that produces it got removed. I am for the epibates/marines to be citizen infantry swordsmen instead, and fast ones too. For now. If a dedicated turret system is in place for these bad boys. with the Petra AI should be allowed to arbitrarily add/remove troops to/from them, the primary attack changes to the scythes as intended. We need more hero actors, especially for scenarios. Generic ones for regicide/herocide too. We don't even have one for the legendary Julius Caesar and Mark Antony! among others. It appears that you are using a translator to reply to this thread. Especially the "fat" and "we", some of these make no sense to me, though.1 point
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Fauna maya finalizada ; Iconos; -Las foto no está en español porque quiero que sea más internacional, Lista; 1. jaguarundi 2. howler monkey 3. spider monkey 4. otter 5. Tepezcuintle 6. opossum- 7. iguana 8. jaguar 9. black panther 10. virginia deer 11. Pecarí 12. giant anteater 13. boa constrictor 14. ocelote 15. Cougar 16. margay 17. raccoon 18. coati 19. Mexican tamandua (anteater) 20. Tapetí 21.Coyote 22. greater grison 23. Hooded skunk 24. Hammerhead Shark 25. Sardá shark 26. killer whale 27. Cojolite 28. .White-bellied Chachalaca 29.Caimán. 30. .Paujil 31. .Timanú 32. .mazama temama 33. .Yuuk/Mazama pandora 34. .gray fox 35. .Mexican gray squirrel 36. .Dolphin 37. .nose crocodile 38. .morelet crocodile 39. .Basilisk / striped toloque 40. .giant toad 41.Xoloitzcuintle -¿Sugerencias , críticas etc...? Disculpen las molestias*1 point
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Good afternoon, I am glad that the project is developing. But now I'm throwing a whole lot of negativity, please don't be offended. I do not know who set up the AI bot, but you partially broke it. Comments on the behavior of the BOT Petra in general: 1. The bot does not make part of the units. 2. When switching to T2 and T3 (and after some time) the bot may stop making some units of the previous era. 3. At some point, the Ptolemy and Selekvids bot may simply stop making citizen warriors and women. As a result, its economy is simply dying due to lack of resources. For understanding – at one point in the battle between two bots with approximately equal population, the ratio of workers was 40 to 160. 4. Since the bot moves attacking units from point to point, is it possible to make them move in formation? This can get rid of the situation when the cavalry has already died, and the heavy infantry has not even reached yet. 5. Women have become a little more active in running away during an attack, but still do not hide and die in packs. 6. Soldiers are still massively stomping into towers and fortresses, paying little attention to the enemy. Their behavior has become a little better, they react more often to an attack, but at the same time the shooters die in packs, trying to get through a bunch of enemies. 7. The bot studies espionage and anti-espionage technologies. What for? He can see the whole map anyway. 8. The Spartan arrow launcher is still used by the bot to shoot at buildings. 9. When setting up a building, how does the bot calculate the distance? Or puts it in pre-specified places. Very often warehouses and barns are located close to the source of resources, only on the hills, and resources are at the bottom, as a result, units go back and forth a lot. 10. Elephants and heroes on elephants are trying to hide in the fortress. Some comments on the behavior of bots of different nations: 1. Kush does not make swordsmen and mounted spearmen. On T2 (after some time) makes only pikemen and archers. 2. Kush on T3 often makes too many mercenaries, to the detriment of the elite and battle elephants. 3. Kush does not make a cavalry of spearmen-citizens (in any case, I have never seen them) 4. Ptolmei on T3 often does not make pikemen and slingers, as a result, he runs out of workers and the economy dies. Probably, the matter is in priority – mercenaries (spearmen and archers), by classes for AI replace the usual infantry and "stronger". 5. The same situation with selekevid. 6. Han on T2 and T3 does not make cavalry with swords, and this is their only unit purely with a chopping attack, and they really have nothing to fight off rams with. 7. Han does not use ministers and does not create foot archers. 8. Athens does not make epibates (and this is the only unit with a slashing attack) and often prefers hired archers rather than elite ones. 9. The Persian does not make riders with an axe at all, and this is the only unit with a significant chopping attack, which means they have nothing really to beat the battering rams with. 10. The Persian often makes horsemen with spears after studying elite cavalry, when they are no longer needed, but does not make them on T2. 11. The Persian does not make infantrymen of the Lydian auxiliaries (spear throwers). 12. The Persian does not use immortals with bows. 13. Sparta and Athens do not or do not improve the "Hoplite tradition". For them, this is one of the most useful improvements. 14. Sparta - in half of the cases, the bot uses not battering rams, but arrow-throwers to attack buildings 15. Mauri does not make swordsmen and horsemen with swords. Does not make warriors with a mace and archers on an elephant. As a result, there are no infantry to destroy the rams. Only their battering rams and elephants. Notes for map developers: 1. On the map of the Gali Highlands – bots can't get to the cows in the pens 2. The Greek Acropolis is on the map – the bot also cannot get to the sheep and the tree behind the fence 3. Do not surround resources with a solid wall. It may be beautiful, but it can break the behavior of the bot. Questions and thoughts on balance: 1. Isn't it fat for Athens to have epibates on T2? Top swordsmen from T3 are not too much at this stage? 2. Why do the Persians need chariots? In terms of parameters, they are identical to horse archers. 3. Absolutely unbalanced heroes in the game. I have already seen a separate branch in the game on this score. There are two options here – to use historical achievements and personality traits, or to go more from the balance side. For understanding: 1. All 3 heroes of the Ptolemies are excellent – we reduce the cost of all mercenaries, increase the life of the infantry or accelerate its attack. 2. Maurya does not have any such bonus. a. What is "better" – regeneration for warriors nearby at 0.8 hp per second, or +80 HP for elite pikemen from Ptolemies? b. Fat elephant without bonuses? c. Discount on technology research in the temple, which is used, to put it mildly, not often, and besides, there is a native discount of 50%. This bonus is useless. 3. Rome has two attack bonuses (cavalry and all) and one for defense, and this one is also for the whole map. Everything for the war and nothing for the economy, this is an interesting option. 4. Kush has bonuses to attack everyone, the elite and a discount on one type of elite. And is this bonus "equal" to the discount on mercenaries from Ptolemies? Or is he inferior to him in benefits? It seems to me that it would be worth trying to create some kind of balance here, so that each nation would have bonuses for both combat and discounts. Or maybe in different combinations, but so that they are approximately "comparable" in benefits. Give nations bonuses and heroes so that they are all about the same level, because now there are nations with useful heroes and bonuses, and boring ones. Divide the bonuses by type: increased attack, defense, discount, ore mining bonus, hp, etc. Check their balance, give them to weak heroes. a copy of this information is in the general chat of known issues. I think it can be atm deleted.1 point
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From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc.1 point
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It did not start that way till an ownership change a few years ago it was the place to host an Open Source project for more that a decade for a long time the only such space. Git is very new in after all it exists because Linus was upset when the commercial csv the kernel team was using wanted more money. Enjoy the Choice :)1 point
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you are convincing me with this idea of being a pseudo updater or quasi updater. imagine the following. There would be August updates and every season there would be balance changes. that's how these games manage to stay. Stanislas de a about updating it weekly. And if we upload a balance update every month. But for certain volunteers we update the ring fast here. Like Windows or other games. https://www.cnet.com/tech/computing/change-to-the-fast-ring-for-more-frequent-windows-10-preview-updates/ Preview update could be called the weekly ones.1 point
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@user1 please report this user. Thank you My username: KpiTenBobZy Offender: mirco92luna commands.txt metadata.json1 point
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I think it improved the game a lot. consequences are substantial: battles take more time, units are a bit more visible, I'm thinking skirmishers are less op than before, chokepoints are significant again. I'm also seeing more units getting stuck sometimes.1 point
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No se ajustan al estándar de tamaño del juego. Ni las dimensiones. Aplica especialmente a la maravilla que el tamaño máximo es el de los jardines colgantes. Por razones de gameplay todo debe ser estándar. Mira los edificios Zapotecas.1 point
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Hello @user1 My opponent quit the game he was hosting without resigning after I had him beaten My Lobby Name: Jackus Offender's Name: Eyhok Thanks commands.txt1 point
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This release is getting sluggish if compare with previous 0.25. Units respons a bit later, fight get even more computation lags. Would be cool if you focus for 0.27 only on performance tunning and nothing else..1 point
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It won't even make siege towers. ^^' Yep, sadly this is correct. There is a lot to do for PetraAI.1 point