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Showing content with the highest reputation on 2021-10-19 in all areas

  1. During a 1v1 game with borg , his CC ( and all his ungarrsioned buildings ) starting to become Gaia after i captured a stable touching his cc . This is the first time i see this . I think he used the "snap to edge" feature to build alligned buildings. I destroyed stable on purpose to see if the glitch ends and it did bring back all buildings to borg- again. Was funny but made borg- mad . Watch replay . replay.rar
    4 points
  2. Celtiberians collected hands that's correct but generaly the right hands. So it isn't right (pun intended).
    3 points
  3. Did they actually collect left hands as trophies?
    3 points
  4. "It's not a borg, it's a feature"
    3 points
  5. 3 points
  6. Batch vs. single: And this is worth reading as well in this context:
    3 points
  7. The Iberians Lusitanians-Celtiberians-Iberians Above: Iberian hero selection (4th hero will be Retógenes) Above: Iberian Citizens (left), Iberian Forced Laborers (right) Above: Caros (left), Indibilis (right) Above: Viriato the Lusitanian (left), Iberian Priestess (right) Above: Devotio champion (artwork by Joan Francesc Oliveras Pallerols)
    2 points
  8. The donkey is hilarious
    2 points
  9. I think people underrate how good a combination of jav cav+melee cav is. The jav cav deal so much damage and the melee cav just can function a bit as a damage sponge. I enjoy going for the macedonian merc cav in p2 during TGs. If you go for merc cav, it is nice to have a stable for the upgrades and then you can use the stable for unit production. If you are curious for the results I used jav cav in all these uploads: Also in the weirdjokes=boomer game we see BreakfastBurrito_007 using jav cav with the seleucid hero. At that point it is off course difficult to say if the cavalry would be more efficient than a push with siege and infantry, but the cavalry do have their advantages in some situations.
    2 points
  10. Hi everyone, I've made a discord server for users to communicate and to build a community: https://discord.gg/A5gtfWes9F It's been published on many other platforms and I hope to see it grow and help the 0 A.D. community flourish
    1 point
  11. This was discussed off and on in the past. I was thinking it would be nice for the game to name the different Civic Centers based on historical city names (similar to how the AI is given a cool historical name). In a standard match, the names would be pulled from a pre-made list (either in the civ.json or {civ}/civil_centre template). Secondarily, Atlas could be extended to allow scenario/campaign designers to give custom names to Civic Centers on the map (or done with triggers).
    1 point
  12. I'd be in trouble Thank God, I was worried.
    1 point
  13. hiperion was wrong, keep reading. I and weirdjokes were making tests, and freagarach explained the results.
    1 point
  14. In A24 I was able to win an undermanned battle with jav cav + spearmen without full upgrades. I had 3/4 of the number of my enemy yet I still decimated their army. And it is easy to play as well, no need for great micro. Just set enrollment point close to the front line and click on cav and spearmen in their respective barracks. In A25 it is less effective because the game is faster paced and there is not enough time for the cavalry to arrive before all your melee are dead. But if you are able to hold the line then it is still devastating for the enemy.
    1 point
  15. @alreI'll double check when I have access to a PC. I remember seeing that in a thread. Either way, 1by1+1 production works best for me.
    1 point
  16. there is not, unless you autoqueue batches. There is a thread somewhere discussing that.
    1 point
  17. I'm super-bowtech! Note also that I have 2 women in the queue sequentially and not just 1 woman as one of the devs mentioned there is a .2sec loss in production due to queuing.
    1 point
  18. I was thinking in something similar for differentiating civs in three main axles of categorization: "Barbarian civs" = Iberians, Gauls, Britons, Suebians, Xiongnu, Scythians, Huns, Yayois, Thracians, Dacians, Norse, Lusitanians, etc. *"Medium civs" = Greeks of all sorts, Macedonians, Ptolemies, Seleucids, Carthaginians, Kushites, Garamantians, Anglo-Saxons, Zapotecs, Judeans, etc. *(medium sized, medium lifespan, Kingdoms, City-states, "halfway civs") "Empire civs" = Romans, Persians, Indians, Chineses, Franks, Byzantines, Umayyads, etc. T1. Barbarian civs = No army camps or military colonies. Unlock civic centers in P2 (Cheaper civic centers). Can build storehouses, farms and farmsteads anywhere in the map. Also rely on small storehouses and resource wagons (for all resources). Few special buildings (No libraries). Can replenish their troops quickly (can train certain units like Celtic spearmen / Iberian spearmen / Scythian archers (and other equivalents, maybe naked fanatics for Gauls aswell) from houses after a certain technology). Don't require a technology for training women from houses. Can build docks anywhere in the map. Cheaper technologies. Small cheap houses that only grant 5 population bonus. Few mercenaries (and just ethnically / geographically related with them; Vettones, Batavians, Galatians, Celtiberians, Alans, Helvetii, Belgae celts, etc). Weak navy (more focused on transportation and confusing large ships) (more small cheap warships) (few exceptions like Norse). Tribal and more religious / healing technologies *based on Shamanism, Animism, Paganism, Tengrism, etc. Fortresses can just grant "Will to fight" technology and train heroes. More useful wonders. Few to no slaves. T2. Medium civs = Unlock military colonies and army camps in P2. Unlock civic centers in P3. Special buildings (Libraries, Gymnasium, Syssition, special temples, etc.). Medium sized houses that grant 10 population bonus. Can build docks only in terrains under territory influence (whether of military colonies, army camps or civic centers). More balanced navy (with some exceptions). Can build some small storehouses and resource wagons after P2 and after a certain technology. More mercenaries. More mercenary technologies. More useful fortresses (same as T1, but can also train the same units from military colonies and army camps after a certain technology). Have access to slaves. T3. Empire civs = Unlock military colonies and army camps in P2. Unlock civic centers in P3 and after an specific technology that extends 20% of territory effects for all buildings (more expensive civic centers, but a larger civic centers with more population bonus). Same special buildings as T2. More special buildings; academies, courts, senates, palaces, etc. Medium sized houses like in T2. Have access to larger sized (but more expensive) apartments with 20 population bonus in P2. More political units (senators, ministers, ambassadors, royalty, etc). Can build docks only in terrains under territory influence (whether of military colonies, army camps or civic centers). Can build some small storehouses and resource wagons after P2 and after a certain technology. Have more technological requirements and more expensive technologies. But also access to a wider variety; more political, economical and diplomatic technologies. Even more mercenaries. More useful fortresses (same as T1, but can also train both the same champion units from Barracks and mercenaries. Offer other forms of bonuses). Wide use of slavery. ***Of course, not all civs selected in each of these types should match perfectly and rigidly each of those descriptions (for example, Athenians should have access to their Platonic Academy, Huns should have a wider and richer selection of mercenaries, Mauryans should continue with their worker elephants, etc.). And there should be variety even in civs of the same type. But those axles could work instead as a form of classification for the main nature of each civ.
    1 point
  19. Hi everyone, I just uploaded a new video on my channel of you are interested. It's a commentary of an interesting 1v1 I had with @ValihrAnt two days ago (we both experimented not common civilization strategies) :))
    1 point
  20. I had some games that I did not want to analyze in full, but I liked to show some things about them. On youtube we see a #shorts for some highlights and I thought that such a thing would be nice for those who do not want to spend 20 or more minutes to watch a game. So I have done some video emitting and got this. I think this format is nice to show some tricks that you can do.
    1 point
  21. Greetings and happy Sunday So, last Sunday - just before I went off on holiday, I was joined by @Player of 0AD on a live recording of a 0AD match. This was something of an experiment with my regular commentary plus a guest on the show. Massive thanks to the players who took part, it's a shame it wasn't quite the sprawling epic game we'd probably all have hoped for (darn those merc cav!) but as a proof of concept it worked. And Massive thanks to @Player of 0AD- good job, dude, we'll set up another in due course
    1 point
  22. I played them last night against Norse. (Easy win spanning dozens of archers). Really cool civ. And most of the buildings seem also "game ready". I hope to see one day this faction in the official game. Congratulations
    1 point
  23. There is "battalion-ish" support now committed. It's rough, but I have ideas on how to improve it for EA's purposes.
    1 point
  24. I kind of expected many people disagreeing with this which is why I want to have this as a very open discussion, so please rather comment than click on the confused smiley. Just as an example of a unique playstyle: the nomadic Scythians in DE are much fun to play
    1 point
  25. Disappointingly, for most people it is reversed.
    1 point
  26. Yes I've checked them, no-one has put good effort into making one, have you viewed mine?
    0 points
  27. Iphicrates' aura should be changed.
    0 points
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