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Showing content with the highest reputation on 2019-02-02 in all areas

  1. Update: Added normals and spec map. Updated some spears and javelins Updated the pillum Spears blades updated: Added more variation based on @Genava55 celtic references. Fulham and more variations theres six hilts pers shape 18 in total: Mainz: Spatha: And pompeii: Preview of spears: Preview of spatha:
    5 points
  2. Today i was making the celtic unit props update, so when we talk about the spears i realized that everything is getting updated but the Weapons texture is still outdate and very low resolution wich make some weapons like swords like rubber toys so here are a few testing (Specially the bloodie weapons). Wildfire Art department: @LordGood @stanislas69 @wackyserious First textures were baked following the prop.weap.dds uv but i will change that to a better space usage and less repeated staffs or blades (Maybe include Aged weapons) Here the testings on celt sword: Comparisson with the spartan sword: Maybe with this merge the gladius posted in 2017. Spear test: A little preview of 2k textures because i don't want to burn my pc yet. Probably new uv usage: Right side: Poles Middle: Swords Handles Or ornamentations (Specially if possible the gladius weapon handle) Left Side: Blades (Rusted, Blood Half, Bloodie, Iron, Gold?) @wowgetoffyourcellphone any weapon/blade/shape you have in mind before filling the space ?
    4 points
  3. The Pheasant Wars shall not be forgotten! History shall not be rewritten! I'm sorry, I cannot... But if you want more pictures of pheasants I'm your guy!
    4 points
  4. I can already see another new faction incoming.
    4 points
  5. Before & After: Maybe add more darkness Recently celtic sword (Gonna make proer handguard before finishing) Before & After:
    3 points
  6. This year again, 0 A.D. will be at FOSDEM, in Brussels, this weekend! FOSDEM is “a free event for software developers to meet, share ideas and collaborate”. It attracts thousands of people and we hope to make 0 A.D. known to all of them. We are going in full force to the 2019 edition. bb, Itms, implodedok, plumo and vladislavbelov will be present at our stand, level of building K. We will have a lot of goodies for you! Additionally, vladislavbelov will give the closing talk of the Graphics devroom on Saturday afternoon, and Itms will give a lightning talk on Sunday around noon. Don't hesitate to see other talks, but do save these slots in your personal schedule! If you cannot, unfortunately, make it to the event, live broadcasts and video recordings of the talks will be made available by the FOSDEM organizers. We will also share some photos of our booth on social media. Here's to an awesome weekend! - Goodies await!
    2 points
  7. i used a reference the time i did those blades following the shape schema. Update: Fourth texture (Changed the way the axe is placed and the shape of it): Maur 2h Axe @Rolf Dew for minotaur but bigger:
    2 points
  8. I'd imagine that the Celtic houses are so weak that anyone's archers could bring them down pretty easily, not just the Mauryas.
    2 points
  9. To fix the current issue with TLS that is IMHO a big issue, I tried to find a solution. I made a special bundle, which according to @Tobbifixes the issue. I'd like to get more feedback if that's possible https://www.mediafire.com/file/00lxxtdmsu64nrs/0ad-0.0.23b-alpha-osx64.dmg/file @BreakfastBurrito_007, @Sundiata, @HMS-Surprise @iceblendedmocha @Wurri @Servo @Rolf Dew If yourself or people you know experience the issue could you ask them to check this version, and tell me if it fixes it ?
    2 points
  10. The AI Petra doesn’t train women to gather food and the women keeps on gathering food from hunts. They train lots of men but only do wood, stone and metal gather. A farmstead was built and farms are ready to be built near the farmstead which is far from the CC but seems like no one wants to build that farm. I haven’t seen the replay yet as to why that behavior is occurring. The AI can’t progress to P2 since food is very scarce in this behavior. The blood on archers (I use my favorite Athenian) foot still there and their animation to build is bugged(they just stood there while the structure is progressing to be built). BTW there is no more percentage build progress while a structure like temples are being built? It seems the structure stayed at the original footing despite there is progress of build. So even if the structure is 99% finishing it still look the same as when you start it. Not a big deal though as long as it’s finished. Idc tbh about how the units are trained whether in battalion or individuals nor their animations as these can be fixed later, nether do I care about balance nor this civ and that civ have it for as long as the AI Petra works and make huge armies and behaves like vanilla. I say this because imo if you mod the game 0ad with more complexity there will be few lobby players who will DL and play it. Assuming you fix the errors (which I also had but I think it disappears and the game still continues), animations and game mechanics there will still very few MP players who will play it until we spread the words. But there will be some players (like me and lots of SP players) whom might play it as long as the AI enemy Petra behaves accordingly. IMO any mod should focus their priority on the Petra behavior because the main thing that the game is made and played is because of the interest on the armies battling each other. Tbh I’ve been monitoring your progress because you we’re gutsy and bold enough to really make a realistic mod. Sieges being manned, auto phase up, now I see Athenian archers from barracks and seemed the marines too even if there’s no dock or ships). BTW athen sword cavs can’t be trained after P2? Off-topic: A week ago a couple of us played DE in the lobby and seemed to work fine and really fun and one good player seemed to like trying different mod and I think he likes DE as he always ask me to play him after the Mauryan archers and cavalries keep his Gallic Civ at bay and and eventually subdued him. It seems hard to convince lots of players to play the mods but I’m going to try to spread it. I think your mod needs to be different and if possible remove training of military units from CC. Why borg mod is appealing is that it introduced new features like archery range, siege workshop and stables and tbh spamming military units early is reduced in the beginning thereby too early rush is not really viable (most players don’t like being rushed) because units can be trained from military structures only. DE @wowgetoffyourcellphonetbh is the best except ranged units destroy structures easily. All the new players have to do is pay attention to the added resources (honor) as its very much needed. He has more new Civs and units though some units can’t be trained more than the allotted max. He has extra new maps and a lot more. I just hope the AI Petra would be challenging now too and tenacious. @Nescio 0abc seems not done yet too but his mechanics is very much interesting with addition of silver resources, food decay and have yet to try his mod or if he has done enough for his mod to be ready. I like his What appeals to the players are new features and I think casual gamers who would like to have fun will play it
    2 points
  11. Update: Third Texture Starting the blade updates with rome Weapons (was already done 2 years ago) same as spears Handle - Blades
    2 points
  12. Update. This should fix the bug of units not decaying again. The schema changed a little bit to allow for less duplication. <a:example> <Amount>1000</Amount> <MaxAmount>1500</MaxAmount> <Type>food.meat</Type> <KillBeforeGather>false</KillBeforeGather> <MaxGatherers>25</MaxGatherers> <DiminishingReturns>0.8</DiminishingReturns> <RegenBonus> <Growth> <Constraint>Alive</Constraint> <Rate>2</Rate> <Interval>1000</Interval> </Growth> <Decay> <Constraint>Dead</Constraint> <Rate>-1</Rate> <Interval>1000</Interval> </Decay> </RegenBonus> </a:example> Constraints 'Dead', 'Alive', 'Both', none (just don't add the line) The tag name defines the technology that will be able to affect the decay regen etc. When this is accepted, I will need to add an example tech.
    2 points
  13. Axe wasn't supossed to be rendered , if i'm not wrong, specularity would also help with the blood look like. let see how it develops when i've made the specular map. Nope, can't figure yet how to make it drip like the reference.
    2 points
  14. darker and dirty remember the blood coagulates.
    2 points
  15. Just for prop's purpose, map's having rotten bones of an army and rused blades because of time. Like if possible in some time maybe make the celtic helmets in their damaged version when healths drop belows certain amount.
    2 points
  16. I wouldn't recommend having rusted blades in the game. Soldiers were expected to properly maintain their weapons, which meant sharpening and polishing. While the presence of blood could be excused on the battlefield, rust less so.
    2 points
  17. I started working on a feature that allows sheep to gain more food over time, and make animal's food decay over time, when being left out (rotting) I was wondering if that's something you guys would like to see in the game which would have a positive impact, or if you think that's better for a mod. @borg- @wowgetoffyourcellphone @Nescio @Hannibal_Barca https://code.wildfiregames.com/D1718
    1 point
  18. Thanks for testing, should be fixed now.
    1 point
  19. @wowgetoffyourcellphone try to look whether that Mauryan archers are really OP. Also it seems nice that structures don't impose LOS as my opponent sent workers near my archers. Its a 2v2 test because 2 guys were craving to play the mod and another one Riddler jumped in to try though he hasn't played it before. commands.txt metadata.json
    1 point
  20. Joining the lobby, with TLS enabled in the game options.
    1 point
  21. I guess you mean /usr/share/games/0ad/mods/public/public.zip
    1 point
  22. Team Nanub : Nani, Diezaka, Caesar, Servo Team Aristotle : Aristol, Rauls, Lapantiencos, Itrelles It's a NUbmad game and a mediterranean cove like map. I was Iberian as usual and built at 9 o clock. Saw itrelles with his Mauryan nearby and built closer to me. Nanub and Diezaka were farther south below me. Diezaka built nearby the shore but Caesar was separated and alone behind in the enemy lines. I decided to rush when I saw lots of hunts. Caesar managed to build ahead of Rauls and slowed him down a bit and manage to transport units to our safe side just in case. As expected Caesar got easily favela for being in the wrong and worst place alone. But my other fast and furious teammates managed to put up a CC each above me and began sieging their front (itrelles). Seems like an easy roller coaster for Nanub and Diezaka but Itrelles and Aristotle with the help of Rauls catas managed to stall our land offensive. Lapatiencos made a sneaky beachhead attack and destroy Diezaka main base and in a surprise turn of events our offensive is slowly pushed back, and we were slowly losing the original gains. Until our decorated Nanub general decided to change tactic :P. commands.txt metadata.json
    1 point
  23. There was another picture with that headdres:
    1 point
  24. hey @Servo you might want to download this mod again as blood on units have been fixed and soldiers do not build anymore. Soldiers have been removed from CCs. Btw to train some unit it is needed to build blacksmith, then you can build barracks and range, to build stables you need also corral. And for every unit to unlock you need research forging and specific weapon, for cavalry you need also cavalry tech and horsed unit with specific weapon as well, so early raiding is delayed as you need to unlock almost everything to proceed to wanted unit. Also every you get hero with bodyguards (mainly champions) so I think even if some player is able to rush to get some soldiers earlier, you still have some units able to fight. About athen sword cav, they can be trained. Yes, I agree and realise that Petra gameplay and single-player is important .
    1 point
  25. Thank you Servo for reporting this, I'll try to fix it as soon as possible.
    1 point
  26. The AI Petra seems not building infantry range structures thereby can’t train infantry range units.
    1 point
  27. These references are going to serve you quite well, in my opinion, you should look for the blade of the sword to have some variations, try that the blade is completely polished, those examples that I give, probably use them for elite units and in other cases you should try that it is like the axes that you presented before, dirty and corroded, a little rusty metal would not be bad but only in the edges just to give a little bit of volume and "realistic" detail.
    1 point
  28. Better like this? not sure how to make a better blood spread like the one in that axe
    1 point
  29. I have been quite busy lately due to school work. Good thing is that my semester break would be from March up to the first two weeks of August. Just giving you guys a heads up since I have not been active these past few weeks.
    1 point
  30. That would be very an interesting aspect to add in! Also slavery for the Spartans would be quite different too. Mauryans would have the caste system, which is technically like slavery.
    1 point
  31. I would say maybe "Private" slaves and "State-Owned" slaves? This was a thing in many cultures. One example is that the mines of Laureion, controlled by Athens, were worked by slaves owned by the state. While farms were largely privately owned and worked by privately-owned slaves.
    1 point
  32. @stanislas69 Made the orles as props to reduce amount of textures needed (Yes i guess i would end making the whole shields modular at somepoint ). i imagine shield orles would be used only by elite and champions shields. also the texture is a plain so any modder feeling like they want an orle for their shields just adjust the mesh and the uv to the shield shape and done. No more duplicate textures for shield with metal border. Files with all latest changes:Celtic_Shields.7z
    1 point
  33. Im not very good with 2D programs, the artist behind shields after i'll bake the base shape and props is @wackyserious thats why i'm leaving all the layers. I would like to deliver all this new brit/gaul modifications to Alpha 24 with some modification/addition on helmets like correction of meyrick helmet name.
    1 point
  34. I think they try to garrison inside enemy buildings?
    1 point
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