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Lion.Kanzen

===[TASK]=== Improve hero portraits

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Speed brushes can also be called stamps like the leaves one you can find them though krita's web site or just some google fu GIMP brushes can be used as well.

Enjoy the Choice :)

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21 hours ago, Lion.Kanzen said:

I uses Lordgood paintings heheheh

Can you send me some examples?

21 hours ago, Lion.Kanzen said:

guys you can considerate my portrait for some hero if I fixed?

If that's demetrius the problem is that's the hero I made from the statue ^^ Other than that I think the helmet is somewhat malformed.

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31 minutes ago, Stan` said:

If that's demetrius the problem is that's the hero I made from the statue ^^ Other than that I think the helmet is somewhat malformed.

You have not followed the development of mine, I also took mine the lines and the drawing of the statue, but at the time of painting I added more years.

the helmet is the perspective of one who is in the repository.

 

Demetrius' face is very hellenistic, it looks a lot like Alexander's, probably all the successor busts have that in common.

Spoiler

Resultado de imagen para "lordgood" art 0 ad

All I'm saying is use my drawing for some other hero. I can even change his helmet.

Over there I have Ptolemy Soter I

Resultado de imagen para ptolemy soter I lion kanzen

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I give up with portraits.

I will make my own mod.

But I I'm tired about this.

I'm know I need much improve the skills and tricks.

But I'm ignored again.(as always).

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30 minutes ago, Lion.Kanzen said:

I give up with portraits.

I will make my own mod.

But I I'm tired about this.

I'm know I need much improve the skills and tricks.

But I'm ignored again.(as always).

You're not ignored. I'm there but most of the Art Team is afk right now. I think you can improve the portraits more but I dont  know how. So I dont want to say something stupid or lead you in the wrong direction.

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I ask for suggestion.

The problem isn't only this.

Sounds too I can enchanted existent, because I can edit and the expert isn't compromised as I'm.

Or make sketches for gui or campaign.

Or cheat unit.

Etc etc.

I a will make a repository of art.

Probably is more useful there.

Is

funny how others use my art, moders from Total war stealth my work and give some use.

Tomorrow we talk about that midnight here.

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7 minutes ago, Lion.Kanzen said:

The problem isn't only this.

So what's the issue?

8 minutes ago, Lion.Kanzen said:

Sounds too I can enchanted existent, because I can edit and the expert isn't compromised as I'm.

I dont understand what you mean?

8 minutes ago, Lion.Kanzen said:

Or make sketches for gui or campaign.

If you want to make sketches I have a lot of ideas.

9 minutes ago, Lion.Kanzen said:

funny how others use my art, moders from Total war stealth my work and give some use.

Do you have examples? It sounds nice (Except for the stealing part)

Would you like to talk to me via IM on whatsapp?

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1 - I mix two topics I can improved all my previus work.

1.2 some stars elite artist make some contributions then left (leave) the project.nl

 

2- yeah I open a topic a month ago.

3- I found other devs use my work more than 0 AD.

My Seleucid anchor. I think they appreciate more than the team.

My mauryan designs for shields are there in a TW mod.

----

I will improve the technique probably I'm using wrong  tools and I need be more simple and less realistic.

 

 

 

 

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image.pngimage.png

Here is some feedback I hope it helps.

21 minutes ago, Lion.Kanzen said:

some stars elite artist make some contributions then left (leave) the project.nl

@Victor Rossi you mean?

25 minutes ago, Lion.Kanzen said:

3- I found other devs use my work more than 0 AD.

That's good. The goal of the art license of 0 A.D. is to be shared with appropriate credits.

26 minutes ago, Lion.Kanzen said:

My Seleucid anchor. I think they appreciate more than the team.

My mauryan designs for shields are there in a TW mod.

The seleucid anchor was supposed to be committed just be @Enrique left. I guess that's why it was forgotten.

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Here are some more general points I'd like to give for your design, Lion.  Focus on contrast that brings out the direction of the lighting.  All too often it feels like the darks are not dark enough; that kind of shading is crucial to making facial features pop out.  Next of all, I'd say that your faces look good.  Unfortunately good is problematic since the small irregularities that do exist seem even worse because of that (Think of the uncanny valley.).  Sadly, there's not an easy fix for getting the placement of facial features right aside from meticulous practice.  I haven't really applied myself to any significant degree on Illustrator or other graphic design programs to demonstrate, but a useful trick I've done is figure drawing.  Spend different intervals of time trying to draw different poses of people, and the insight you can get from just a couple hours of practice is surprising.  Best of luck.

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On 1/31/2020 at 1:50 AM, Stan` said:

 

Spoiler

image.png

image.pngimageproxy.php?img=&key=8555247b2bf5ea0c

Here is some feedback I hope it helps.

@Victor Rossi you mean?

That's good. The goal of the art license of 0 A.D. is to be shared with appropriate credits.

The seleucid anchor was supposed to be committed just be @Enrique left. I guess that's why it was forgotten.

not only Victor. basically mostly of painters and even some concept artist.

 

my portraits are not finished for the following reasons.

  1. mainly because I don't know if they like them or if they will be useful. I try to learn every day.
  2. Since they are not finished, I don't add what I feel is missing. It is physical and mental work.
  3. As I always focus on the face. The clothes and the final details are last, what I want first is feedback on whether my work has potential if I continue.
  4. the heroes are not finished in main game so.. I need more input and feedback about armor for Heroes.

 

With Ptolemy  I , I just need remake based in my own previous work.

but may be if I'm inspired i can make 3/4 portrait.

thanks for the feedback. @Stan`

 

Edited by Lion.Kanzen

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15 hours ago, Thorfinn the Shallow Minded said:

Here are some more general points I'd like to give for your design, Lion.  Focus on contrast that brings out the direction of the lighting.  All too often it feels like the darks are not dark enough; that kind of shading is crucial to making facial features pop out.  Next of all, I'd say that your faces look good.  Unfortunately good is problematic since the small irregularities that do exist seem even worse because of that (Think of the uncanny valley.).  Sadly, there's not an easy fix for getting the placement of facial features right aside from meticulous practice.  I haven't really applied myself to any significant degree on Illustrator or other graphic design programs to demonstrate, but a useful trick I've done is figure drawing.  Spend different intervals of time trying to draw different poses of people, and the insight you can get from just a couple hours of practice is surprising.  Best of luck.

thank you. @Thorfinn the Shallow Minded that is all. this motivates to try again

Spoiler

Aquí hay algunos puntos más generales que me gustaría dar para tu diseño, León.  Enfócate en el contraste que resalta la dirección de la iluminación.  A menudo se siente como si la oscuridad no fuera suficiente; ese tipo de sombreado es crucial para hacer que los rasgos faciales salgan a la luz.  A continuación, diría que sus caras se ven bien.  Desafortunadamente lo bueno es problemático ya que las pequeñas irregularidades que existen parecen aún peores debido a eso (Piensen en el valle misterioso.)  Tristemente, no hay una solución fácil para conseguir la colocación de los rasgos faciales aparte de la práctica meticulosa.  En realidad no me he aplicado en un grado significativo en Illustrator u otros programas de diseño gráfico para demostrar, pero un truco útil que he hecho es el dibujo de figuras.  Pasa diferentes intervalos de tiempo tratando de dibujar diferentes poses de la gente, y la perspicacia que puedes obtener de sólo un par de horas de práctica es sorprendente.  La mejor de las suertes.

 

 

 

I'm afraid of contrast, even though I have to apply it at the end.

It's hard to visualize beyond the portrait, I'm basing myself on a statue of Demetrios.

I just imagine Demetrios on foot in the middle of the battle, dirty. How he would look in the game is crucial to me.

------------------------------

 

My motivation for this game is great, I want to help finish it, but have the quality of a AAA.

I'm creating a conceptual methodology that we can follow together.

My suggestion is, in the midst of your warlike, or ordinary, action (the hero).

can be work as icon, so bust or Close up frame are good.
3/4 if is possible like RPG or others RTS.

Check Warcraft , SC 1-2 , TW icons. etc.

 

Tutorials.

Tools.

Tips are welcome.

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