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Stan`

Experimenting with icons

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Thats the icon to quickly go to the building rally point.

To see it select a civic_center 

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The problem with step 1 is that those icons are in square boxes which makes them too small.

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1 minute ago, GunChleoc said:

I find steps 2 + 3 easier to read, because they don't all have the same outline.

Btw if you need new icons let me know :)

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I prefer the old ones.

Reasons:

  • Have a more defined outline
  • Each has an unique style but share a "theme" of sorts.
  • Old school style suits RTS well.
  • They icon are quicker to differentiate from others compared to the sleek now ones.
  • Don't fix what's not broken.

Improvements that could be made to old ones:

  • Resize all icons so they share the same similar size.
  • Improve them doing a "remaster" of the old ones but keeping the essence of the style.

Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.

Edited by nani
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54 minutes ago, Stan` said:

Any reason?

they are just syntetic... old ones are original and beautiful. not sure if remastering does the stuff.. still like redesign to windows 10.. (can you handle it)? blerg no way

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2 hours ago, nani said:

I prefer the old ones.

Reasons:

  • Have a more defined outline
  • Each has an unique style but share a "theme" of sorts.
  • Old school style suits RTS well.
  • They icon are quicker to differentiate from others compared to the sleek now ones.
  • Don't fix what's not broken.

Improvements that could be made to old ones:

  • Resize all icons so they share the same similar size.
  • Improve them doing a "remaster" of the old ones but keeping the essence of the style.

Summary: I like the new ones too but the old ones serve well and there is no need to replace just because of it.

yes we are re working old one but takes time make a single one. or new one.

isn't fix are alternatives.

right now I remade the hammer. to more higter res.

Lenxr6F.png

Spoiler

image.png.7c989cc1e7e260e6035e578f0f70e80e.png

from pixelated icon to a SVG to merge both.

 

Edited by Lion.Kanzen
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2 hours ago, Stan` said:

I could try to remaster them, I guess...

we can try.

 

_____________________________________________________________________________

 

other thing you can suggest guys , Community  is which icons from panel central are missing.

a3qRvPY.png

I have worked some of this panel.

8GVvLPU.png

 

Edited by Lion.Kanzen
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image.png

In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above.

image.png

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is perfect state effects, catas and fire cav, Would they do damage, after stopping attacking, to units and structures? the morale and the cold will be interesting in what situations you put them.

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To units yes. For structures I'm not sure maybe @Freagarach knows more.

For now cold and morale are just because I find it fun to make icons these days :D

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2 minutes ago, Stan` said:

To units yes. For structures I'm not sure maybe @Freagarach knows more.

For now cold and morale are just because I find it fun to make icons these days :D

For future city builder mods it would definitely be useful :rolleyes:

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The modern vibe of the status icons don't seem to fit the game's historic theme.

But then again, I did think that 0 A.D. DOES need that modern UI touch.

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3 hours ago, sphyrth said:

The modern vibe of the status icons don't seem to fit the game's historic theme.

But then again, I did think that 0 A.D. DOES need that modern UI touch.

Obviously we arent making with older style, as  I said before it takes time.

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10 hours ago, Stan` said:

For structures I'm not sure maybe @Freagarach knows more.

Every entity which has the "StatusEffectsReceiver"-tag in the template can be affected by status effects. By default that are both units and structures.

The flaming javelins and flaming pigs are very good use cases for status effects in vanilla 0 A.D.

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