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In fact, doing physics simulation most likely makes them much more efficient than us. In 0 A.D., arrows are actually purely graphical, the "hit" itself is a timer (this, by the way, has a number of odd consequences, e.g. #5965 or #5964). The consequence is that on timer hit, we must query units around us and check collisions in JS manually (sorta). if there are 100 arrows, this will do 100 range queries. In a physics-system approach, the arrows would move each "physics update" through the world, a very local phenomenon that can be highly optimised. Detecting a hit is a fast operation by itself, and there is no need to do range queries. Thus arrows are not _specifically_ slow, just part of the whole physics engine. 0 A.D. does not have a physics engine at all, and it probably wouldn't work that well for us because of our 200ms turns. I suspect BAR uses a much more fine-grained "physics turn" of e.g. 10 or 20ms (edit: based on 500ms being 15 turns, 33ms) , so their physics-related lag is less 'spikey'. -- We could update 0 A.D. to have more turns and do fewer things on each turn, which would end up making it more possible to use a physics engine (though there are floating point / determinism concern), but that's a lot of work given where we come from. --- That being said, this doesn't prevent us from changing how projectiles work -> it's probably a semi-good idea to consider moving stuff to C++ and making them behave more realistically, given that the current code ends up being slow-ish anyways.3 points
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My friend was disconnected from the match during it, and didn't know that he had to resign for the ratings to update. Sorry for the trouble. Lobby username: vxern Offender Opponent username: Mymy metadata.json commands.txt1 point
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We're trying to get them to update the patch, but to no avail yet. (https://code.wildfiregames.com/D4294)1 point
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That is how we update the AI. And for units that sounds somewhat like our timer system. We don't need to check for enemies every turn when attack-moving, so we do it every second.1 point
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I don't think the balancing needs to be that deep. In addition, the balance should not encroach more than necessary on design and creation.1 point
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I have recently learned that the time span we are working with goes from the 6th century BC to the 1st century AD, a longer period than I had imagined. So I'm going to contribute some new images. South-eastern Iberian mercenary chief at the ending of the 5th century BC by José Luis García Morán. The duel of Porcuna (a couple of sculptures from the 5th century BC) recreated by Carlos Fernández del Castillo.1 point
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Other features that can be considered. Military organization with the insignia of officers who would help organize the battlefield and formations. Fire attacks against enemy structures. In addition to protecting battle uniforms, they had strong ritual and psychological value.1 point
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I intend to expose here a sequence of realistic technologies for the Forge (or armory) Pre-Classic Zapotec (and for Mesoamericans in general). Initially, I intend to replace a standard 0ad technology with a name and technology suitable for a preclassical Mesoamerican civilization. Then we can discuss unique technologies and in the future some Zapoteco names for them. Mesoamerican forge (Zapotec armory) tecnologics soldier_attack_melee_01 -- Secondary weapon// Chert knife. soldier_attack_melee_02 -- Improves obsidian blades. soldier_attack_melee_03 -- Improves green obsidian blades. soldier_attack_ranged_01 -- atlatl. soldier_attack_ranged_02 -- Chert arrowhead. soldier_attack_ranged_03 -- obsidian arrowhead. soldier_resistance_hack_01 -- padded armor. soldier_resistance_hack_02 -- armor padded with salt. soldier_resistance_hack_03 -- wood reinforced helmets. soldier_resistance_pierce_01 -- reinforced shields. soldier_resistance_pierce_02 -- leather reinforced shields. soldier_resistance_pierce_03 -- wood reinforced shields. archer_attack_spread -- atlatl training.1 point
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I intend to make this mod available with the Zapotecs in mod.io this weekend, if anyone has any good ideas or observations about it I'm available.1 point
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Hello @Dasaavawar About the Heroes it was very difficult to find them are real names of Zapotec rulers of Monte Alban in the pre-Classic and Early Classic period(Take a look at the reference links I quoted above.). Their names are attested (names date as was common at that time) but as we do not yet have a complete translation of the Zapotec writing system, we therefore do not have access to their recorded heroic deeds. Miltla was not a big city even in 500 BC. -1.a.c (period of 0ad) Nor in period 1 d.c. to 500 d.c. (period that I believe Delenda Est accesses in a way too). Mitla only became the city we see after the fall of Monte Alban. About the siege ram and the canoe are themes that have been and can still be debated.We have two facts 1# The Mesoamericans already knew about the wheel, but we don't have access to any information about a use in a siege ram. But that doesn't change the fact that a ram for gameplay effects becomes necessary in 0ad. 2# Canoes were known throughout America but we have to remember the Zapotecs even in the Mesoamerican context was not a civilization marked by the domination of the sea, in fact they were much more a mountain people and high altitude valleys than anything else. Sorry, my google translater english.1 point
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My proposal: - Heroes need to be historical characters, jaguar king and battle priest are cool as special units, not as heroes. - They need at least 1 warship, probably just a longer and wider but similar styled canoe (and those canoes should have patterns a little different that those from the buildings). - Idk how realistic it is to give them that battery ram. What do you think about a basic battery ram like the one of the Scythians? This one could be made of stone instead of wood. - The actual wonder is pretty nice modeled, and it could be used as an special temple. But what do you think of the Mitla's palace as the wonder? https://3dwarehouse.sketchup.com/model/5ca28997-fd97-4f39-8ce6-82a48fe65772/Mitla-the-hall-of-columns https://en.wikipedia.org/wiki/Mitla1 point
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It is the temple of Jerusalem but the art is a mixture and can serve as inspiration.1 point
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I though about this and found the following image: The website only describes this a Persian temple with a statue of Zeus inside it, and places it in the palace complex or near it. But I cant vouch for its veracity.1 point
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One of these buildings could be the wonder. Maybe a section of the palace or the mausoleum you mentioned.1 point
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Since the city was founded around 280 BC, well after Alexander had come and gone it's definitely not repurposed. Ai Khanoum was full of this stuff. The palace for example followed a very Persian outline, but it featured colonnades capped with Corinthian capitals, and the entablature followed the Doric order, with triglyphs. The other structures included a vaulted, peripteral mausoleum and other more Persian looking stuff. One purely Greek structure I'm aware of was the theatre, carved into a rock face. "Ai-Khanoum (Aï Khānum, also Ay Khanum, lit. “Lady Moon” in Uzbek), possibly the historical Alexandria on the Oxus (Greek: Ἀλεξάνδρεια ἡ ἐπὶ τοῦ Ώξου), possibly later named Eucratidia, Εὐκρατίδεια) was one of the primary cities of the Greco-Bactrian Kingdomfrom circa 280 BCE, and of the Indo-Greek kings when they ruled both in Bactria and northwestern India, from the time of Demetrius I (200-190 BCE) to the time of Eucratides (170–145 BCE). Previous scholars have argued that Ai Khanoum was founded in the late 4th century BC, following the conquests of Alexander the Great. Recent analysis now strongly suggests that the city was founded c. 280 BC by the Seleucid emperor Antiochus I Soter. The city is located in Takhar Province, northern Afghanistan, at the confluence of the Panj River and the Kokcha River, both tributaries of the Amu Darya, historically known as the Oxus. It is on the lower of two major sets of routes (lowland and highland) which connect Western Asia to the Khyber Pass which gives road access to South Asia. Ai-Khanoum was one of the focal points of Hellenism in the East for nearly two centuries until its annihilation by nomadic invaders around 145 BCE about the time of the death of Eucratides I." https://en.wikipedia.org/wiki/Ai-Khanoum Some visual references for Ai Khanoum: Temple with Indented Niches in the foreground: Another reconstruction of the Temple with Indented Niches: And a reconstruction of the Temple with Indented Niches by Juan de Lara: https://juan-de-lara.artstation.com/projects/L0eEk The theatre:1 point
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I actually made an attempt at a historical reconstruction of a Greco-Bactrian temple in Blender. It's not really finished and I wanted to render a higher quality video, but my laptop will explode if I try. Anyway, you're free to use it as concept art. I just uploaded what I have to Youtube. The Temple With Indented Niches, in Ai Khanoum, Afghanistan, 3rd-2nd century B.C.. Some artistic liberties were taken with those triglyphs and metopes for example. Not entirely without justification, but still a little unlikely, I admit. The interior is also mostly educated guesswork. Some renders: For those of you curious about trying out Blender, here's a quick illustration of my progress: With well over a million tris it goes without saying that this not suited for the game. But it could serve as inspiration for the Greco-Bactrian temple. I'd love to see this faction become part of the game...1 point
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Long term goals: The Greco Bactrian Kingdom of 1000 cities... One of the richest and most powerful Hellenistic states, if only for a brief 131 years (256 BC - 125 BC). A precursor to the Indo Greek Kingdom (180 BC - 10 AD). They're quite interesting, representing the most Eastern extent of Greek rule after Alexander's conquest. A vast Kingdom encompassing Bactria, Sogdiana and Ferghana, as well as parts of Persia and the Punjab. Syncretizing Greek religion with Bactrian and Iranian influences, and partly converting to Buddhism and Zoroastrianism. Mixing Achaemenid and Greek architecture. Influencing artistic developments in India and China. Multi-ethnic and multi-cultural, with Greek kings ruling alongside local kings. They fought a major war with the Seleucids. They bordered, and had generally good relations with the Maurya Dynasty. They also bordered the Han Chinese! And there seems to have been conflict between them or the Yuezhi (proto-Kushans, similar to Xiongnu) in or around the Tarim Basin in Xinjiang, the Western most part of modern day China. The Han Chinese proceeded to a full on invasion of the Greek cities in Ferghana in the wake of the fall of Greco Bactrian Hegemony after the invasions of the nomadic Yuezhi. This Greek-Chinese war is dubbed the War Of The Heavenly Horses. The Chinese referred to the Greeks as Dayuan (Great Ionians)... As the Scythians connect the West to the East through the extensive contact with the Xiongnu over the Eurasian steppe, the Greco Bactrians connect the East to the West through the contact with China over the Tarim Basin, establishing the beginnings of the Silk Road. A pretty decent general introduction: Greek-Chinese war. Isn't this stuff delicious? Like finger licking delicious??1 point
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Finally joined wildfiregames! So a few days ago i played with Atlas and somehow made a decent map. Hopefully this will gave some inspiration to other map makers and so the community will continue to thrive. This game is really something unique that you can't find anywhere else! Man i love what you have done with 0ad 24 so far! Whatever i upload is the property of 0ad/wildfiregames. /fishyfish moba_demo_v2.zip1 point
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Male gurines. Warriors wearing cotton armor from Lambityeco (a), El Palmillo (b), the Mitla Fortress (c), and Ejutla (d). Warriors wearing feathered capes from Lambityeco (e), the Mitla Fortress (f), and El Palmillo (g). Warriors wearing only a loincloth from Ejutla (h). Warrior wearing plain jacket from the Mitla Fortress (i) and Lambityeco (j). Male gurines. Possible priests from the Mitla Fortress (a), El Palmillo (b), Lambityeco (c), and Ejutla (d). Warriors with trophy heads from Lambityeco (e) and El Palmillo (f). Warriors wearing helmets from the Mitla Fortress (g) and Lambityeco (h); feathered hoods from Lambityeco (i) and the Mitla Fortress (j); tiered hoods from El Palmillo (k) and Lambityeco (l). https://www.researchgate.net/publication/339106801_Classic_Period_Figurines_from_the_Valley_of_Oaxaca_Mexico_and_Their_Contexts_Gary_M_Feinman_and_Linda_M_Nicholas_2019_The_Wisconsin_Archaeologist_1001-2_105-1301 point
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A good read that I am reviewing today. I believe that we can have a more restricted view in relation to the units, very much based on what we know of the zapotecs of the initial pre-classico / classico. This can be done based on the Zapotec ceramics, stellas and murals of the time. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC208841/ MILITARY CONSOLIDATION OF THE VALLEY OF OAXACA: 2450–2000 B.P. Some time before 2450 B.P., presumably seeking a more defensible location, the occupants of San José Mogote and its satellite communities moved to the summit of a 400-m mountain. This mountain, known as Monte Albán, lay in the former buffer zone between rival polities (7). The new arrivals, at least 2,000 strong, began building 3 km of defensive walls along the more easily climbed western slopes of the mountain (Fig. 3d). They also began work on a building with more than 300 carved stones depicting slain captives (Fig. 3c). For the next 400 years they would fight relentlessly to subjugate their political rivals, and raiding would give way to full-scale war. During the period known as Early Monte Albán I (2450–2250 B.P.) the population of the Valley of Oaxaca grew to an estimated 8,000–10,000 persons, distributed through 261 communities (8). Nearly a third of the valley's population lived on the defended mountaintop at Monte Albán. They had the support of the entire northern and central valley, the region from which their founding populations had come. A day's journey to the south, however, lay Tilcajete, an unyielding rival. One of the most interesting stories to emerge from recent research is Monte Albán's use of military force to subjugate Tilcajete. Details and 14C dates have been provided by Spencer and Redmond (9, 17, 18). Tilcajete's response to the founding of Monte Albán was to double its own size, from 25 ha to 52.8 ha; future research may show that it drew in manpower from satellite villages for defense. Tilcajete built a civic-ceremonial plaza with an astronomical orientation different from Monte Albán's. Its defiance deprived it of luxury goods that Monte Albán supplied to its allies. Then, toward the end of Early Monte Albán I, Tilcajete was attacked by Monte Albán and its plaza was burned (18). Charcoal from this conflagration (9) has been dated to 2280 ± 40 B.P., or 330 b.c. (β147541). Tilcajete refused to capitulate. During the period known as Late Monte Albán I (2250–2000 B.P.), it grew to 71.5 ha and built a new plaza on a more easily defended ridge. The new civic-ceremonial center retained the astronomical orientation of its predecessor, and added defensive walls on its most easily climbed southern flanks (Fig. 3e). Monte Albán, however, was prepared for a long campaign; it concentrated thousands of farmers, artisans, and warriors in 155 satellite villages within 15 km of its plaza (8). Eventually it attacked Tilcajete again, burning both the ruler's palatial residence and a nearby temple (9). Charcoal from the burned residence (currently our oldest dated Zapotec palace) came out 1970 ± 60 B.P., or 20 b.c. (β143355). Charcoal from the burned temple dated to 1980 ± 70 B.P., or 30 b.c. (β143353). Tilcajete did not survive this second attack. It was abandoned, and on a mountaintop nearby, its conquerors commissioned an administrative center subordinate to Monte Albán (22). At this point Monte Albán controlled the entire 2,150-km2 Valley of Oaxaca and had become the capital of a Zapotec state (18). Go to: MILITARY EXPANSION OUTSIDE THE VALLEY OF OAXACA: 2000–1700 B.P. Over the next 200 years, the Zapotec state expanded 150 km beyond the limits of the Valley of Oaxaca. One building in the civic-ceremonial plaza at Monte Albán displayed hieroglyphic names for more than 40 places claimed as provinces (Fig. 3g). Only a handful of these places have been identified, but that identification has provided evidence for Zapotec expansion. One of the best-studied places is the Cuicatlán Cañada, an arid tropical river canyon 80 km north of Monte Albán. Both the details of conquest and the 14C dates are provided by Spencer and Redmond (11, 17, 23). The Zapotec military encountered little resistance in Cuicatlán, burning villages on the river alluvium and moving the population to the piedmont to make way for new irrigation canals. At one village, La Coyotera, the conquerors erected a feature the Zapotec called yàgabetoo, a wooden rack displaying the skulls of 61 of the vanquished (Fig. 3h). A carbonized postmold from this rack (17) dated to 1960 ± 100 B.P., or 10 b.c. (β143344). The Zapotec then built a major fortress near the region's northern gateway. Charcoal from construction fill in this fortress (17) provides a date of 1910 ± 70 B.P., or A.D. 40 (β147535). By this period, known as Monte Albán II, Zapotec armies were so professionalized that celebrated warriors were given helmets depicting pumas, coyotes, or raptorial birds (Fig. 3f). It is likely that by 2000 B.P., only 1,200 years since the first palisaded village, the Zapotec were already waging war on the scale witnessed by the 16th-century Spaniards (Table 1).1 point
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Here it is (Only units): For a wonder i think one of the palace or temple buildings at Al Khanoum could be used.1 point
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@Genava55 true, the history of that region is amazing! Ancient Bronze Age urban societies and all... The climate was also somewhat wetter +2000 years ago, so it would have been a lot greener back in the day. A sort of heavenly place, according to many accounts. The ancient city of Balkh (Bactra) really fascinates me. Some mighty impressive city walls: The late medieval history of the region is also pretty amazing. You forgot to mention the Timurid Empire , centred on Bactria/Sogdiana. It was Huge! Founded by Timur Lenk (Tamerlane), a decadent self-invisioned "heir" to the Mongol Empire. He made Samarkand his capital and built a really nice mosque there, the Bibi-Khanym Mosque, still standing today (after restorations):1 point