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Showing content with the highest reputation on 2019-07-24 in all areas

  1. More heads/hairstyles for Greeks Persians (those beards!)
    5 points
  2. City-building and map making for me. I treat the units as scale models and the process of map making as creating an awesome diorama. To be honest, I find myself most of the time not playing the game but creating historical diorama which fill something deep inside me. I stare a lot at the game assets, to be honest. I really love the feeling of immersion that the game offers.
    4 points
  3. This is an overhaul for the Scythian Archer actor file. It is based on amphorae illustrations of Scythian mercenaries, some will be armored like how it was depicted in the amphorae.
    3 points
  4. ladders climb animation (Static not height related) in case we get wall ladders climbers
    3 points
  5. I've used it when contributing to a few projects, and it seems pretty good. Our Evil Twin uses it. I wonder if it would duplicate most of what we have on Phabricator though? It seems overkill to have both, unless we only use gitlab as a git server (not sure what the advantage of that is).
    3 points
  6. Helmet baked with the material i used for the FN-SCAR: Hele_phrygian_b2 NEW: Hele_phrygian_b3 For seleucid infantry_mercenary_swordsman_e Infantry: Reference:
    3 points
  7. Many considerate, talented, and intelligent people are taking the time to respond to this thread. I wish you weren't treating them like this, even if you think you were wronged.
    3 points
  8. Basically, please don't hesitate to add Scythian textures with armour, just don't use them for the Athenian champion. On second thought, perhaps we should create some (untrainable) Scythian mercenary templates, e.g.: Scythian mercenary archer b: trousers and long sleeves, no armour Scythian mercenary archer a: trousers and long sleeves, linothrax Scythian mercenary archer e: trousers and long sleeves, scale armour Athenian infantry archer champion: fancy clothes, no armour.
    3 points
  9. Why? Just keep the ban until he has proven that he was not the culprit. Even from just reading the comments he makes on this forum show that he's rightfully banned. I know dozens of this type of guy from my League of Legends times. They all behave as if they were banned accidentally and are TOTALLY innocent in every way (sometimes multiple times in a row) but when reviewed it's pretty clear that they were rightfully banned for swearing, being toxic by griefing etc. And after being unbanned they even brag about it ("lol these idiots removed my ban").
    3 points
  10. This kind of feature would be useful for male/female variations of units, such as Villagers/Citizens and/or Male and female variants of Scythian units.
    3 points
  11. I've been playing for a couple few months now and am super impressed at all of the work people have put into this game with no direct benefit to themselves. You're all heroes. I've also noticed a lot of negativity in this forum. A lot of it is from people who don't seem to understand that the people developing this game are doing it out of the goodness of their hearts. Obviously there are some things deserving of constructive criticism but my impression is that the team seems to be aware of and working on the biggest problems. I thought it would be a good idea to have a thread where we talk about the things in this game that we most appreciate. I'll go first 1. I love the territory root concept and the ability to capture or destroy a building. It makes the strategy in the game much more complex and gives many options for styles of play. 2. I love the vegetation artwork. I'm a botanist by training and am impressed with accuracy! Shout out to @LordGood though I know there are others involved in this. 3. The creativity of the modders and the willingness of the vanilla team to consider taking good things from the mods is really impressive and requires that people not get hung up with their own ego's Keep up the good work y'all, ignore the haters. Looking forward to seeing where this project ends up!
    2 points
  12. this is going to make the draw call situation worse than it already is ...
    2 points
  13. We are having blackouts again. I'll tweak it. Yes i will make the torso too @Nescio this is just experiment with bodie parts and armor pieces, maybe could end being usefull for campaing heroes or something like that. Just like capes works for some units, that would be the idea of the shoulderpads, add more detail to elite units while leaving basic with their low details.
    2 points
  14. Game: 4v4, around 47:40 game time Map: Mainland (Normal, Temperate biome) T1 Players: chrstgtr (1986), Dakara (1684), Karott (1363), snelius (1600) T2 Players: lou-diamonds, faction02, Ricsand (1402), Palaiologos (1371) Summary: Braggadocio, 160 "sheep" Roman cav army slower than Ptole pikes & kick off the game. As I got a raw deal today I would like to explain publicly why this has been my last game. But let's start from the beginning. ========================================================================== This was well balanced and hard classic game. It has many turnes of events. Game itself begins with the greatest gamble of that war when @Dakara settles his colony just in front of enemies and next to his ally @Karott which will allow them later to hold enormous pressure given at that point by @faction02. In the mid game you can see many fights mostly in the center of the map and all there where lou-diamonds placed his Roman camps. At the late phase (from min. 36:30 to min ca. 40) you can notice Riscand's CC being captured by me which forced Riscand to retreat leaving @faction02 alone at @Dakara's territory. And that in turn allowed @Dakara to drive off the enemy and save our area sound & safe. Soon after lou-diamonds demolishes my last barracks and @Palaiologos raids me with cav to finish the job. ========================================================================== This evening I have played and spectated couple (or more) games. What I have noticed that there is one player who blames "bad balance" for loosing the game not even thinking about his very poor style of playing. This type of players plays better using mouth than mouse - they simply boast not even looking at own mistakes and in case anything goes wrong, they instantly resign. And when, while playing this (uploaded) game, I had to read on a team chat how that kind of a person has time to type several times how "over powered" he is, but had no time to respond enough quick for my and other allies requests to share resources, I said enough and had to take action. I started to "motivate" this player to stop playing "by using mouth" and start to play "by using mouse". And this was the reason I have been kicked out the game before our team won and game ended. Actually it wouldn't be a big deal if it would not be done by a person, who focused more on repeating "how he is winning his side" and "how good he is", than on the game itself. There was even a moment I thought he is away from computer and we are fighting 3v4. "Braggadocio" (this is how this sort of player should be called) had time to write "I'm so op" but had no time to share his resources with allies. He was reacting after repeating requests several times. "Braggadocio" even believed in his power so deeply, he figured out he will destroy or capture enemies CC with his "op cavalry" (you can see that at min. 26:00 at lou-diamonds'es CC). As I was passing by with my little cavalry detachment I was even asked to help in destroying that CC. But as you can notice I refused and run away with my cav far away from that crazy idea. "Braggadocio" was later angry at me because of that. Who knows ... maybe this was an additional reason why he kicked me. Finally after several attempts and over 42 mins success! Roman cavalry successfully destroys CC! But not sure if it was a success of Roman cavalry or Karott's 14 Iber champ cav aiming into faction's CC (see min 42:20). "Braggadocio" was so busy raiding with his "op" cavalry around the map that had not even time to take down enemies trade (literally 0 traders killed). Worse. Didn;t even noticed our opponents trade. "Braggadocio" likes to tell other where they are supposed to be and which flank should they fight, but doesn't realise that he is the only one "inactive" playing "sim city" for a while many times. "Braggadocio" has the greatest (indeed over 160 units at 200 pop limit game) cavalry army. Shame it is a "sheep army" being more specialized in gathering food from sheep than fighting enemies. "Braggadocio" has the fastest cavalry army but he doesn't even try to save ally's territory from enemies raids and protect his allies trade from enemies bolts. Maybe because he felt ashamed by @Dakara as his Ptole pikes where on the spot before his "sup op" Rome cavalry army set off. At the very end of the replay I was focused so much on micro fighting vs Ricsand at his former territory that I had no idea if we were winning or not. You can only imagine my surprise after being kicked and how I saw, being offline, that we finally won. I have been very impolitely kicked out of the game, literally 10 sec before we won. Thus unfortunately you won't be able to see the very end of the game. This was an incredibly rude behaviour I haven't seen for a long time in 0ad games. Especially I was kicked by the person who invited me to this game. Yes this was very hard game.But this was also my last game ...... my last game with @chrstgtr in one team. Thank you @chrstgtr for inviting me to this game as well as kicking me off it. @snelius P.S. 1. And what a weird coincidence: it was a first time I won a team game being with @chrstgtr in one team (I take into account only fairly balanced games). P.S. 2. I also would like to thank my opponents in this game (Ricsand and @Palaiologos) that their attack on Braggadocio's fort didn't last longer than 90 seconds (ca. min 18:20-19:50). Thanks to you guys we had an "old good style" entertaining game. Otherwise, if you had destroyed that fort, we would have an "instant resign & gg". P.S. 3. One evening before, I saw on my own eyes (and many other witnesses too) how that "brave Braggadocio" calls another (much better than "Braggadocio") player a **** (I won't get so low to repeat this word) just because he didn't push hard enough his opponent next to his border. As you can see in this replay @Palaiologos (nearest Braggadocio's enemy) ended the game safe & sound donating his allies (gj!) and being highest pop from all t2 players. What a surprise! And last but not least - files to download: 2019-07-21_0001 Braggadocio.zip @chrstgtr if you really want to practise cav supremacy tactic, please check this out: goatissh dominance There you can see the difference between "sheep" cavalry and the real cavalry.
    2 points
  15. I played a 3v1 yesterday and played against a guy that said he is top 20. I believe he had a korean name in game, and my lord he was good!! He whooped us all. Teach me your ways, lol
    2 points
  16. Snelius wait! Lemme get some popcorns.
    2 points
  17. Add a link, add a link ;-)
    2 points
  18. Yep, short tunic. White boots. Hellenistic sash around the belly of the armor. Cape. I like the laurel crown tho.
    2 points
  19. Trees would have 10 health and the current chopping animation would be the "attack". The tree death animation would play. gathering would be a new vertical chopping animation.
    2 points
  20. And the silver variant of the hele_phrygian_b2:
    2 points
  21. In this case I'd recommend ignoring the design document. Egyptian tunics are perfectly fine for priests, but I highly doubt any Hellenistic ruler would ever wear one on the battlefield; they all tended to model themselves after Alexander, and a short tunic was considered “manly” and Greek; besides, long robes are rather impractical when riding a horse or running away on foot. (Polybius book V, the most important source on Ptolemy IV and the battle of Raphia, doesn't say anything about clothing or armour.)
    2 points
  22. How he treats us doesn't change this case. I don't wish to run a lobby where we make a habit of banning people based on just the word of others without evidence or just because they appear to be a 'trouble maker'. This would only give trolls ammunition in the future. At least he should be treated like we would treat anyone else facing this accusation. This doesn't look like an example of a case of rating fakery. Definitely not a classic case. Finally, we don't usually ban people for even substantiated cases of rating abuse.. Often when it comes to it, these cases can be resolved in other ways. And cases with disputes are more complicated and need to be examined and ultimately judged following due process... There's more I can add.. Since@elexis doesn't plan to join this discussion and since he told me that he doesn't care if I handle this case, I've removed the ban until further notice. (05:56:46 PM) elexis: I dont care in fact if he is on the lobby as long as I dont get reports about him (06:06:11 PM) elexis: I invite him to join the lobby under the terms and conditions This is not a closed case.
    2 points
  23. Something else, in Age of Kings trees had to be cut down before wood could be gathered, whereas in 0 A.D. a tree with 1/400 wood is still standing as if nothing has happened. And in Knights and Merchants, a woodcutter cuts down the tree, brings the trunk to his lodge, where he removes the bark and branches, and then a serf brings it to a carpenter's to convert it into timber. I'm not saying 0 A.D. should do the same, but it's worth discussing whether we want to preserve current practice, or want to have something more realistic eventually. That said, creating cut-down versions (and animations?) of every tree actor is probably a lot of work.
    2 points
  24. If a Scythian is displayed with a hoplite, it's a generic mercenary, who could have been employed by any Greek state on the battlefield. And yes, those could indeed have armour (e.g. Greek linothrax, Scythian scales, etc.) In contrast, when an Athenian classical text refers to the Σκύθαι (Scythians), Σπευσίνιοι (those of Speusinos), or τοξόται (archers), they typically mean the permanent public police of Athens, not ordinary mercenaries.
    2 points
  25. @plautus : You could provide that replay. Why that? If I read correctly @Plautius didn't deny that he kicked a player in a 1 vs 1 rated game. And that IMO is exactly what the ban reason claims: Rating fakery. (The result of kicking would be winning the game. And, as @borg- already pointed out, if the aim was not to win, @plautus could have just left the game.) I agree that we could change some settings/tools we provide to avoid this kind of "accident" but it's still the hosts obligation to see his settings are what he wants IMO.
    2 points
  26. As far as I know only host can choose civilisation for other players. And if host leaves it to random he has no right to kick another player because of civ.
    2 points
  27. Just question: if someone move rams inside your territory while ceasfire is active to launch deadly attack just after it ends, is it not violation of this rule? Not undermine the intended gameplay or purposefully gain unfair advantages in multiplayer matches (for example cheating, using exploits or bugs). On the other hand if one has rams in his base waiting he is free to surround them with swordsmen or women so when they will be able to attack rams should be no problem.
    2 points
  28. Dura Europos in Roman frontier. Some parthian Armor. Boots with pants. (and tunic)
    2 points
  29. version 0.7.0 Add: Building selection shortcuts (units possible too but not tested). There are three modes: 1) hotkey : your selection cycles through the buildings of that type. 2) Shift + hotkey: your selection keeps accumulating one by one. 3) Alt + hotkey: you select all the buildings of that type. Hotkeys list: You can add more to the user.cfg list given the genericName of the buildings/entity. Follows the same schema that the placements hotkeys (except for the barracks). hotkey.autociv.session.entity.select.Barracks = "Ctrl+X" hotkey.autociv.session.entity.select.Blacksmith = "Ctrl+N" hotkey.autociv.session.entity.select.City_Wall = "Ctrl+W" hotkey.autociv.session.entity.select.Civic_Center = "Ctrl+C" hotkey.autociv.session.entity.select.Corral = "Ctrl+K" hotkey.autociv.session.entity.select.Defense_Tower = "Ctrl+D" hotkey.autociv.session.entity.select.Dock = "Ctrl+G" hotkey.autociv.session.entity.select.Farmstead = "Shift+Ctrl+F" hotkey.autociv.session.entity.select.Field = "Ctrl+F" hotkey.autociv.session.entity.select.Fortress = "Ctrl+A" hotkey.autociv.session.entity.select.Greek_Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.House = "Ctrl+H" hotkey.autociv.session.entity.select.Market = "Ctrl+M" hotkey.autociv.session.entity.select.Outpost = "Ctrl+O" hotkey.autociv.session.entity.select.Sentry_Tower = "Ctrl+Y" hotkey.autociv.session.entity.select.Siege_Wall = "Ctrl+J" hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S" hotkey.autociv.session.entity.select.Temple = "Ctrl+T" hotkey.autociv.session.entity.select.Wonder = "Ctrl+V" hotkey.autociv.session.entity.select.Wooden_Wall = "Ctrl+E" @Stan` Credits: original author initial implementation https://trac.wildfiregames.com/ticket/1899
    2 points
  30. Gonna make the meshes and leave it you, so you work on some preview textures whitout implementing it. Just having it for showcase.
    2 points
  31. You are the server with https://gitlab.com/gitlab-org/gitlab-ce
    2 points
  32. Helmet on blender unit: Helmet on Atlas: Note: Was done in less than 1 hour
    2 points
  33. @Lion.Kanzen was going to move the talk to this topic but ended deleting it . In any case, something like this? References:
    2 points
  34. @feneur can we have myosotis' post limit extended?
    2 points
  35. Add the Yakhchals for them and now you got a theme stewing.
    2 points
  36. ok I see! (In the past couldn't we handle that in the actor files?)
    1 point
  37. Hard to find good images since little information is documented online regarding the local trees. Google could be a little misleading as it could point you to other related species instead of the one you are searching for. I believe Lordgood is going in the right direction with his choice of trees. Also, the tree of fruit is very abundant.
    1 point
  38. quedaron excelentes hasta para hacer iconos con ellos.
    1 point
  39. If we will slowly work on it, if implemented, this could work. But I am concerned with the prop point issues which was brought in to question a few months ago. If we will be given permission, I would want it to be a full armor mesh, to make it more modular and customizeable. i.e. Tunic with sandals + armor Tunic with greaves + armor Long sleeve tunic with boots + armor Etc.
    1 point
  40. Yes, like this one. Thanks Can you double check it in the mesh folder. Last time I was working with the Celts, I noticed that we lack this one, not really sure if it is not really in the folder. Also, this one, although would this cause difficulty in UV mapping?
    1 point
  41. Unless and until someone comes forward with evidence(like replays) to substantiate the claims, I consider the ban shall be removed. We'll review the case more if someone posts replays. @Hannibal_Barca @elexis Anything to say about this?
    1 point
  42. Please do realize that people do have a life outside of 0 A.D. and might not always be able to reply immediately. You might complain after 24 hours, fine, but after 1 hour? That's just not realistic to expect.
    1 point
  43. There's also the question of why you didn't play a non-ranked match if you want to enforce specific rules?
    1 point
  44. Scrolling quickly I thought this was a photo.
    1 point
  45. Speaking of which. Credits to bigtiger.
    1 point
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