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Showing content with the highest reputation on 2022-02-23 in Posts

  1. Leader suggestions since we're scraping the bottom of the barrel here Gildo - A Numidian rebel that rose in 400 CE and rallied the Garamantes and other desert tribes under him. Control+F for the name Gildo in this translated text https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Claudian/De_Consulatu_Stilichonis/1*.html Iddibal, Iassuchtan, Iaremaban - Just some dromedary nomad merchants whose names were recorded to trade with the Roman's frontier fort of Bu Njem/ Gholaia in the reports of 253-259 CE. They're may not even be "Garamantes" in a sense, as even the people around those forts were adapting Roman surnames mixed with their traditional given names, but there's always those considered to be outsiders as the article put it - "We already noticed that the settlers along the wadis produced grain and oil for the soldiers in the forts. The army had not organized the transport of these products. On the ostraca, we encounter several dromedary-drivers, none of them belonging to the armed forces. Their names are interesting: although they must have had mixed names, like the Marchii from Ghirza, the scribes of Bu Njem recorded only the native part (e.g., Iddibal, Iassuchtan, Iaremaban), as if to stress that these merchants were less Roman than the soldiers." https://www.livius.org/articles/place/gholaia-bu-njem/bu-njem-ostraca/
    3 points
  2. Oh, sweet innocence! Let's just say you'd need to host such a server in a very, very unregulated part of the world.
    2 points
  3. (setup your own lobby server. with blackjack and hookers)
    2 points
  4. As a Chinese who loves their own culture, I would love to.
    2 points
  5. triplewide screen 59:9.
    2 points
  6. Hello everyone. Please be kind: https://trac.wildfiregames.com/changeset/26469
    2 points
  7. Different approaches to the same goal. I also don’t think our approaches are mutually exclusive
    2 points
  8. https://github.com/0ADMods/garamantians Fixed to alpha 26, missing details, changes occurred ended up breaking some textures used in the main game, some can be created for greater historical fidelity.
    2 points
  9. Maybe the Han differentiation isn't between infantry and cavalry, but instead between melee and ranged. What do you think of that change? Still have the same number of citizen-soldier trainer buildings (barracks and range, instead of barracks and stable).
    2 points
  10. Triballi tribesmen (champion_infantry_swordsman)
    2 points
  11. Github mod link: https://github.com/wltonlopes/garamantians
    2 points
  12. I was talking to some new modders. (illustrative purposes) Duiloga show me some new textures for Native Americans women. Not all. Some showed nude upper torso.( Breasts). I told him that the best thing was to cover them, because those all family friendly stuff. Never in the mods have we dealt with that. [Except the one you see that I wanted to make a mod with controversial topics]. Thoughts friends. @Stan` @wowgetoffyourcellphone
    1 point
  13. @wowgetoffyourcellphone @wackyserious actors could be found here https://trac.wildfiregames.com/browser#ps/trunk/binaries/data/mods/public/art/actors/geology
    1 point
  14. The newly completed rammed earth wall looks like this, and the surface is actually very flat.
    1 point
  15. I am not sure how long ago this happened, but I was joking that IuseArchBtw was yeka smurf because you were talking about arch for a while. I apologize if someone thought I was serious, and also, that being a smurf was enough for the host to kick them from the game.
    1 point
  16. @user1 Rakshat1 quitted the game instead of resigning despite the fact he was clearly defeated. commands.txt metadata.json
    1 point
  17. We already included a censored version and I told them they could do another uncensored version.
    1 point
  18. @AIEND please can you test the newest SVN version of the game and give us some feedbacks? Now you have convinced me to make Liu Bang a cavalry swordsman hero
    1 point
  19. I'm not talking about the Romance of the Three Kingdoms, I'm saying that in the Han Dynasty, there were brick carvings showing cavalrymen using swords and shields, because until the Han Dynasty, there were still many ranger swordsmen in Chinese society, and these people would use their swordsmanship on horseback.
    1 point
  20. This is the misunderstanding of Liu Bang by many people. This is a founding emperor who has experienced many battles. He must be able to fight in person.
    1 point
  21. The Han Dynasty did have cavalry with swords and shields, and such images appeared on the unearthed "huaxiangzhuan".
    1 point
  22. luiskeys11 did not leave but not do anything - just afk - after some time without saying anything. I don't know if this is allowed, but it is quitting the game, he just didn't leave. metadata.jsoncommands.txt I guess the metadata isn't required? I got the points anyways. @user1
    1 point
  23. That will be OP! No sneaky ram can escape your sight!
    1 point
  24. also ircanian shores and kerala. they deserve a -1 at wood but are not as bad as other maps on this regard (uknown, frontier, stronghold - see one of the latest Jim videos)
    1 point
  25. I didn't mean that I'm not going to play anymore, ever. that doesn't depend just on me either, my friends may be sticking to the game and I would keep playing with them, but to be honest I've been growing disillusioned with the game development for months now and I'd probalbly rather switch to another game, if I gave it a try some time.
    1 point
  26. 1 point
  27. More play testing, added generic names and some new icons. I will update the first post in this thread
    1 point
  28. Essentially their version of the Gallic Fanatic, but sword instead of spear?
    1 point
  29. almost all of those horrible changes from A24, were done in months.
    1 point
  30. Hmm, I think there is a basic roster of buildings that can be the same. Establishes a "base" gameplay for the game. And then you add diversity and uniqueness on top of that. So, barracks/stables/ranges for unit training differentiation as a "standard" for the game's civs. And then you diversify on top of that. Right now it's hard to see where to go from there if you considered Ranges and Stables as "special buildings." If you look at it that way, then yeah, you've given every civ the same "special", which makes it not special at all. Fair enough. I'm just looking at it from a broader perspective. So, if all civs have barracks/stables/ranges, for the Persians then we make the "Apadana" more interesting and unique (you upgrade it to different versions that trickle different resources after researching "Satrapy Tribute"), and maybe add the "Yakhchal" Ice Houses that give a bonus when built. The Athenians, then, we look at the Prytaneion and Gymnasium and see how we can make those more interesting. Maybe give them a "Stoa" special building as in Delenda Est. For the Carthaginians, implement the "unlocking mercenaries" concept for the Embassies. Point is, just because you give every civ an archery range doesn't mean it's the end of history.
    1 point
  31. How many alphas until we’ve reversed all the changes and are at a23 with a couple unit stat adjustments?
    1 point
  32. I would also be interested in this (or the range as I say above). (Or either for Han and then bring the other to some other civ) (really I was just never a fan of the stable being a global feature)
    1 point
  33. I would like if such buildings were a civ differentiator for 1-2 civs that have a lot of range units. Kind of like how stables were for Persia in a23 (and before). Making a global change like that, though, takes away doesn't actually improve diversity: it replaces something that is uniform with something else that still uniform but more restricting. just my two cents, but having a lot of extra buildings that limit what can do isn’t much fun. If those buildings come with some other benefits (ie it’s not just restricting because there are benefits that come with restrictions aka a trade off is created) and are unique (ie a civ differentiator) then maybe there is some potential
    1 point
  34. yakita quit the game in the mid commands.txt metadata.json
    1 point
  35. To play online you need to be at least 13 or have parental authorization as per COPPA.
    1 point
  36. Does this game even have an age limit? I don't think so. If the natives did dress like that then that's fine. To be honest most players can't see models in great detail.
    1 point
  37. I was there. I remember that. that's what I told Duiloga. The decision it would remain in the hands of lopess. @Lopess
    1 point
  38. DE features nudity IIRC. Originally Mauryas' maiden were topless. When it comes to mods it's the responsibility of the authors to decide their audience. I would go for a safe approach though, with straps of some kind.
    1 point
  39. @user1 auxilientmoon lost 1v1 to Cousin and did not resign commands.txtmetadata.json
    1 point
  40. but these aesthetics help to improve the gameplay. gives you the idea of damage types for units and buildings. there are things that have not been considered, either to keep the gameplay simple or to make logical sense of it. In the end, the game is a logical simulation of reality, with its limitations and abstractions.
    1 point
  41. THRACIAN HERO INFANTRY SWORDSMAN THRACIAN CHAMPION INFANTRY SPEARMEN
    1 point
  42. The first version released for the Garamantians in moddb here, for download. https://www.moddb.com/mods/garamantians/downloads/garamantians
    1 point
  43. Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans.
    1 point
  44. I was thinking of these how wonderful what do you think? (This idea was put forward by Sundiata) The biggest issue will be the units that I have to make shields, some helmets and textures. I want to give them a standard range of 3/1 libios and berebers with Africans further south. I saw it in a text about the misery in Garama burials (I'll see if I can find the link later).
    1 point
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