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Showing content with the highest reputation on 2020-12-22 in all areas
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Hi, I just started working on maps recently, this is the first one I've completed. I would welcome any advice or tips for improvement. I packaged it as a mod to make it easier to distribute. It's a map of a British forest under invasion by Romans. Roman invaders have built a colony along the banks of a river. Two Celtic tribes live in villages in the forest. One tribe is allied with the Romans, the other is unallied. The player is a third Celtic tribe which is encamped in a hillfort. The Romans are heavily fortified against attack, but will be forced to expand into vulnerable territory to gain resources. Across the river there is a crannoc controlled by Gaia and defended by Gaia warriors. If the player can capture this, it will allow him to easily launch attacks against the port of the Roman city. map_Conquest_of_Britain.zip1 point
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Something like this can meld the Egyptian and Greek styles together. It's "fantasy" from Assassin's Creed: Origins, but it does combine the 2 styles in a very successful way, and mirrors the current CC a little bit.1 point
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Same thing, instead of pickrandom: let availablePositions = ["A", "B", "C", "D", "E", "F", "G", "H"]; Trigger.prototype.spawnP1 = function() { availablePositions = shuffleArray(availablePositions); var p1 = TriggerHelper.SpawnUnitsFromTriggerPoints( availablePositions.pop(), this.baseTemplate, 1, 1); }; I never placed structures, units, only gaia stuff. You probably need rmgen for this: new SimpleObject("gaia/geology_metal_mediterranean_slabs", 1, 1, 0, 4).place( new Vector2D(x, y), playerID, false, NullConstraint(), 30 // Retries, never would be necessary for non random maps, should pass on first attempt. Otherwise, learn how to use a placer, like ODiskPlacer on balanced-maps or increase 5th argument on SimpleObject initializer on first line )1 point
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The next mission is up: Macedonia 25 - The Last Stand (330 BC) In the winter of 330 BC, Ariobarzanes led a last stand of the remaining Persian forces at the Persian Gates near Persepolis. After the conquest of Susa, Alexander split the Macedonian army into two parts. Alexander's general, Parmenion, took one half along the Royal Road, and Alexander himself took the route towards Persis. Passing into Persis required traversing the Persian Gates, a narrow mountain pass that lent itself easily to ambush. Alexander eventually found a path to the rear of the Persians from the captured prisoners of war or a local shepherd, defeating the Persians and capturing Persepolis. You lead a small contingent of elite forces, which are about to march through the mountain pass. Your primary objective is to discover a path to the Persian controlled side of the mountains. Good luck!1 point
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IIRC that function uses the current directory as reference. So for Random maps it's fine, cause the folders are in mod/maps/random, but for skirmishes it isn't.1 point
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Hi, And welcome to the forums! Nice to have more mapmakers around. I would suggest for you to use more texture variation in your map to try to kill the repetitive grass pattern Also you might want to alternate between tree groves and paths1 point
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I believe he means that grid on the left where you have the uv map. The UV map, needs to fit the grid.1 point
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Today it's a year ago that I started this thread. Dozens of gameplay balance patches have been reviewed and committed since then. Many thanks to all who participated! However, there are still dozens of open gameplay patches and more will be added. For a full list, see https://code.wildfiregames.com/search/query/4pPnEvE_Ol0A/ or the opening post.1 point
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Thats because $ Artists offer a model and say "take it or leave it" whitout really investigating just because "it sells". They could do better because they have better rigs. Certanly i would take the task of sculpting the athenas statue but i bet it will be too much for my HD4000 crappy rig wich stutters almost on everything. Best artists are often F2P or Modders like Skyrim, Total War Saga or even Dawn of war. They put effort because they play it and they love it, just like we do with 0.A.D. i've started because i've liked all the ancient era stuff and want to improve (as far as my low end rig allow me) the assets i see, and here we are, with tons of helmets, shields, animations, models. Would someone else pay a guy for a 3D corinthian helmet wich probably would be totally innaccurate? Or better yet, use spartan models using braces because yes, because thats what the artist sold.1 point
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@Anaxandridas ho Skandiates I'm afraid the statue won't be ready any time soon . About a month ago, part of my PC files were accidentally deleted, including the ones corresponding to The Great Bronze Athena. Unfortunately I didn't have my files backed up. I had invested a lot of time and effort on this statue, but now it's gone. At this point I'm not sure whether I should start again or just resign. I'm sorry.1 point
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Yes-ish, but not that type... This type: This is the correct type that saw widespread use in Sudan (and other countries of the East and West African Sahel regions) until the 19th century. The written sources from antiquity are limited to the passage that's quoted with your link, so the evidence is a bit thin, which is why I didn't make a big deal about excluding Kushite cataphracts with quilted cotton armor from the roster. Either way, I'm quite convinced that they used them because of the popularity of that armor in Sudan in later times, and the spread and widespread use of this armour among pre-Islamic peoples of the East and West African Sahel/Savannah. It seems obvious to me that this is in fact the armour referred to by Agatharchides (this example is Sudanese): "he distributed to them and their horses garments of felt, which those of that country (Kush) call kasas, that conceal the whole body except for the eyes." It wouldn't be the only type of cloth armour (or weapon) from Antiquity that survived intact into the 19th century. Those wrapped linen/cotton corselets for example were used in Sudan as late as the Mahdist revolution! Kushite examples of possible quilted cotton armour: Compare to the riders of Bagirmi (Sultanate of Bagirmi extended into Western Sudan...) Although quilted cotton is capable of stopping arrows, which is why it was so important for African cavalry armies facing archery heavy opponents, you are essentially correct. In the above images of the riders of Bagirmi, the riders are actually wearing an Iron cuirass underneath it: Not exactly.. See above There are 2 depictions of full body scale armour, both of them belonging to Kushite kings. Definitely seems limited to royalty. The scale armour corselet is much more frequently depicted, usually on gods. Probably wasn't widespread among the common folk either which is why both types are only represented among Champions and Heroes in our roster. Detail from the Pylon of the pyramid chapel of King Tarekeniwal. Open image and zoom in to see the details (we have this armour in-game already for one of the heroes) Although the sources themselves are excellent (I've gone through them before), the interpretation is a little lackluster. The artists reused some of the assets from other cultures. Our assets are custom made, and in my humble opinion, far better... For example they used Celtic chariots from the British Isles for the Kushites (or that was perhaps another TW mod)... We have a proper Nile Valley chariot The use of those bronze Aspides is entirely conjectural.. Use of zebra print although I have yet to see a single depiction of a zebra or it's print in any primary source relating to Kush. Use of the Thureos shield is entirely speculative. Sleeveless quilted cotton armour is something I've never seen in Africa. Their units don't look Sudanese. They look like Romans with a darkened skin or something. To be fair, their depiction of the Kushite army was probably the most accurate one in the gaming industry, untill we came along And the Kushites in the newer, official Desert Kingdoms culture pack have way more blatant historical inaccuracies... So credit is due. Ancient Empires actually did a very decent job. We just did it better...1 point
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I do believe I should give these another shot, its been a few years, after all1 point