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Showing content with the highest reputation on 2022-03-19 in all areas

  1. I'm adding the assets created for the Japanese civ to the main mod, making it easier for everyone who wants to help. https://github.com/0ADMods/yayoi_japan
    2 points
  2. ¿Qué opinan? Disculpen las molestias*
    2 points
  3. Buenos días o tardes; -Aquí les muestro unas reconstrucciones de ciudades mayas y una aldea que hice para ver que opinan; Aldea maya (periodo protoclásico) Ciudades mayas (de la Cuenca de El Mirador) del periodo protoclásico; Wakná; referencia; El pesquero; referencia; El Porvenir; referencia; -En breve les pasaré los modelos , cuando arregle algunos problemas con las texturas. Disculpen las molestias*
    2 points
  4. What if we replace the bonus with a small metal trickle from Markets? "Standardized Currency" would make sense in this case. Thoughts?
    2 points
  5. Probably should have announced here as well, always forget. Zhuangzi will be the next alpha name because the hans got included. Thanks for voting
    1 point
  6. 'Zrump' sounds interesting. Unfortunately a search only brings up another contemporary politician I would not like as the next alpha's namesake. Yeah, this is not really a democracy; we'll be heard for consideration, but that's it.
    1 point
  7. Well, that was a flaw of the original bonus too, since it required the Market. Could be a trickle from the beginning (market not required) like the Ptolemies' food trickle. Gotta keep the bonuses at least somewhat historical. "Standardized Currency" makes sense, with a metal trickle, since King Philip reopened a lot of dormant mines during his reign and helped revive the Macedonian economy. We have to make a decision soon so it makes it in before commit freeze, which will come whenever the release blockers are all fixed.
    1 point
  8. Maybe it could be combined with allowing the civs mercs to be trained from the market if their ally is mace.
    1 point
  9. Yea that’s pretty mean of Trashy. It of course is no problem that you don’t play perfectly, this can be adjusted for in balancing and can make for perfectly fun games. For Trashy himself, I would say that he should give advice, and communicate early and not be a jerk if things go poorly.
    1 point
  10. A small trickle might be too small. The power of the ptolemy bonus comes from helping right at the beginning of the game which allows faster growth. Markets might be too late in the game.
    1 point
  11. you could also call it tariffs or something
    1 point
  12. I Had a feeling that it was something to do with this new architecture. thank you for the conformation, quick response, and work around.
    1 point
  13. it seems to kind of balance out in games because people realized they can trade 100 wood for like 600 metal for example. But even in that case, it makes the barters crazy for everyone which is really annoying. Probably the worst possible abuse would be in a 1v1: take mace, rush p2, build stables and market, generate metal -> infinite cav mercs.
    1 point
  14. If you trade back and forth between the same resources, the rate behavior increases, so it is pretty easy to generate resources.
    1 point
  15. There’s no way that’s not a bug tho right? Surely we can come up with a more creative and more balanced hero aura than -10 hp/second. This will either be too little range—> useless or too much range—> game-breaking. What is the historical context for the hero? Wei Qing was a leader who remarkably rose from poverty to take on his roles. Perhaps this can “inspire” his troops and they rank up 1.5x as fast as normal. I think this is way more balanced and has implications for the units you select for his armies.
    1 point
  16. Ok, thanks for clarification
    1 point
  17. The aura on which the 10 damages per second are made is in fact extremely small with 8 meters radius. Even a pikeman attacking this hero can manage to be far enough to be unaffected. To kill a complete eco, the hero would have to stop 3 sec right next to each woman in some case, shoot an arrow on another one then move. He could kill a few women at once with his aura only if they are too close to each other like on a field for example. The damages to an economy would be probably the same as those done with about 6-8 cavalry units. Disaster are more likely to arise in the rare cases in which that hero can go next to a large group of enemy soldiers without being targetted (health draining ignore armor). That might be because the units are already targetting something hard to kill like the champions in Yekatarina's example.
    1 point
  18. Ministers can capture buildings which other units cant capture (f.e. fields, walls...) - that's broken
    1 point
  19. So auto delete citizen troops and effectively counter champions of any category bar elephants, though you can kite them so GG to them too. My initial reaction to this is depression, its already hard to get citizens to function against champions, now we must fight a health draining champion block? Did I mention walking into someones Eco and watching their Eco die around you, because I would totally do that, and unless the guy is on foot you aren't stopping me either, even with an alarm attached to the health drain, five seconds and a probably decent chunk of your Eco is dead. Then I just march my own army in and you dead by defeat in detail. Granted I have not played with Han so I am simply going off my understanding of Yekaterina's above commentary, but to me this seems like a recipe for disaster.
    1 point
  20. For anyone who wants a laugh this week!
    1 point
  21. See e.g. https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/maps/random/ardennes_forest.js#L288 or also this: https://github.com/0ad/0ad/blob/f314b5b9d2be852a4d25f4b9ef40ab4acf4f2002/binaries/data/mods/public/maps/random/rmgen/painter/RandomElevationPainter.js#L10
    1 point
  22. Buenos días o tardes ; -Remodelación final de los edificios mayas , todavía no se a que periodo referir este periodo (100a.C-1a.C ) al" Proto-Clásico" o al "Colapso Preclásico". Adelanto; (Las traducciones todavía necesitan un pequeñito repaso) Edificios; ------Edificios comunes; (14) 1.Centro cívico;-----------------(Ol noj nal) 2.casas;------------------------(nah) 3.Almacén;----------------------(Kohk nal) 4.Alquería;----------------------(Mol nal) 5.Corral;-------------------------(K'al mut nal)- corral de aves- 6.Torre de defensa ;-------------(ichnal) 7.Cuartel;-----------------------( Chakch'ok nal) 8.Herrería;----------------------(K'al pibil) 9.Templo;----------------------(Pib naah) 10.Muralla;---------------------(Pa') 11.Huerto;----------------------(Tz'apli) 12.Mercado;-------------------(K'iwik) 13.Puerto;----------------------(Kayoom atoch) 14.Fortaleza;-------------------(Noj tuun atoot) -----Edificios especiales; (8) 15.Cancha de juego de pelota;------------(Pitzil) 16.Biblioteca;-----------------------------(Hu'un nah) 17.Templo mayor;-------------------------(Noj witz) 18.Observatorio;--------------------------(K'inob) 19.Acrópolis;------------------------------(Chak yotoot) 20.Palacio;---------------------------------(Otooch) 21.Plaza;-----------------------------------(¿?) 22.Pirámide;-------------------------------(Witz) Apariencia; 1.Centro cívico;-----------------(Ol noj nal) 2.casas;------------------------(nah) 3.Almacén;----------------------(Kohk nal) 4.Alquería-Cocina comunal;----------------------(Mol nal) 5.Corral;-------------------------(K'al mut nal)- corral de aves- 6.Torre de defensa ;-------------(ichnal) 7.Cuartel;-----------------------( Chakch'ok nal) 8.Herrería;----------------------(K'al pibil) 9.Templo;----------------------(Pib naah) 10.Muralla;---------------------(Pa') 11.Huerto;----------------------(Tz'apli) (los mismos que usan los actuales zapotecas) 12.Mercado;-------------------(K'iwik) 13.Puerto;----------------------(Kayoom atoch) 14.Fortaleza;-------------------(Noj tuun atoot) 15.Cancha de juego de pelota;------------(Pitzil) 16.Biblioteca;-----------------------------(Hu'un nah) 17.Templo mayor;-------------------------(Noj witz) 18.Observatorio;--------------------------(K'inob) 19.Acrópolis;------------------------------(Chak yotoot) 20.Palacio;---------------------------------(Otooch) 21.Plaza;-----------------------------------(¿?) 22.Pirámide;-------------------------------(Witz) -Todas las críticas ,sugerencias ,correcciones... serán bienvenidas . Disculpen las molestias*
    1 point
  23. Hi to everyone! I have ideas about, new and real factions in history for 0 AD game. 0 A.D is very good game, but faction cultures very like each other, so it going to be boring (i don't know you, i talk for myself) I think, we must see diffrent cultures, other from Barbaric, Helenistic or Successor. Example, you can add Nabateans for Arabic, Schytians for Hordic culture. Open for discuss, i wait other faction ideas.
    1 point
  24. @Ultimate AurelianA We aren't adding more to main game (several reasons). The rest will come as mod, I suggest Terra Magna mod. I'm not sure if wowgetoffyourcellphone wants that faction for DE.
    1 point
  25. Bactrians are interesting, one of my favorite sucessor kingdoms; would help bridge the gap between the Han and other civs in the game. Iranian levy spearman Macedonian settler Pikeman Iranian archer Indo-Greek heavy skirmisher Baktrian axe Hillman Nomad cavalry skirmisher Ionian citizen cavalry Hellenized mounted archer Bactrian guard hoplite (Champion) Cataphract (Champion) War elephant Not sure on wonder
    1 point
  26. Interesting insight, honestly when I realized their skirmisher cav was a merc I dropped them, as ranged mercs to me are just metal wastage that could go on champions, the skirmisher cav plus melee cav meta is very potent, but not viable with ranged mercenaries. Also the lack of easy access swords for ram killing.
    0 points
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