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Showing content with the highest reputation on 2022-02-23 in Posts

  1. Leader suggestions since we're scraping the bottom of the barrel here Gildo - A Numidian rebel that rose in 400 CE and rallied the Garamantes and other desert tribes under him. Control+F for the name Gildo in this translated text https://penelope.uchicago.edu/Thayer/E/Roman/Texts/Claudian/De_Consulatu_Stilichonis/1*.html Iddibal, Iassuchtan, Iaremaban - Just some dromedary nomad merchants whose names were recorded to trade with the Roman's frontier fort of Bu Njem/ Gholaia in the reports of 253-259 CE. They're may not even be "Garamantes" in a sense, as even the people around those forts were adapting Roman surnames mixed with their traditional given names, but there's always those considered to be outsiders as the article put it - "We already noticed that the settlers along the wadis produced grain and oil for the soldiers in the forts. The army had not organized the transport of these products. On the ostraca, we encounter several dromedary-drivers, none of them belonging to the armed forces. Their names are interesting: although they must have had mixed names, like the Marchii from Ghirza, the scribes of Bu Njem recorded only the native part (e.g., Iddibal, Iassuchtan, Iaremaban), as if to stress that these merchants were less Roman than the soldiers." https://www.livius.org/articles/place/gholaia-bu-njem/bu-njem-ostraca/
    3 points
  2. Oh, sweet innocence! Let's just say you'd need to host such a server in a very, very unregulated part of the world.
    2 points
  3. (setup your own lobby server. with blackjack and hookers)
    2 points
  4. As a Chinese who loves their own culture, I would love to.
    2 points
  5. triplewide screen 59:9.
    2 points
  6. Hello everyone. Please be kind: https://trac.wildfiregames.com/changeset/26469
    2 points
  7. Different approaches to the same goal. I also don’t think our approaches are mutually exclusive
    2 points
  8. https://github.com/0ADMods/garamantians Fixed to alpha 26, missing details, changes occurred ended up breaking some textures used in the main game, some can be created for greater historical fidelity.
    2 points
  9. Maybe the Han differentiation isn't between infantry and cavalry, but instead between melee and ranged. What do you think of that change? Still have the same number of citizen-soldier trainer buildings (barracks and range, instead of barracks and stable).
    2 points
  10. Triballi tribesmen (champion_infantry_swordsman)
    2 points
  11. Github mod link: https://github.com/wltonlopes/garamantians
    2 points
  12. I was talking to some new modders. (illustrative purposes) Duiloga show me some new textures for Native Americans women. Not all. Some showed nude upper torso.( Breasts). I told him that the best thing was to cover them, because those all family friendly stuff. Never in the mods have we dealt with that. [Except the one you see that I wanted to make a mod with controversial topics]. Thoughts friends. @Stan` @wowgetoffyourcellphone
    1 point
  13. svn add file_name https://stackoverflow.com/questions/4248768/including-new-files-in-svn-diff
    1 point
  14. The newly completed rammed earth wall looks like this, and the surface is actually very flat.
    1 point
  15. Where can be found them? Imho would be a mistake to ban for smurfing. Why should it be forbidden? Ratings wouldn't be perfectly matched with reality anyway, and btw people are free to do new accounts if they want to. Similar reports should be simply ignored, but cannot be said the same about constant offenses in the lobbies. This is the real problem of this community.
    1 point
  16. I am not sure how long ago this happened, but I was joking that IuseArchBtw was yeka smurf because you were talking about arch for a while. I apologize if someone thought I was serious, and also, that being a smurf was enough for the host to kick them from the game.
    1 point
  17. @user1 Rakshat1 quitted the game instead of resigning despite the fact he was clearly defeated. commands.txt metadata.json
    1 point
  18. We already included a censored version and I told them they could do another uncensored version.
    1 point
  19. @AIEND please can you test the newest SVN version of the game and give us some feedbacks? Now you have convinced me to make Liu Bang a cavalry swordsman hero
    1 point
  20. The Han Dynasty did have cavalry with swords and shields, and such images appeared on the unearthed "huaxiangzhuan".
    1 point
  21. luiskeys11 did not leave but not do anything - just afk - after some time without saying anything. I don't know if this is allowed, but it is quitting the game, he just didn't leave. metadata.jsoncommands.txt I guess the metadata isn't required? I got the points anyways. @user1
    1 point
  22. That will be OP! No sneaky ram can escape your sight!
    1 point
  23. also ircanian shores and kerala. they deserve a -1 at wood but are not as bad as other maps on this regard (uknown, frontier, stronghold - see one of the latest Jim videos)
    1 point
  24. I didn't mean that I'm not going to play anymore, ever. that doesn't depend just on me either, my friends may be sticking to the game and I would keep playing with them, but to be honest I've been growing disillusioned with the game development for months now and I'd probalbly rather switch to another game, if I gave it a try some time.
    1 point
  25. 1 point
  26. More play testing, added generic names and some new icons. I will update the first post in this thread
    1 point
  27. Update: Placeholder buildings, somehow in a playable state now for SVN version. - New actor file tweaks - New portraits
    1 point
  28. almost all of those horrible changes from A24, were done in months.
    1 point
  29. Hmm, I think there is a basic roster of buildings that can be the same. Establishes a "base" gameplay for the game. And then you add diversity and uniqueness on top of that. So, barracks/stables/ranges for unit training differentiation as a "standard" for the game's civs. And then you diversify on top of that. Right now it's hard to see where to go from there if you considered Ranges and Stables as "special buildings." If you look at it that way, then yeah, you've given every civ the same "special", which makes it not special at all. Fair enough. I'm just looking at it from a broader perspective. So, if all civs have barracks/stables/ranges, for the Persians then we make the "Apadana" more interesting and unique (you upgrade it to different versions that trickle different resources after researching "Satrapy Tribute"), and maybe add the "Yakhchal" Ice Houses that give a bonus when built. The Athenians, then, we look at the Prytaneion and Gymnasium and see how we can make those more interesting. Maybe give them a "Stoa" special building as in Delenda Est. For the Carthaginians, implement the "unlocking mercenaries" concept for the Embassies. Point is, just because you give every civ an archery range doesn't mean it's the end of history.
    1 point
  30. I would also be interested in this (or the range as I say above). (Or either for Han and then bring the other to some other civ) (really I was just never a fan of the stable being a global feature)
    1 point
  31. yakita quit the game in the mid commands.txt metadata.json
    1 point
  32. To play online you need to be at least 13 or have parental authorization as per COPPA.
    1 point
  33. Does this game even have an age limit? I don't think so. If the natives did dress like that then that's fine. To be honest most players can't see models in great detail.
    1 point
  34. I was there. I remember that. that's what I told Duiloga. The decision it would remain in the hands of lopess. @Lopess
    1 point
  35. @user1 auxilientmoon lost 1v1 to Cousin and did not resign commands.txtmetadata.json
    1 point
  36. but these aesthetics help to improve the gameplay. gives you the idea of damage types for units and buildings. there are things that have not been considered, either to keep the gameplay simple or to make logical sense of it. In the end, the game is a logical simulation of reality, with its limitations and abstractions.
    1 point
  37. THRACIAN HERO INFANTRY SWORDSMAN THRACIAN CHAMPION INFANTRY SPEARMEN
    1 point
  38. The first version released for the Garamantians in moddb here, for download. https://www.moddb.com/mods/garamantians/downloads/garamantians
    1 point
  39. Hi everyone, I am in a great addiction to the game recently (start playing from A23) and started to read the forum until I found this topic. I read through all the post and I found this game is not only working on each civilization balance but also on the historical accuracy (which surprised me and like to pay great respect to the development team). I have great interest on the Chinese history especially on the Zhou dynasty (which splits to the "spring and autumn" and “Warring state” period) then united by "Qin" and overthrown by "Han". For the militaries unit maybe could get some reference from the "Trrracotta Army" https://en.wikipedia.org/wiki/Terracotta_Army which may be more accuracy to the history, since they were built on that time and preserved till date. A whole standard unify army was made include infantry(spear, sword, halberd, gagger-axe"ge", bow and crossbow), calvary, armored warrior, chariot, militaries officer etc. Compared to Han army, will not be that unified as most of their war are against the Xiong Nu which have differ from the mainland army and other regions (which could be seen during the "three kingdom" period).
    1 point
  40. Latest: https://github.com/JustusAvramenko/delenda_est
    1 point
  41. Units under development. With conical North African helmets: champions Royal Guard garamante; with turbans: elite tribal spearmans.
    1 point
  42. DE's Libyan, Bedouin, and Arabic units (some textures taken from MAD) might work for inspiration?
    1 point
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